OpenFeint's userbase doubles to 50 million on back of Game Center

At the time of Game Center's unveiling, there was a sense that the positive spin from those behind existing iOS social networks was a little forced.
However, claims by OpenFeint that its userbase has more than doubled since Apple's network went live suggest those painted smiles are now genuine.
Open to all
OpenFeint says the number of registered users on its network has jumped from 22 million to 50 million, with the company claiming as it did back then that the two platforms compliment each other, rather than act as competition.
"We're experiencing incredible growth on iOS and Android," said CEO Jason Citron.
"Since Game Center launched, we've added over 4 million players every month. Even more amazing, our players have activated OpenFeint in over 125 million game downloads during the last seven months."
Horses for courses
OpenFeint believes many developers use Game Center for implementing basic features - leaderboards and so on - turning to OpenFeint to serve up more complex features, like action replays.
"We used Game Center and OpenFeint's social features to push Galaxy on Fire 2 to the top of the top grossing charts in iTunes in less than 2 weeks," added Fishlabs' CEO Michael Schade.
"OpenFeint also provides special features that keep hardcore gamers engaged. Using their network save card option our players play Galaxy on Fire 2 on multiple devices without losing progress."
In total, OpenFeint claims more than 300 of the top developers have implemented both platforms in their titles to date, with OpenFeint's own roster of studios now topping 14,000.
There are also 2,100 games on its network an increase of 119 percent post Game Center.