April 5, 2017 Speeding Away From Lithuania to India: The making of Chhota Bheem Speed Racing How a Lithuanian studio topped charts in India
April 5, 2017 Out Of The Park How Glu Mobile became an ambassador for Major League Baseball What value can mobile developers offer to partnering IP holders?
April 4, 2017 Cut-price Sale Baidu sells mobile gaming business for $173 million Getting out of the games space?
April 4, 2017 Health Through Play Therapeutic mobile game developer Tilak Healthcare raises $2.7 million French digital healthcare startup get big investment
April 4, 2017 Still Switched On Color Switch surpasses 150 million downloads in 15 months Still going strong with 20 million downloads in last three months
April 4, 2017 Mobile Mavens Why does Clash Royale have no worthy competition? A year on, why has there been no challenger for the Clash Royale crown?
April 4, 2017 Disrupting The Market? Rakuten and Blackstorm want to disrupt Japan's mobile industry with launch of HTML5 social game platform RGames Post-app store technology outfit teams up with Japanese ecommerce giant
April 3, 2017 Jobs In Games Jobs in Games: Wooga's Rebecca Harwick on how to get a job as a Lead Writer Some top tips in building a career as a game writer
March 31, 2017 Iap Inspector How does The Elder Scrolls: Legends monetise? IAPs from the players' perspective
March 30, 2017 Seriously Profitable Best Fiends franchise generates more than $65 million in revenue Seriously making $100,000 a day
March 30, 2017 Live And Kicking Two years on: Seriously on the evolution of Best Fiends CCO Petri Järvilehto on the game's life so far
March 30, 2017 Indian Mavens Is access to funding for Indian games companies improving? How should Indian developers approach investment?
March 29, 2017 Not For Your Eyes From game jam to indie hit: The making of A Normal Lost Phone Accidental Queens' Diane Landais on the smartphone as a setting
March 29, 2017 Free To Roam Gameloft on designing an open-world F2P mobile game with no limits in Gangstar New Orleans The Gameloft Montreal team discuss a project two years in the making
March 28, 2017 Mobile Mavens Can international mobile game developers still find success in China? Is there still a way in for developers from abroad?
March 27, 2017 Jobs In Games Jobs in Games: Flaregames' Tara Brannigan on how to get a job as a Community Manager Some top tips in building a career in Community Management
March 24, 2017 Now Playing Now playing: Prettygreat's Phil Larsen on Triple Town What games are keeping the industry busy after hours?
March 23, 2017 Apps Become Platforms Are we heading for a post-app store future? Blackstorm's Michael Carter and Ernestine Fu on the rise of the super apps
March 23, 2017 Still Going Strong Summoners War hits $780 million in lifetime revenue Com2uS RPG generated $280 million in one year
March 23, 2017 Live And Kicking Two years on: Com2uS on the evolution of Summoners War Lead Developer Min Young Jung on the game's life so far
March 22, 2017 Instant Hit Users play EverWing on Facebook Instant Games for an average of one hour per day Blackstorm Labs CEO Michael Carter on early successes in post-app store gaming
March 22, 2017 Birthing Heroes A team effort: The making of Alliance: Heroes of the Spire Behind the scenes with Mark Spenner
March 20, 2017 Jobs In Games Jobs in Games: 6waves' Ernest Wong on how to get a job as a Director of Product Some top tips in building a career in product management
March 17, 2017 Life Goes On Why Tag Games is offering external live ops for developers Could it be the future?
March 17, 2017 Permanent Spotlight NimbleBit, Zach Gage and Untame praise the App Store's new indie games section “I think it has the potential to be really great,” says Gage
March 16, 2017 Iap Inspector How does Alliance: Heroes of the Spire monetise? IAPs from the players' perspective
March 16, 2017 Live And Kicking Two years on: EA on the evolution of SimCity BuildIt Live Service Lead Inka Vikman on the game's life so far
March 15, 2017 A Perfect Match? Can traditional analogue game mechanics make successful F2P casual titles? 231 Play on going back to basics to find a niche
March 15, 2017 Indian Mavens Indian mobile game developers discuss Youzu's new Pune office And potential Indian investment
March 14, 2017 London (and Brighton) Calling How to get a job at Mediatonic Recruitment Manager Jake Kimber shares insights
March 14, 2017 Back From San Francisco Mobile Mavens reflect on their GDC 2017 trends and highlights What sticks in the memory?
March 13, 2017 Same Philosophy Pixonic on maintaining its quality-first ethos after Mail.Ru's $30 million acquisition Don't treat your players like the enemy, says COO Igor Klyukin
March 10, 2017 Out-spending China Why mobile developers shouldn't ignore the high-spending Middle East Tamatem CEO Hussam Hammo on the challenges and opportunities in MENA
March 9, 2017 Point Proven Vainglory ignored casual players "to a fault" in pursuit of eSport legitimacy, says Super Evil Megacorp But now it's redressing the balance
March 9, 2017 More Than Fun What's the potential for eSports in India? And does mobile have a part to play?
March 8, 2017 Thinking Long-term Why ZeptoLab is moving into midcore publishing Head of Publishing Mike Sviblov explains all
March 7, 2017 A New Experience Shadowgun Legends will do monetisation "completely differently", says Madfinger No timers, no energy
March 7, 2017 Establishing Priorities Kuato Studios on learnifying gaming and not gamifying learning Creative Director Kris Turvey explains the game-first approach
March 6, 2017 Jobs In Games Jobs in Games: Big Huge Games' Brad Fisher on how to get a job as a Game Designer DomiNations Game Designer shares career insights
March 3, 2017 Now Playing Now playing: EA's Devin Nambiar on Summoners War What games are keeping the industry busy after hours?
March 3, 2017 Rip Tablets, Long Live Switch Flashback Friday: The death of tablet gaming gives Nintendo Switch its best opportunity for success There's a gap forming, and Nintendo should fill it
March 2, 2017 Puff Out Now How a non-gamer found App Store success with single-mechanic "digital toys" The story of The Frosty Pop Corps
March 2, 2017 Making Waves How 6waves is helping Chinese developers find a Western audience And bringing Western games Eastward
March 1, 2017 Insert Coin Retro style, modern medium: the making of Evil Factory Lawrence Koh and Jaeho Hwang on updating the shmup for F2P
February 28, 2017 Cardboard Foundations 10 million Google Cardboard VR viewers have been shipped since 2014 And Google Cardboard apps have racked up 160 million downloads
February 28, 2017 Safe For Kids Kid-friendly ad platform TotallyAwesome raises $2 million Set to launch PopJam in Australia and Southeast Asia
February 28, 2017 Portable Only Some Nintendo Switch games can only be played in portable mode VOEZ is the first
February 28, 2017 Chart Topper Chhota Bheem Speed Racing racks up 1 million downloads and 500,000 DAUs in India Nazara Games and Tiny Lab Productions team up
February 27, 2017 Wield Control Samsung unveils new Gear VR controller at Mobile World Congress Catching up with Daydream
February 27, 2017 Jobs In Games Jobs in Games: Nordeus' Aleksandar Aleksic on how to get a job as a Producer Top Eleven Producer shares career insights