February 27, 2017 Virtual Future How Gumi is recovering from Western studio closures with VR investment Masaru Ohnogi explains all at White Nights Prague
February 24, 2017 Gdc Tips Tips and tricks on how to survive and make the most out of GDC 2017 The mobile mavens offer their advice from years of experience at the event
February 23, 2017 Forcing The Issue A MOBA for the masses: the making of Star Wars: Force Arena Behind the scenes with Netmarble's Hong Seo Park
February 22, 2017 Growing Up How TabTale is moving beyond kids' games and into super casual Itai Edry explains the strategy at White Nights Prague
February 22, 2017 Time For Change How Gram Games' The 22% Project is aiming to get more women in the games industry If nearly 50% of gamers are women, then why aren't they better represented?
February 21, 2017 Uk Team-up How a shared culture led to Outplay acquiring Eight Pixels Square What is the future for the UK's biggest indie mobile studio?
February 21, 2017 Mobile Mavens Why did Take-Two buy Social Point? What's the motivation for the $250 million deal?
February 20, 2017 Still Room For Indies? How Tilting Point is helping indies compete with its $12 million UA fund Game Alliance Dan Sherman talks tilting the balance back in indies' favour
February 20, 2017 Jobs In Games Jobs in Games: PlayRaven's Paul Kurowski on how to get a job as a Game Lead Spymaster Game Lead shares career insights
February 16, 2017 Making Tracks Together Reuniting old partners: Snowprint Studios on opening a new site in Berlin Alexander Ekvall and Wilhelm Österberg talk love, teamwork, and building great games
February 15, 2017 Conference Learnings What we learned at White Nights Prague 2017 Reflecting on the Czech conference
February 14, 2017 If At First You Don't Succeed How Big Fish Games built F2P hit Gummy Drop on the back of a major failure Chris George takes the stage at White Nights Prague
February 14, 2017 Different Strokes Kongregate on how to successfully port games between PC and mobile Melinda Montano takes the stage at White Nights Prague
February 13, 2017 Gates To Success How Rovio tweaked its gated production framework to offer more autonomy VP Operations Cyril Barrow explains the evolving strategy
February 10, 2017 Moving On Mike Olsen on 20 years at EA and joining Glu Mobile to help shape its new direction Reflecting on Star Wars: Galaxy of Heroes and Dungeon Keeper
February 10, 2017 Indian Mavens Will Google Play integration in digital wallets affect Indian game revenues? A side-effect of demonetisation, but will it have an impact?
February 9, 2017 Lowering The Barriers The Secret Police on smoothing the edges off Asian RPGs for Western success Co-founders Ric Moore and Harry Holmwood on the quest for accessibility
February 8, 2017 From Hong Kong To The World How Hong Kong's export culture led Animoca Brands to global mobile game success CEO Robby Yung also talks subscriptions, emerging markets and TicBits
February 8, 2017 Mobile Mavens What do mobile game developers think of iOS 10.3's new in-app rating and review features? Update makes ratings a breeze, but is it important?
February 7, 2017 A Screen Is A Screen How UK broadcaster Channel 4 expanded from TV to publishing mobile games Colin MacDonald on the growth of All 4 Games
February 7, 2017 Jobs In Games Jobs in Games: Nexon's Devon Kim on how to get a job as an Engineering Lead Nexon M's Head of Technology shares career insights
February 6, 2017 Critical Hit? Critical Force on building Critical Ops as a mobile eSport Tim Spaninks and Juri Juskevits on the potential of competitive mobile gaming
February 6, 2017 War Of Words How MAG Interactive made its iMessage game debut with the trash-talking SmackChat Johan Persson on seizing the iMessage opportunity
February 3, 2017 Now Playing Now playing: Torulf Jernström on Gardenscapes - New Acres What games are keeping the industry busy after hours?
February 3, 2017 Iap Inspector How does Fire Emblem Heroes monetise? IAPs from the players' perspective
February 2, 2017 Live And Kicking Three years on: EA India on the evolution of Tetris Blitz Studio Director Amol Gurwara on the game's life so far
February 2, 2017 Brains And Brands What advertisers can learn from Magmic’s neuroscience study into player habits Magmic Director of Marketing Jonathan Simon on the psychology behind in-game ads
February 1, 2017 The Fame Game How Israeli studio Ilyon snapped up the Little Mix IP for a new celebrity mobile game CEO Yonatan Erez on working with the girl group
February 1, 2017 Jobs In Games Jobs in Games: Spil Games' Franz Stradal on how to get a job as a VP of Content Spil Games' VP of Content shares career insights
January 30, 2017 Getting Ahead GREE on learning from Machine Zone and skating to where the puck is going Shanti Bergel talks the company's 2017 strategy
January 27, 2017 Mobile Mavens Why is Nintendo making Fire Emblem Heroes free-to-play? And can it be a global success?
January 27, 2017 Now Playing Now playing: Jon Hare on Word Chums What games are keeping the industry busy after hours?
January 26, 2017 Work Hard How to get a job at Sega Hardlight Operations Director Harinder Sangha shares insights
January 26, 2017 2017 And Beyond How Indian mobile game studio Gamecubator Labs is aiming to become a local leader Priyanka Barathwaj on the studio's local and domestic plans
January 25, 2017 Where Now? How XFLAG plans to increase spending from Monster Strike's core Japanese players Langer Lee talks strengthening Japanese dominance and approaching new territories strategically
January 24, 2017 Jobs In Games Jobs in Games: Etermax's Mariano Fragulia on how to get a job as a Chief Product Officer From student to CPO in seven years
January 24, 2017 All About Export A history of South Korea's tough anti-gambling laws and why devs are looking to crack overseas markets Byung Hyuk Kim shares a legal history of social casino in South Korea
January 23, 2017 Don't Read This Article How Seriously won YouTube Ad of the Year with 'Don't Download Best Fiends' campaign Philip Hickey talks creative marketing
January 20, 2017 Jobs In Games Jobs in Games: MobilityWare's Yelena Grant on how to get a job as a Product Marketing Manager MobilityWare's Marketing pro shares career insights
January 19, 2017 Making Manticore Flying into new territory: the making of Galaxy on Fire 3 - Manticore Behind the scenes with Deep Silver Fishlabs Head of Studio Michael Krach
January 19, 2017 Get Hired How to get a job at Montreal mobile games studio Ludia HR Director Kim Parkinson shares insights
January 18, 2017 Jobs In Games Jobs in Games: Madfinger's Michael Boylan on how to get a job as a character artist The man behind Madfinger's characters shares career insights
January 17, 2017 Laying Down The Law Game development law 101 Russells Solicitors' Marine Cabour on the basics
January 17, 2017 Metagame Over Gameplay Why PlayRaven is ditching second-to-second gameplay in favour of rich metagame CEO Lasse Seppanen on Winterstate and Spymaster
January 17, 2017 Grab The Prize eSports is not just for the big boys, says Gumbler VP and Head of Pro Gaming Simon Sunden explains at PG Connects London
January 17, 2017 Carved In Stone Six mobile game development commandments The Secret Police CEO Harry Holmwood gives his top tips
January 16, 2017 Nothing To Fear Addressing common fears about rewarded video ad monetisation Appnext's Ari Last on usual concerns about rewarded video
January 16, 2017 Games, Grandmas And Gifs Onboarding and social elements in casual games Aurora Klaeboe Berg on how to replicate Fun Run's success
January 16, 2017 The State Of Play For Ads Advertising megatrends for 2017 Mobvista's Nick Roveta on the latest in advertising