April 4, 2013 Interactive gaming die peripheral DICE+ now available for developers $99 including global postage
April 4, 2013 PlayFirst hires Doom co-creator Tom Hall as principal designer Experience is everything
April 3, 2013 Social sharing: Twitter unveils new user acquisition tools for mobile devs Direct links to apps and download pages
April 3, 2013 Rovio: Consumer goods now make up almost half of our revenue Sales jump 101% to 152.2 million
April 3, 2013 Adobe, Unity and Rovio all confirmed for Flash GAMM Moscow 2013 Registration now open for Russian event
April 3, 2013 EA Mobile: The 'market has spoken' on free-to-play F2P detractors are a 'vocal minority'
April 2, 2013 Nvidia: Next-gen smartphones will power past current consoles Tamasi says 360 and PS3 will be left for dust
April 2, 2013 TIGA: The British games industry is 'young, independent and mobile' More 50% of new studios are mobile-focused
April 1, 2013 Breaking news: Finland nationalises its mobile games industry Its success is destablising national character
March 29, 2013 #GDC 2013: How a game that never was almost tore Halfbrick apart The story of Tank Turn Tactics
March 29, 2013 Exclusive: Apple will launch an official gaming joypad soon Secret revealed as it opens up to devs at GDC
March 29, 2013 Top grossing western developer Supercell now valued at $800 million Value calculated as it closes +$100 million VC round
March 29, 2013 #GDC 2013: From 'disruptive innovation' to The Drowning - Ben Cousins on the march of mobile gaming And why iOS is the ultimate innovator
March 28, 2013 #GDC 2013: Sony, Nintendo and Apple should be very worried about Android's rise, says PlayJam's Smith The future of the games industry is green
March 28, 2013 #GDC 2013: Why players are happy to be stuck in CSR Racing's core loop CSR the 'biggest car manufacturer in the world'
March 28, 2013 Puzzle & Dragons developer GungHo Online grossed $106 million last month $62-86 million from Puzzle & Dragons alone
March 28, 2013 PlayJam announces first content partners and preinstalled titles for GameStick unconsole Madfinger & Hutch Games on board, along with XBMC
March 28, 2013 First products of Marmalade's Windows Phone 8 support make it to market Another platform on the roster
March 27, 2013 #GDC 2013: Worry about accessibilty, not shiny tech says Kixeye's Harbin, as he promotes the '12 month tractor beam' Company will release 8 games in 2013
March 27, 2013 #GDC 2013: F2P is the worst business model, apart from all the others, jokes Trip Hawkins Monetisation panel talk chews the cud
March 27, 2013 #GDC 2013: How F2P is lifting licensed games out of the landfill, by DeNA Discovery meets retention and monetisation
March 27, 2013 Analysts brand BlackBerry 10's US launch 'disappointing' Reports of slow sales & limited marketing support
March 27, 2013 InMobi's new App Publish platform lets Android devs publish to 130 app stores worldwide Easily reach app stores worldwide with free tool
March 27, 2013 AppLift acquires one million users per month for its biggest mobile publishing partner Fresh figures from mobile gaming affiliate network
March 27, 2013 20% of all BlackBerry 10 applications are actually repackaged Android apps BlackBerry VP confirms 20,000 Android apps on BB10
March 27, 2013 As it announces 49 million monthly mobile players, King.com rebrands as King It don't need no .com .now
March 27, 2013 Game Connection America: Limited digital shelf space is mobile's biggest problem, claims TinyCo Downsides of the mobile revolution
March 26, 2013 #GDC 2013: Is Rage of Bahamut leading the charge for game publishing 2.0? Cygames 'would be nowhere' without DeNA
March 26, 2013 #GDC 2013: Why you shouldn't translate your game into Chinese when launching in China, according to Yodo1 And various other tips
March 26, 2013 #GDC 2013: How events powered DeNA's card battler Blood Brothers to the top of the US charts Winning in the west
March 26, 2013 Nintendo outlines policy changes designed to bring indies onto the 3DS The eShop is open for business
March 26, 2013 SponsorPay claims new ad monetisation platform delivers industry's highest eCPMs Mediation platform delivers 30-40% increase in eCPMs
March 26, 2013 Everyone agrees Supercell and GungHo are top grossing companies on iOS and Android, respectively App Annie's estimates for February match Distimo's
March 26, 2013 #GDC 2013: Rockin' at the PocketGamer party with NativeX, Nokia and Appoday Over one thousand revellers joined the celebration
March 26, 2013 #GDC 2013: You can't just port your browser game to mobile, argues Kabam Lessons learned from Kingdoms of Camelot
March 25, 2013 #GDC 2013: Live ops the key to becoming a mid-core master, says GREE Launch events, monitor analytics
March 25, 2013 #GDC 2013: Making games for IAP alone is a slippery slope says Shellrazer designer Neville But you can use IAP without losing your soul
March 25, 2013 #GDC 2013: Triple Town not the 'massive success' people think it is, admits Spry Fox Single player games too hard to monetise
March 25, 2013 #GDC 2013: Mobile is solidifying, so developers need to jump in now The next 12 months in F2P mapped out
March 25, 2013 Trademob's smartBoost tech promises high rankings, low CPI and organic installs Case study trumpets eCPI of less than 0.30
March 25, 2013 Apple adds in-app purchase warnings to App Store listings But is it enough to allay parental concerns?
March 25, 2013 PocketGamer.biz top 50 developers of 2013 available as PDF magazine For your reading pleasure
March 22, 2013 Apple to begin rejecting apps that access UDIDs from May Retina & iPhone 5 support now mandatory
March 22, 2013 Infographic: One year on, Rage of Bahamut boasts 10 million players worldwide And DeNA wants the world to know
March 22, 2013 Unity support bound for PlayStation Mobile, PS Vita Signs strategic partnership with Sony
March 22, 2013 BlackBerry 10 passes 100,000 app milestone in time for US launch They promised, they delivered