May 15, 2013 Chart of the Week: Mobile to be largest game segment by 2017 Beating out retail, digital distribution and PC
May 14, 2013 It's hard to keep gamers fed. There's an insatiable appetite for mobile games, says Sony's emerging platforms director Feast or famine for the platform holders
May 14, 2013 Medio offers 2,500 free downloads per month for first devs to sign for new virality engine K-Invite Transform your players' friends into players
May 14, 2013 User acqusition isn't just about spending. Think email, SMS, virality and ROI, says #mgusa panel Traditional marketing is being overlooked
May 14, 2013 #mgusa We want to publish games that will do $10 million a year, says Gamevil First learning from Mobile Gaming USA West 2013
May 14, 2013 Beachfront releases Beachfront.iO, its nextgen mobile ad platform Control for advertisers, cash for developers
May 14, 2013 Renren invests further in mobile gaming as Q1 FY13 losses increase to $27.5 million Revenues up 45% to $45.5 million
May 13, 2013 Disney starts to take Club Penguin mobile with iPad-only My Penguin Brings synced experience with exclusive elements
May 13, 2013 Chinese web gaming outfit Forgames makes a strategic minority investment in Animoca Pair look to other's expertise to expand globally
May 10, 2013 Breaking the 100 million download barrier, Capcom Mobile sees FY12 sales up 74% to $117 million Mobage and GREE success, Snoopy 2 inbound
May 10, 2013 Testflight's support for beta Android app distribution goes live Get your .IPAs and .APKs from one place
May 10, 2013 Already 10 million MAUs-strong, kids game maker Sunstorm invests for the next 10 million Keeping pace with player expectations
May 10, 2013 Zynga's Travis Boatman on bringing something different to the endless runner genre Running (somewhere new) With Friends
May 9, 2013 Com2uS posts a record quarter with FY13 Q1 sales up 121% to $22.4 million KakaoTalk success lifts income 120% to $7.7m
May 9, 2013 Havok adding Tizen support to its free Project Anarchy mobile game engine Expects to provide code in Q3
May 9, 2013 Ngmoco acquisition justified: DeNA made $160 million internationally in FY12 Western operations to be profitable this summer
May 9, 2013 DeNA sees FY12 sales up 38% to $2 billion as profit hits $775 million West generating around $70 million a quarter
May 9, 2013 Ouya closes $15 million round, pushes back US retail launch until 25 June Cites 'higher than expected demand'
May 8, 2013 Halfbrick's 200 million Chinese Fruit Ninja downloads generate 50 million MAUs Working with local partner iDreamsky
May 8, 2013 Curiosity Chart of the Week: After the initial excitement comes cube-tapping hard graft Currently taking 10 hours to destroy a layer
May 8, 2013 Fuse Powered's Walsh on building a boutique ad network to solve the fragmented audience problem A few developers but a lot of eyeballs
May 8, 2013 The Charticle: After 12 months, Blood Brothers still pulling in up to $225,000 a week on iOS in US $1.7M for Q1 estimated, much more on Android
May 8, 2013 Estonian accelerator Gamefounders opens applications for its third intake Deadline is 20 June
May 7, 2013 As EA sees FY13 sales drop 8% to $3.8 billion, EA Mobile leaps 26% to $339 million The Simpsons: Tapped Out nears $50 million
May 7, 2013 iVentureCapital invests in German social-mobile developer Kamicat Taking Kamicat Football to new heights
May 7, 2013 Get 30 percent off ChinaJoy and World Mobile Game conference tickets Offers closes 10 May
May 7, 2013 Facebook is best channel for driving app discovery at volume, reckons AppsFlyer And it's got a graph to prove it
May 7, 2013 Bluestacks now enabling Android apps and games on 10 million PCs and Macs Everything, everywhere
May 7, 2013 Marvelous AQL rebrands US operations with separate console and mobile/online focus Simplifies nomenclature
May 7, 2013 As EA gets core console licence, Disney retains Star Wars IP for mobile, tablet and web games Promises original games with new stories
May 6, 2013 PlayScape partners with Amazon to launch games catalog for Kindle Fire HD 10 titles to start, 40 to follow during 2013
May 6, 2013 Amazon opens Chinese version of Appstore for Android Working with local devs for free and paid apps
May 6, 2013 Going mobile gives us global reach and a 10-fold increase in player sessions over browsers, says LEGO game dev 4T2 But F2P kids' games need a hard IAP limit
May 6, 2013 How InMobi increased Ruzzle's eCPMs in Italy by 20% Quality inventory meets premium campaigns
May 3, 2013 Social casino outfit Dragonplay embraces new genres with publishing initiative Puzzle & Dragon-esque Gun N' Blade comes first
May 2, 2013 Curiosity Chart of the Week: How end-game news boosted in-game activity in 22Cans' Curiosity 50 levels and counting down
May 2, 2013 Forget user acquisition until you've honed retention and monetisation, says PlayHaven CEO And he has the tools for the job
May 1, 2013 Glu cuts headcount by 12% as Q1 FY13 revenue drops 11% to $19.1 million But looking to hire game-as-a-service experts
May 1, 2013 As PlayHaven's tools go free, platform's reach booms; now reaches 523 million unique players Adding another 14 every second
April 30, 2013 Puzzle & Dragons and Candy Crush Saga rule the global charts in March Cross-platform approach pays off big time
April 30, 2013 Rank competition and user costs steady on US App Store, reckons Fiksu New normal suggests maturity