November 9, 2020 Pgc Digital PGC Digital: Just how big can the MENA market get? "[MENA] is far away from being mature. We still have not scraped the surface on how much money this market can make"
November 9, 2020 Money Money Money Square Enix generates net sales of $1.6 billion for H1 FY21 Digital entertainment generated $326 million
November 9, 2020 Pgc Digital PGC Digital: How to get your game ready for the MENA region "The better you adapt to different cultures, the better chance you have of attracting more users"
November 9, 2020 Pgc Digital PGC Digital: The state of play in the MENA market "The market is going to grow more. Because people here like to play games"
November 6, 2020 Endangered On The Edge Conservation wants to raise awareness for endangered species with Kakapo Run "EDGE species, such as the kakapo, represent entire branches of the tree of life – if we lose them, there will be nothing like them left in the world"
November 6, 2020 Money Money Money Electronic Arts brings in $1.1 billion in Q2 FY21 "Our business has grown significantly this year, and we are projecting continued expansion into FY22 and beyond"
November 6, 2020 Pgc Digital Learn more about live operations at Pocket Gamer Connects Digital #4 One of 16 featured tracks
November 6, 2020 What A Goal! Electronic Arts is pushing its mobile division forward with FIFA at the helm It has "six new soccer mobile games in development for new genres and new markets"
November 6, 2020 Money Money Money Take-Two generates net revenues of $841.1 million Q2 FY21 "Our positive momentum continued in the fiscal second quarter with operating results that significantly exceeded our expectations"
November 6, 2020 Apocalypse Now Post-Apocalyptic games brought in $384 million in the first nine months of 2020 An increase of 106 per cent year-on-year
November 5, 2020 It's A Goal Tappx forms partnership with pro football league LaLiga “Team Tappx is thrilled to have LaLiga onboard. LaLiga enlisted the support of Tappx to plan, execute and manage a comprehensive monetisation strategy"
November 5, 2020 Pgc Digital Get involved with Game Development 101 at Pocket Gamer Connects Digital #4 One of 16 featured tracks
November 5, 2020 An Imposter! Among Us clone storms to the top of the charts in China Werewolf Among us was released on October 28th
November 5, 2020 Switched The Nintendo Switch closes in on 70 million sales worldwide Software sales have reached 456.49 million
November 5, 2020 Money Money Money Nintendo sees net sales of $7.4 billion in first six months of fiscal year Mobile games generated $256 million
November 5, 2020 Unbelievable Support SpecialEffect raises more than $651,000 through One Special Day "All of us at SpecialEffect are delighted and humbled at the outcome of our fifth and most successful One Special Day 2020 ever
November 4, 2020 Investment Aptoide receives $1.5 million investment from 200M In partnership with Faurecia
November 4, 2020 Money Money Money Newzoo now projects the games industry to generate $174.9 billion this year Mobile games revenue has increased to $86.3 billion
November 4, 2020 Pgc Digital Master the art of publishing at Pocket Gamer Connects #4 One of 16 featured tracks
November 4, 2020 Money Money Money Lockwood Publishing secures $25 million in Series A funding round The investment was led by Tencent
November 4, 2020 Welcome Aboard Kwalee hits 100 members of staff as the company continues to grow "We're extremely proud to have expanded the Kwalee team to more than 100 people – particularly in such a challenging year"
November 4, 2020 Court Date Judge denies Google's move to have its Epic Games case start in 2022 Epic has suggested a date of February 2021
November 4, 2020 Mental Health Hutch teams with Movember for special F1 Manager event "Movember is a wonderful cause, and we are thrilled to have the opportunity to support them on their drive to help men around the world"
November 4, 2020 Partnered Up Lab Cave forms marketing partnership with Invictus Games "We have decided to stay with the development and will partner with Lab Cave on how our games appear in the marketplace"
November 3, 2020 Four Years In Pokémon GO soars past $4 billion in player spending as it hits $1 billion in 2020 The majority was earned in the US
November 3, 2020 Pgc Digital Be in the know with Show Me The Money at Pocket Gamer Connects Digital One of 16 featured tracks
November 3, 2020 Some M&a Acquisitions are changing up the mobile games landscape Zynga, Scopely and AppLoving have made acquisitions this year
November 3, 2020 So Sweet Sugar raises $1.9 million in pre-seed funding "With this round of funding, we can focus on developing our platform, growing the team and ultimately giving studios quick and easy finance to scale up"
November 3, 2020 What Thing? Apple to hold "one more thing" event on November 10th Rumoured to feature Apple Silicon Macs
November 3, 2020 Gaining Independence Light Brick Studio splits from Lego following an investment from the company "We're very excited to be able to expand and continue our journey to create new and interesting experiences"
November 2, 2020 Outta Here Tencent pulls PUBG Mobile from India after government ban "We deeply regret this outcome, and sincerely thank you for your support and love for PUBG Mobile in India"
November 2, 2020 Going Mobile Activision Blizzard will bring more franchises to mobile "We need to make sure that we're enabling our franchises on the billions of mobile devices that are available right now"
November 2, 2020 Pgc Digital Get competitive with the esports and influencers track at Pocket Gamer Connects Digital #4 One of 16 featured tracks
November 2, 2020 Welcome Aboard Retro Studios hires Marisa Palumbo as it looks to remodel Texas HQ She has worked for Rockstar and Blizzard
November 2, 2020 For Honour! Honor of Kings hits 100 million daily active users "Honor of Kings is only available in China, yet it is one of the most successful mobile games in the world"
November 2, 2020 Financials Sony generates $20 billion in its second quarter "Expected strong performance of game applications for mobile devices"
November 2, 2020 Growing Market Scottish games industry experiences 17 per cent growth across 18 months "Scotland represents the fourth largest games cluster in the UK"
October 30, 2020 Financials Rovio sees a drop in revenue as it generates $79.3 million in Q3 2020 "As a result of the moderate level of UA investment and stable games revenues, the profitability continued to be at a high level and improved significantly year-on-year"
October 30, 2020 Pgc Digital Take a dive into hypercasual and social games at Pocket Gamer Connects Digital #4 One of 16 featured tracks
October 30, 2020 Popping Off Microsoft is shutting down Gears Pop in April 2021 Refunds will be offered for purchased made in the last 90 days
October 30, 2020 Financials Activision Blizzard had a great third quarter with $1.95 billion in net revenues "Our teams continue to execute our growth plans with excellence during incredibly challenging circumstances"
October 30, 2020 Going Mobile Mobile gaming on the rise as 70 per cent of gamers are playing more than before People aged 18-to-34 are the most likely to play games
October 30, 2020 Set Up Shop Annapurna Interactive opens new internal dev studio in Los Angeles "Many of us came from an internal development background and are excited to make this a part of Annapurna Interactive moving forward"
October 29, 2020 Handy App The new PlayStation app rolls out today A range of features to enhance user experience
October 29, 2020 Thumbs Up Ogury releases a non-fullscreen ad option known as thumbnail ad for mobile devices “We’re passionate about this new ad format for its non-intrusive, user-friendly nature and ability to increase user retention"
October 29, 2020 Pgc Digital Discover the best ways to monetise your games at Pocket Gamer Connects Digital #4 One of 16 featured tracks
October 29, 2020 New Acquisition Stillfront acquires indie dev Everguild Limited In a deal worth $1.37 million
October 29, 2020 Tag! GameRefinery rolls out automatic tagging for over 100,000 iOS games "This latest automated tagging feature ensures that GameRefinery can provide its customers with even richer insight and data on a scale yet to be seen in the mobile games industry"
October 29, 2020 High Impact Genshin Impact has hit $245 million in player spending on mobile The biggest launch of a mobile RPG in the US
October 28, 2020 Pgc Digital Get fully equipped with The Developer Toolkit at Pocket Gamer Connects Digital #4 One of 16 featured tracks