September 16, 2013 App happy: Windows Phone hits 9 million app downloads and in-app purchases a day Ramped up ad platform also inbound
September 16, 2013 C is for China? The industry reacts to Apple's iPhone 5C unveiling Our Mobile Gaming Mavens discuss
September 16, 2013 Hot Five: Ouya angers devs, Clash of Clans crashes out and bye bye Apple glitz and glamour Last week's top 5 stories
September 16, 2013 Jolla's Sailfish OS 'achieves compatibility' with Android Apps run without any modifications
September 13, 2013 Worldwide release for PS Vita TV not ruled out, says Sony But no announcement forthcoming
September 13, 2013 Gameloft: 150 million people play our games every month Smartphone and tablet game sales jump 45 percent
September 12, 2013 Blitz closure a 'bitter blow' to British games industry, claims TIGA Games Tax Relief must be accelerated
September 12, 2013 Blitz Games Studios enters liquidation after 23 years UK studio 'unable to secure funds to sustain business'
September 11, 2013 Opinion: The era of Apple glitz and glamour is over iPhone 5C shows share price is the prime concern
September 11, 2013 Chinese MMO giant Perfect World makes move on mobile F2P Publisher lines up four titles
September 11, 2013 Apple's 'expensive' iPhone 5C receives cool reception in China Just 3 percent state intent to buy
September 10, 2013 No surprises: Apple unveils iPhone 5S and iPhone 5C combo Looking to 'serve even more customers'
September 10, 2013 Apple: iOS to become the world's most popular operating system Near 700 million devices shipped
September 10, 2013 Nearly 6 million devices already running iOS 7 That's a hell of a lot of 'developers'
September 10, 2013 Chart of the Week: Smartphone games headed for 80% penetration Almost everyone will be playing them by 2016
September 10, 2013 Former Zynga man Schappert founds fresh free-to-play studio Shiver Entertainment boosted by Nexon partnership
September 10, 2013 Opinion: PS Vita TV proves the industry is no longer happy to be Apple's bitch The world isn't willing to wait for Apple TV
September 9, 2013 Samsung usurps Apple as world's most used smartphone vendor Nokia also managing to hold strong
September 9, 2013 When two become one: Was Microsoft's move for Nokia inevitable? Our Mobile Gaming Mavens discuss
September 9, 2013 Sony pre-empts Apple with game-equipped PS Vita TV Play PS Vita, PSP or PlayStation games on the box
September 9, 2013 Hot Five: PS Vita packs an indie punch, why mobile games dev is pointless, and the making of CSR Racing Last week's top five stories
September 6, 2013 Europe accounts for more than a quarter of the global app economy But trails North America by some distance
September 6, 2013 Chart of the Week: Microsoft has just bought the 8th largest mobile manufacturer in the US Long road ahead for Nokia
September 6, 2013 Tap screen to donate: Miniclip adds charity-focused multiplayer to Rail Rush Plugs game into Grantoo platform
September 5, 2013 BlackBerry reportedly pushing for November sell off Lenovo reportedly most likely bidder
September 5, 2013 Talking heads: PlayFirst makes play for Big Head Mode Picks up IP, portfolio, and studio founders
September 4, 2013 Opinion: Nokia buyout paints Stephen Elop as a smartphone superhero Next stop Redmond?
September 4, 2013 Top 5 things we learned at Unite 2013 in Vancouver Publishing begins with a powerful P
August 30, 2013 Start small and keep your message simple: Unity reveals how best to market your game PR and marketing 101 direct from Unite 2013
August 30, 2013 The Room and Year Walk honoured at Unity Awards 2013 Walking away with it in Vancouver
August 30, 2013 Don't port console games to mobile, clone them: Owlchemy Labs on bringing Shoot Many Robots to Android And do it with Unity
August 29, 2013 Devs need to 'go nuts': Unity's David Helgason on how to be the next big thing, and why the publisher never really went away CEO talks Unity's publishing venture
August 28, 2013 Unity turns mobile publisher, first games hitting iOS and Android this fall Looking to pioneer 'developer friendly' approach
August 20, 2013 Tencent talks how to tempt Chinese gamers away from a diet of rice and noodles #GDCEurope Peng Lu on changing the menu
August 20, 2013 'No one wants to be Zynga anymore': Lessons from the Pocket Gamer Mobile Mixer F2P, monetisation, and is there a third platform?
August 20, 2013 How Frogmind made it big with Badland (without a big marketing budget) #GDCEurope Finding power without a publisher
August 19, 2013 Candy crushing the competition: The 'stars have aligned' for King, says Tommy Palm #GDCEurope And Facebook is still a force
August 19, 2013 Don't count on chat apps being the next big gaming platform, warns GameDuell #GDCEurope KakaoTalk and co. not the answer
August 19, 2013 Make love, not metrics: Wooga on the importance of romancing the player #GDCEurope Timo Dries talks Monster World
August 19, 2013 Synchronous multiplayer on mobile is going down the toilet, says PerBlue #GDCEurope CEO Justin Beck flushes out the myths
August 12, 2013 Gunning for innovation: Has The Drowning changed touchscreen controls forever? Our Mobile Gaming Mavens discuss
August 5, 2013 Biting the Apple: Android shipment share surges to a record 80% iOS falls to lowest share since 2010
August 2, 2013 Samsung marketing agency used 'unethical' tactics to bribe developers Offered $500 to promote Samsung's Smart App Challenge
July 31, 2013 The march towards 'total monetisation': Fireproof's Barry Meade on the advantages of focusing on good game design Top titles can break the mould