May 27, 2009 Super DS developer Exient explains why now's the right time for iPhone Self publishing on DSi and PSN also being considered
May 22, 2009 Nalin Sharma on why mobile gaming is 'effectively finished' And how adding 'Racing' to Killer Edge's title boosted App Store listing
May 15, 2009 Bulkypixs Dondaine on App Store, innovation and secret Vivendi IP Everybody recognises the French Touch
May 11, 2009 Cobra Mobile signs App Store distro deal with Warner Bros Time to make friends with the big guys
May 8, 2009 Diego Conforti explains Zed's Player X deal All about handling content and economics of scale
May 7, 2009 Another quarter of losses at Glu as it waits for App Store and App World to kick in Q1 2009 revenue and losses much the same as 2008
May 6, 2009 Zed acquires Player X for mobile games, TV and video The Spanish one-stop content shop extends
May 5, 2009 EA Mobile's revenue for FY08-09 climbs 24 percent to $189 million But quarter-on-quarter growth is slowing
February 20, 2009 Glu is keen to ride the commercial Android Market one game at a time More cashing in on the phased rollout
February 20, 2009 Gameloft has 20 games prepped for the commercial Android Market Prepare for a 'new wave of mega-games'
February 12, 2009 Ideaworks3D opens up mobile game development tools with its Airplay Partners Program Animation experts NaturalMotion first into the pipeline
February 11, 2009 Ideaworks3D's CEO on ARM investment and rolling out Airplay middleware Today EA, tomorrow outside the gaming space
February 6, 2009 Imagination Technologies on power consumption, Flash 10, HDTV out, and mobile projectors Also predicts maximum pocket size will remain 7 inches
February 4, 2009 The making of Rolando: iPhones first 10/10 game From Terrahawks and Big Loader to touchscreen perfection
February 1, 2009 Mobile Games History: Digital Bridges lays out the future of mobile gaming From the archives: It's pioneering the use of mobile phones as game devices
January 24, 2009 Mobile Games History: The return of the one-man team From the archives: Lasse Seppanen on SubHunter
January 21, 2009 Talking Zombie Chav Hunt and 99c App Store games with CobraMobile Games that snack on your brains
January 20, 2009 Qualcomm snaps up AMDs handheld division for $65 million Handheld consolidation continues
January 17, 2009 Mobile Games History: Playing for WAP's future From the archives: It had a bumpy introduction but mobile game developers promise to generate the content that will finally make WAP a success
January 10, 2009 WAP Gaming 2000: Player 1 always rings twice From the archives: They are dumb devices with tiny monochrome screens but the connectivity of WAP phones is making people take them seriously as games platforms
December 23, 2008 Android is a good opportunity but it can't compete with iPhone, reckons Vivid Games Polish studio will be releasing on both, however
November 18, 2008 Opinion: Why the significance of the Brew Mobile Platform is more than the Brew Mobile Platform Clue: it comes with added Flash support
November 11, 2008 Gesture-control publisher TiltnTwist launches on Windows Mobile Using GestureTek's camera smarts for its first four games
October 30, 2008 Mobile gamers rejoice: Bejeweled Twist retains one-button gameplay Out soon; will it be first on N-Gage?
October 23, 2008 Symbian's Bill Pinnell hopes to be gunning for games at GDC 09 New Foundation is the best mobile integrated platform. Better than Android.
October 1, 2008 PopCap explains how mobile fits into its 'anyone, anytime, anywhere' strategy Reinforces in Europe and America but expands in Asia
July 22, 2008 ARM says a billion phones will have 3D hardware by 2012 It's getting in on the act with its Mali family of silicon
July 14, 2008 GameSpy talks up the opportunity for iPhone multiplayer and connected gaming It's going to support indie developers as well as mobile-to-console / PC integration
June 30, 2008 How Glu gets the most out of working with Warners and PlayFirst Long-term licences are key, says marketing veep Justin Kubiak
May 15, 2008 First mobile game developer licenses Unreal 3 Engine Cue all those 'Gears of Wars on a phone' rumours
May 2, 2008 N-Gage's Project White Rock unveiled as Reset Generation Turn-based action using spoof game characters aims to 'shatter expectations'
April 25, 2008 EA's Harrison highlights potential of mobile user generated content Boom Blox and Spore mobile will lead the swaps
April 17, 2008 Mobile version of MMOG DOFUS announced Companion DOFUSPocket primed as logical follow-up
April 3, 2008 Nokia launches mobile game innovation prize 40,000 Euros prize available for the best idea
April 1, 2008 'Focus on the games, don't be a slave to technology,' reckons FinBlade's founder John Chasey believes we should look out for an explosion in off-deck opportunities
March 24, 2008 MeYou's mobile community gets Greystripe's ad-funded games It's a mobile marketing man's off-portal dream
March 17, 2008 Mobile development becoming more console-like, says Ideaworks3D Traditional game studios should be looking to add phones to their platform portfolio, reckons CTO
March 13, 2008 100,000 iPhone SDK downloads in four days EA, THQ, PopCap and Sega can't get enough apparently
February 21, 2008 N-Gage head talks launch plans, 3D gaming and why Nokia wants to be more like Sony than Nintendo Expect 50 to 60 games by the end of 2008, says Jaakko Kaidesoja
February 18, 2008 GDC08: Nokia considering mobile MMOGs for N-Gage Constantly thinking about new types of games
February 18, 2008 Nvidia's insane 3D mobile tech: APX 2500 It's competition for the 'next iPhone', seemingly
February 5, 2008 Will Antix Labs' promise of portability result in mobile gaming's MP3 format? And now for the science bit...