June 1, 2016 Pre-launch Sizzle Why the pre-registered cohort for League of War: Mercenaries had double the LTV of Facebook players Going global and cross-platform
May 18, 2016 Money Shouldn't Sleep Why you should be Revenue Recycling with Pollen.VC Are you using the app store bank?
April 12, 2016 Top Tips Top growth tips to boost your mobile game - 2016 Edition Pascal Clarysse revisits his marketing tips
July 13, 2015 Not Another Social Network How GetSocial plans to expand your game's social reach and drive cost-effective virality Offering an a la carte selection of tools
June 9, 2015 Bye Bye Bursts Apple killed user acquisition... again? Another day. Another App Store tweak
April 8, 2015 Key Niches Why you should remove Hong Kong and Taiwan from your China distribution agreement Thinking really local
January 20, 2015 Small Screen, Big Vision How Seriously worked with PewDiePie to fire Best Fiends up the charts YouTubers as a coherent UA strategy
October 15, 2014 9 growth hacking tips to boost your mobile game's success Pascal Clarysse provide guerilla tactics