June 28, 2010 Shiva 3D cross-platform engine gets new community website Building the support infrastructure
June 27, 2010 Apple highlights The 49 Best iPhone Games You've Never Played Editorial team break outs new promo
June 27, 2010 Drive downloads, reviews and chart position via AppRebates New promotional lever to pull
June 26, 2010 Kooapp's Chun-Kai Wang on making casual games while being inspired by Dragon Ball and Naruto From SAT cards to crushing cockroaches
June 25, 2010 DX Studio v4 to come with Android support Middleware will also have cross-platform Java player
June 25, 2010 Handmark's quick onto Samsung Apps with 70 games already available First mover advantage
June 25, 2010 EA Mobile's sale kicks iPhone 4 launch into touch gaining 60% of top grossing chart Demonstrates pricing prowess
June 24, 2010 PapayaMobile opens up access to its social mobile platform Get access to 3.5 million users
June 24, 2010 Backflip to cross promote its 1 million daily active users to sell paid game Tunnel Shoot The power of free leveraged
June 24, 2010 GetJar plans to pay publishers to kickstart paid game downloads We're very serious about games, says veep Mork
June 24, 2010 GetJar closes $11 million funding round from Accel Partners Expansion in UK planned as first step
June 24, 2010 Google now activating 160,000 Android devices daily OS could account for quarter of 2010 smartphone total
June 24, 2010 Gamevil says Android game sales have been better than expected Launches Baseball Superstars 2010
June 24, 2010 GameHouse loses executives as part of RealNetworks' reorganisation Cost of 85 jobs cut and office relocations will be $10m
June 23, 2010 EA Mobile veep Luca Pagano elected to MEF global board Working for mobile entertainment
June 23, 2010 Samsung expects to double smartphone market share by end of 2010 Looking to overtake HTC
June 23, 2010 Bravo Game Studios' Corben on going from a startup to 120 staff by the end of 2010 An aggressive expansion policy
June 23, 2010 Apple could generate $2 billion in Q3 2010 from 3 million iPads sold Fastest selling mobile device?
June 18, 2010 As Apple's editorial team works E3, the possibility of game previews are raised Extending the reach
June 17, 2010 Scoreloop brings its social gaming network to bada, webOS, Symbian, Windows Mobile and Brew Hooks up with Ideaworks Labs' Airplay
June 17, 2010 Namco Network's Rob Schoeppe on why he's so bullish about Android Flight Control, Learn to Fly and Crush The Castle inbound
June 17, 2010 With 4 million sales in five months, Angry Birds is the fastest selling paid iPhone game to date Out bouncing Doodle Jump?
June 15, 2010 DeNA's Tomoko Namba on the platform business, expanding westward and kickstarting Japanese PC social gaming Wants US and European developers to get involved
June 12, 2010 WWDC 2010: Will Game Center fracture the iPhone's social graph? Reboot could trash gaming history
June 12, 2010 Microsoft is paying developers to port iPhone games to Windows Phone 7 Imitation is the sincerest form of flattery
June 12, 2010 WWDC 2010: As Farmville comes to iPhone, Zynga starts the search to acquire mobile studios Prepares to pump the handle
June 12, 2010 WWDC 2010: Hosting 30 million minutes of daily activity, no one else is operating at our scale says ngmoco's Neil Young We Rule
June 11, 2010 PG.Biz 2010 Report Extract: 87% of iPhone game developers think prices are too low Key findings of the 2010 Mobile Games Survey released
June 11, 2010 WWDC 2010: Unity's Helgason on Android, Chrome OS and 1,000 iPhone games This is the power of middleware
June 10, 2010 WWDC 2010: 2XL Game's Rick Baltman on why iOS4 will reduce device fragmentation Plus the potential of the gyroscope for AR gaming
June 9, 2010 WWDC 2010: HandyGames - mobile ads are a growing revenue stream so of course we'll use iAd Monetise those eyeballs
June 9, 2010 WWDC 2010: Even Apple is starting to get worried about app discovery Widening the search
June 9, 2010 WWDC 2010: MiniSquadron's Tak Fung hopes iPhone 4 won't start a graphics arms race Are we due a normal mapping bonanza?
June 9, 2010 WWDC 2010: Fishlabs' Schade on why Game Center, iAd and iPhone 4 will shake up the industry Raising the quality bar
June 8, 2010 WWDC 2010: Doodle Jump's Igor Pusenjak can't wait for iPhone 4's gyroscope Keen on FaceTime too
June 8, 2010 WWDC 2010: IUGO on iPhone 4, iOS 4, iAd and fragmentation It's going to make our lives better
June 8, 2010 Dreamsky's Michael Chen on the inspiration behind game carousel iGameDock Another discovery channel
June 8, 2010 WWDC 2010: NaturalMotion is piling into iPhone games Preparing to sack the App Store again
June 7, 2010 WWDC 2010: iDevice market is now 100 million strong That's what Jobs' calls an addressible market
June 7, 2010 WWDC 2010: Jobs hails curated App Store as world's most vibrant as it passes 5 billion downloads Has generated $1 billion for developers
June 7, 2010 PG.Biz 2010 Report Extract: In a cross-platform world, 43% of mobile game developers are very optimistic about 2010 Key findings of the 2010 Mobile Games Survey released
June 4, 2010 Tribeflame's free iPad Racecar has been downloaded 100,000 times That's 5 percent of devices