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Huuuge Games: EBITDA up 38.7% and ARPDAU up 15.7% as active players spend more

The company also took steps to optimise its earnings efficiency over the quarter

Huuuge Games: EBITDA up 38.7% and ARPDAU up 15.7% as active players spend more

Huuuge Games has released its latest financial report, delving into the company’s performance over the third quarter of 2022.

The company’s revenue stood at $77.5 million, compared to 92 million in Q3 2021, representing a 15.7 percent decrease. This is in line with the company’s performance over the first nine months of the year, which stood at $241 million, compared to $285.2 million between January and September, 2021, a decrease of 15.5 percent.

This suggests that, while some companies have managed to buck the trend of decline as the market continues to normalise, Huuuge Games is falling in line with many other games companies as it tries to navigate the post-covid market.

Daily active users (DAU) and monthly active users (MAU) also saw a notable decline this quarter, falling from 769.7 thousand to 557.7 thousand, a difference of 27.5 percent. Daily Paying Users (DPU) also fell 13.9 percent from 24.4 thousand to 21 thousand.

Despite these falls, the company has seen success in other metrics. Adjusted EBITDA stood at $24.5 million, compared to $17.7 million in Q3 2021, representing an increase of 38.7 percent. The company’s operating result also increased from $11.3 million to $18.5 million, a 64.2 percent increase.

An engaged playerbase

Despite a fall in both DAU and DPU, the company saw a 15.4 percent year-on-year increase in average revenue per daily active user, from $1.30 to $1.50. This suggests that while there are fewer people making in-app purchases, those that do are increasingly engaged with the company’s games, and spending more money as a result.

The company also saw a 1.7 percent increase in payer-to-player conversion from Q3 2021 to Q3 2022, rising from 9 percent to 10.7 percent.

“In the third quarter of 2022 we took steps to optimize the earnings efficiency of our core franchises. Thanks to the major game economy update we rolled out in August as well as a shift towards optimizing user acquisition, our flagship titles generated higher revenue quarter-on-quarter, and we achieved this with a lower marketing spend,” said Huuuge founder and co-CEO Anton Gauffin. “The effectiveness of our strategy has been reflected in our key monetization metrics, as we increased both Average Revenue per Daily Active User (ARPDAU) and Daily Average Revenue per Paying User (ARPPU) for our core franchises quarter-on-quarter. Indeed, ARPDAU for these products now stands at a record high, surpassing even the level reached during the pandemic lockdowns.

Last month, Huuuge released its initial financial results for Q3.


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Staff Writer

Lewis Rees is a journalist, author, and escape room enthusiast based in South Wales. He got his degree in Film and Video from the University of Glamorgan. He's been a gamer all his life.