July 24, 2013 100 million downloads is just the start for us, says JoyBits' CEO Paul Baldwin Doodle God dev has the whole world in its hands
July 24, 2013 ChinaJoy 2013: The majority of Chinese mobile game devs will fail, predicts LineKong CEO Mobile transition creates hard times
July 24, 2013 ChinaJoy 2013: Chinese developers need to up their quality to grow market, says Shanda CEO Too many 'poor games' at present
July 23, 2013 Chart of the Week: 37% of top app publishers have already floated Encouragement for King, Kabam and Rovio
July 22, 2013 Burstly poaches Rovio's advertising VP for new business development role Jarkko Rajamäki makes the switch
July 22, 2013 The Charticle: Bananaaaa! Potato-naaaa! The slapstick rise of Despicable Me: Minions Rush Comic yellow fellas turn to gold
July 22, 2013 Should developers be using offerwalls? TrialPay fights its corner If you want to increase revenue, the answer is yes
July 22, 2013 Eye on Asia: Japan, Korea and China are leading the mobile gaming charge, says Digi-Capital High profit margins and PVP focus
July 22, 2013 Building an empire: Japanese publisher KLab raises $9.3 million Lord of the Dragons dev fills warchest
July 19, 2013 Delays in its Android gaming assault see Renren's Q2 sales 10% lower than expectations Also expects to make a $29 million loss
July 19, 2013 Introducing Monetizer: A new ranking system for monetization efficiencies Turd Birds, Blastron and Slot Revolution evaluated
July 18, 2013 Arkadium rolls out its cross-platform HTML5 casual games Arena CNN, Chicago Tribune and LA Times onboard
July 18, 2013 CocoaChina on the gaming significance of Baidu's $1.9 billion acquisition of 91 Wireless Shaking up Chinese app distribution
July 17, 2013 Zynga signs up Scramble With Friends for SessionM's real-world rewards scheme Get double word score with mPOINTS
July 17, 2013 You need transparency to optimise your UA, says Papaya, rolling out AppFlood's new visibility smarts Get yourself some X-ray vision
July 17, 2013 Opinion: Why your next hire should be a Chief Psychology Officer Bridging the gap between gameplay and retention
July 17, 2013 Gameloft hits 10 million likes on Facebook Focuses its social activity on company not games
July 17, 2013 Gamevil increases growth rate, breaks through 300 million download barrier And that's before it unleashes new cash warchest
July 16, 2013 Kakao sees H1 2013 game platform revenue up 194% to $311 million 12 months of plenty for Korean Android developers
July 16, 2013 Appnext extends its interstitial discovery network from Facebook to Android Windows Phone coming next
July 15, 2013 The Charticle: Leading on iOS, Android now accounts for around 40% of CSR Racing's sales Distimo estimates Google Play is 8.75% of lifetime sales
July 15, 2013 Following $38.5 million share sale, Kabam now valued at $700 million Rumours about IPO grow
July 15, 2013 Dutch mobile outfit Lunagames raised $520,000 for expansion Linden Mobile Ventures sees the potential
July 15, 2013 Chart of the Week: How localisation tripled Clash of Clans' Japanese revenue Or so Distimo says
July 12, 2013 Short Cuts: Why Blitz is integrating Playmob's charity Coins donation system Launching this summer in Paper Titans
July 12, 2013 Short Cuts: Havok's Andrew Bowell on its longterm strategy for mobile game tools The calculated thinking behind Project Anarchy
July 12, 2013 Short Cuts: Author Will Luton on why F2P games are harder to design and make money from Needs more thoughtful design and a great game
July 12, 2013 Short Cuts: 100% Indie, Havok, Playmob and Blitz, and Will Luton Video interviews from Develop 2013
July 11, 2013 Sponsored feature: Why Immersion is leading by example to bring better tactile feedback to games Download Haptic Muse for a world of possibilities
July 11, 2013 Join up your advertising, user acquisition and monetisation in Chartboost Store Expects it to lift your IAP revenue by at least 10%
July 11, 2013 I can't comment on a $750 million buyout, but we would have turned it down, says Unity CEO Deflects industry rumour with future ambition
July 11, 2013 Immersion releases app to teach devs how to best use haptic feedback Haptic Muse highlights 124 pre-set effects
July 10, 2013 Apsalar rolls out its behaviourally-honed demand-side platform Optimise the value of your high-value users
July 9, 2013 How They Turn the Screw: A Data-Driven Approach to Ranking F2P Monetisation Efficiencies Down, dirty and aggressive with zip gun analysis
July 8, 2013 We're looking for devs who can match Angry Birds' quality says Rovio Stars Publishing arm wants to see your ambition
July 5, 2013 Digital Legends on going free-to-play, working with Zynga, and its new drive for original IP Spanish studio respawns
July 3, 2013 The Charticle: Nine countries, three months, The Drowning's softest of soft launches Growing pains
July 3, 2013 Walking the Line: WeChat announces 70 million international users Preparing to open gaming floodgates
July 3, 2013 SXSW opens submissions for interesting, innovative talks about games Get yourself a speaker's badge for Austin, TX
July 2, 2013 Go big, go China: ChinaJoy 2013 prepares to welcome 200,000 attendees CGDC, WMGC etc kicking off from 25 July in Shanghai
July 2, 2013 GREE and IUGO looking to boost Knights & Dragons' revenue to $5 million/month Planning for a five-fold increase by end of 2013
July 2, 2013 Consolidation is coming so it's warchest-building time, says a $130 million-backed Gamevil What's required to be globally meaningful
July 2, 2013 Fast twitch synchronous multiplayer gameplay at massive scale: Scalify reveals all Patented multiple ring topology is the key
July 2, 2013 Chart of the Week: 71% of developers think ad networks exaggerate their eCPMs rates Results from Papaya's new app marketing survey