August 15, 2009 Luxor is the first game to be published by ngmoco's Plus+ Comes with added social features
August 14, 2009 OpenFeint 2.1, including Push Notifications, is out now If you've got something to say, tell the world
August 11, 2009 Mobile games discovery service Mplayit signs up with Cellcom Israel Expanding your discovery options
August 11, 2009 Playdom talks about Mobsters iPhone and micro-transactions Guess why Mobsters: Big Apple wasn't a free app?
August 11, 2009 Get In The Game offers concept funding for the PlayStation Network Good news for companies in Northwest England
August 10, 2009 Hi Corp hails use of MascotCapsule to make Resident Evil 4 Its new engine is optimised for iPhone
August 10, 2009 Why online gaming portal Cellufun prefers carrier deals to App Store How to attract a higher quality customer
August 9, 2009 App Store Analysis: Chillingo gets highest new entry for second week Half the chart remains priced at 99c
August 7, 2009 Sponsored feature: Why Origin8 chose OpenFeint for Car Mania OS 3.0, Push challenges and cross-selling
August 6, 2009 Booyah's Keith Lee on moving from World of Warcraft to iPhone He's now helping you accomplish real world goals
August 5, 2009 Glu's Ballard says App Store is challenging to gain 'economic rewards for success' Characterised by cheap, short term hits
August 5, 2009 FIPLAB reveals the joys and trials of debut iPhone game, CopterKid A Fascinatingly Interesting Proposition
August 4, 2009 EA Mobile's Q1 FY10 sales up 14 percent to $50 million Retains title as biggest mobile games publisher
August 4, 2009 Mobile gaming portal Cellufun tops two million registered users Additional major operator deals promised
August 3, 2009 Social gaming giant Zynga is ranked at 19 million daily users 484 million hours of playtime per month
August 2, 2009 App Store Analysis: Bookworm peggling gives PopCap two in top 10 Minigore, Cartoon Wars and Space Invaders also crash in
July 31, 2009 RealNetworks' Q2 2009 game sales down 15 percent Foreign currency trends and consumer uncertainly blamed
July 31, 2009 App Farm says simultaneously paid and Lite launches are the only way Maximise your launch impact
July 30, 2009 Revolution Software reborn for the digital distribution era Charles Cecil announces Revolution Pocket
July 30, 2009 THQ Wireless Q1 FY10 sales down 18 percent to $4.2 million But company wide revenue is up 77 percent
July 29, 2009 What does the Pocket God, Doodle Jump, Harbor Master mash-up mean? Indies are sharing App Store success
July 29, 2009 EA peggles Spore Origins back into US top 100 Apollo 11 and Star Hogs also have mid-week price drop
July 28, 2009 Fuelled by US App Store, Gameloft's half year 2009 sales are up 20 percent Expects solid sales and profitability growth to continue
July 28, 2009 RIM updates BlackBerry tools with Eclipse and Visual Studio plug-ins Enhanced for your efficiency
July 28, 2009 The making of the beautifully wrapped Zen Bound Why polish and innovation are worth the trouble
July 27, 2009 Kristian Segerstrale added to Edinburgh Interactive Festival Social gaming guru to spill beans
July 26, 2009 App Store Analysis: Average price down, Peggling continuing apace Monkey Island and Mobsters highest new entries
July 22, 2009 Will PSP install base be overtaken by iPhone and iPod touch in 2009? Rumours, and rumours of rumours
July 20, 2009 CCS Insight survey reckons 29 percent of Brits have downloaded a mobile game Yes, this includes iPhone users
July 17, 2009 CobraMobile on its Warner Bros deal, App Store's 99c Catch 22, and why it's supporting PSPgo Not currently interested in mobile or DSiWare
July 16, 2009 AT&T pushing the potential of interoperable mobile gaming 'Now a game like Majestic could be bigger than any MMOG'
June 30, 2009 Bight Games partners up with Sonic Boom for App Store publishing deal Three game iPhone deal also include mobile add-ons
June 25, 2009 How Car Jack Streets' guerilla online marketing helped make an App Store hit From virtual street teams to Facebook advertising
June 23, 2009 Urban Airship: On pushing Push Notification and selling In App Purchases Who helped get Tap Tap Revenge live on launch day?
June 22, 2009 How OpenFeint plans to become to mobile social gaming what Facebook is to web apps From 3.0 OS to other mobile platforms
June 19, 2009 How the Unity engine is helping developers ride the iPhone wave Over 1,000 users and counting
June 16, 2009 ngmoco unveils its social networking Plus+ Network Ex-Sega exec Simon Jeffery to head Plus+ group
June 15, 2009 WWDC 2009: 10 lessons learnt about the future of iPhone gaming All the way from 99 cents to one million dollars
June 11, 2009 OpenFeint 2.0 social community platform released Comes with added stickiness and game discovery options