August 28, 2012 ExPlay bolsters games festival with 24 hour Game Jams in London, Bristol Coding at the ready for 5-6 October
August 27, 2012 BeiZ's Lola educational game range hits 1 million downloads Expects to break 2 million barrier before end of 2012
August 27, 2012 Brian Wong highlights Kiip's brand quality as reward network launches first UK campaign with YO! Sushi Keeping thing fresh
August 25, 2012 Apple trounces Samsung in US legal battle, wins over $1 billion in damages Some Samsung devices may be banned
August 24, 2012 Spurned mobile developers set up Green Light Bundle to try to get their PC/Mac releases onto Steam And you thought the App Store was rotten...
August 24, 2012 Juice co-founder Don Whiteford launches mobile and digital studio Nomad Games Debut title to be announced soon
August 24, 2012 Mind Candy to launch 7-inch Moshi Monsters-themed Android tablet Coming in September 2012
August 24, 2012 Creative Assembly, Madfinger and Simogo win big at 2012 Unity Awards Total War Battles gets the Golden Cube
August 24, 2012 Golden Joystick 2012 awards unveiled with new focus on mobile and social games Voting now open for UK gamers
August 23, 2012 GREE announces new partnerships, including Battle Bears dev SkyVu InfiniDy, Oceanside and Gamenauts also on board
August 23, 2012 C-c-changes as Keith Andrew becomes editor of PocketGamer.biz James Nouch steps up as news editor
August 23, 2012 Sony Mobile to cut 15% of global workforce, resulting in the loss of 1,000 jobs by March 2014 Sweden hit hardest
August 23, 2012 OnLive was days away from running out of cash before asset sell off Owed over $30 million
August 22, 2012 Red Robot Labs invests $2 million to expand its location-based publishing activities Wants to become the 'Steam of mobile'
August 22, 2012 Sony shutters game development at Studio Liverpool Will continue to provide QA and other services
August 22, 2012 Game Connection Europe 2012 opens its call for Selected Projects Submit before 21 Sept to be in with a chance
August 22, 2012 Unite 2012: Peter Molyneux reveals the 5 key ingredients to put in your development cooking pot #unite12 And why Populous was born of incompetence
August 22, 2012 Unite 2012: More than half of all mobile devs using Unity #Unite12 Helgason talks numbers
August 22, 2012 Unite 2012: InMobi, GamesAnalytics and PlayHaven plug tools into Unity's Asset Store #Unite12 The one-stop shop
August 22, 2012 Unite 2012: Unity partners with Intel for Union assault on Android #Unite12 Games headed to Atom powered devices
August 22, 2012 Unite 2012: Unity motors behind Microsoft with support for Windows 8 and Windows Phone 8 #Unite12 Expansion was 'eagerly awaited'
August 21, 2012 PopCap reorganises, losing 50 staff in US and maybe its Dublin office as it deals with F2P social mobile shift John Vechey explains the hard decision to stay viable
August 21, 2012 UK social studio Playdemic completes major funding round: at least $3 million Looking to create second generation social gaming
August 21, 2012 Applifier launches Everyplay, its in-app 'Facetime for gamers' video recording tech Providing iOS games with stronger virality
August 21, 2012 Miniclip surpasses 100 million mobile game downloads Vindicates cross-platform approach
August 21, 2012 With only 400,000 units sold last quarter, PS Vita's global total limps to 2.2 million Vita being outsold by PSP
August 20, 2012 Distinctive Developments bolsters publishing prowess with 5 new hires Enters period of 'expansion and diversification'
August 20, 2012 GamorLive delivers cross-platform multiplayer tool for HTML5 games iOS, Android and Windows Phone swept up
August 20, 2012 Human Demand to aid indie user acquisition with self-serve ad platform Stopping media buying 'sucking so much'
August 20, 2012 OnLive transfers assets to new company in bankruptcy bypass Staff made redundant, half re-hired
August 20, 2012 Reward-based social network P4RC boosts game distribution with FreeAppADay deal Takes a monthly slot for its developers
August 17, 2012 [UPDATE] Rumour: OnLive closing down as bankruptcy looms Staff reportedly being laid off
August 17, 2012 Gamescom 2012: Nvidia TegraZone hits 4 million installs #gamescom Nexus 7 driving downloads
August 17, 2012 HandyGames partners with Yodo1 for major move on China 5 games to hit iOS and Android
August 17, 2012 Sega launches new mobile publishing initiative Sega Alliance Partners with Owlchemy Labs for debut release
August 17, 2012 APPTiV Games proposes 'pedometer powered' mobile social games 'Turn footsteps into virtual currency'
August 16, 2012 GREE's North American assault backed up by 38% sales jump in Q2 Nearly $30 million grossed
August 16, 2012 Goko launches 'world's first everywhere HTML5 platform' Acquires rights to 150 board and card games
August 16, 2012 Rovio, GREE and PopCap on board for Mobile Gaming Europe 2012 Converging on London from 6-7 December
August 16, 2012 Korean giant Gamevil sees overseas sales jump more than 160% Pushes Q2 revenues past $13 million
August 15, 2012 Mobile games make strong showing in 2012 Meffys Awards nominations Finalists unveiled
August 15, 2012 Rovio seeks designers, artists, programmers and producers for its new Stockholm office Takes hunt to PocketGamer.biz jobs board
August 15, 2012 Mattel signs up Angry Birds, Fruit Ninja and Cut the Rope for Apptivity Play apps with real toys
August 15, 2012 ExPlay Festival 2012 promises to put on a 'bigger and better' show for UK devs in the southwest Boasts sessions, bootcamps and TIGA awards
August 15, 2012 Hyundai and Playmobil got game as firms partner with Gameloft Brands looking for 'mobile exposure'
August 15, 2012 GDCE 2012: GREE stresses the importance of science and sharing for freemium success Check. Plan. Do. Profit.
August 14, 2012 GDCE 2012: ngmoco's Senta Jakobsen on building a team when developers don't come to the office #gdc_europe How distributed 'Stockholm' studio works
August 14, 2012 GDCE 2012: PVP is the best way to monetise users says Game Insight's Darya Trushkina #gdc_europe Sharpen your sword
August 14, 2012 GDCE 2012: Mobile GPUs heading for 'Xbox quality' performance, reckons Epic Power limitations deliver more efficient coding