March 9, 2012 GDC 2012: It's easy to make a game, but hard to find an audience says Zynga, highlighting its new Platform #gdc Rebellion, Playdemic and Konami new partners
March 8, 2012 GDC 2012: We ask 'Are our push notifications beloved?', says Zynga With Friends' Vijay Thakkar #gdc All communications with players are vital
March 8, 2012 GDC 2012: The performance and convenience of mobile gaming is killing the console business says ngmoco's Ben Cousins #gdc Developers need to jump platform now
March 7, 2012 Sulake CEO Paul LaFontaine on turning Habbo into a key gaming platform for mobile Teens are voracious players
March 7, 2012 GREE and FreeAppADay sign comprehensive agreement for promotion of iOS games Will provide new channels for iOS game marketing
March 6, 2012 GDC 2012: Applifier's Laakkonen on why Game Center and OpenFeint can't compare with Facebook for mobile game discoverability #gdc It's all about scale
March 6, 2012 GDC 2012: PopCap's Contestabile on how setting Bejeweled Blitz free meant 9x more downloads and 5x more revenue #gdc The power of fun and free-to-play
March 6, 2012 GDC 2012: We're in the sweetspot of location-based gaming, says Grey Area's Markus Montola #gdc The future is now
March 6, 2012 GDC 2012: Pocket Gems' Ben Liu on launching games fast and iterating even faster for App Store success #gdc New content weekly, new features every 2 weeks
March 6, 2012 GDC 2012: Apple killing offerwalls has had a big impact on the viability of iOS F2P gaming, says Riptide's Brian Robbins #gdc Decision skews market to Android
March 5, 2012 GDC 2012: Chris Plummer on mobile social RPG Skyfall, ngmocos first DeNA-inspired freemium game #gdc Bringing exploration to the genre
March 5, 2012 GDC 2012: How PlayFirst built up Diner Dash to be an iOS hit with 72% retention through 30 updates #gdc Company has over 6 million MAUs on iOS
March 5, 2012 GDC 2012: The key metric for us is the lifetime value of a player says Glu's Mike DeLaet #gdc While Gamevil expects $2M revenue per game to make a sequel
March 5, 2012 Industrial Toys' Tim Harris on tearing up preconceptions about core mobile gaming Mixing console and mobile chops to full effect
March 5, 2012 Appbackr reveals its StoreScore marketability metric, enabling Android app stores to generate their own custom channels Each app rated on an individual store basis
March 2, 2012 Opinion: As Apple speeds the end of UDIDs, the industry needs to fight back with a cross platform standard Flip a weakness on iOS to a wider strength
March 2, 2012 Creative Assembly announces Unity-powered Total War Battles for mobile Series reimagined in a distinct new direction
March 2, 2012 Supercell sets up US office, headed by ex-Electrified Games president Greg Harper Preps for tablet first approach to social mobile market
March 2, 2012 Pocket Gamer, Papaya Mobile and Manse Games combine for Tampere networking event Let's get friendly in Finland on 26 March
March 2, 2012 GameSpy celebrates the success of its indie developer Open program announcing 1,200 sign ups Over 600 games in development
March 2, 2012 Amazon will switch on in-app purchases for Appstore for Android 'soon' Another piece of the puzzle
March 2, 2012 Core online F2P outfit Aeria Games commits to mobile announcing US studio and three titles Powering up for power players
March 2, 2012 PocketGamer.biz top 50 developers of 2012 available as PDF magazine For your reading pleasure
March 2, 2012 GamesAnalytics signs up fiveonenine to improve player experience in its new politically relevant games Data mining to keep the customer satisfied
March 2, 2012 Reward network Kiip launches self service option, backed with $100,000 Build fund for new indie games Levelling up
March 2, 2012 Peter Vesterbacka on why Rovio is looking to bring manufacturing jobs back to the US Also planning 100 Angry Birds retail stores in China
March 1, 2012 G5 Entertainment announces 40 million downloads, 1 million on Kindle Fire This market's on fire
February 29, 2012 InMobi's Limvirak Chea on why the mobile ad industry needs to focus on quality, not growth Incentivised downloads are only short term gain
February 28, 2012 The strategy's in place for our success with BB10 says RIM VP Martyn Mallick PlayBook is the proving ground for reinvention
February 28, 2012 MWC 2012: Number of cores matters less than sustained performance, says Qualcomm's Rob Chandhok Dual cores can be better than quads
February 27, 2012 CEO John Criswick on lessons learned from 10 years of Magmic The game is always changing
February 27, 2012 PlayHaven's Andy Yang on providing 'Zynga in a box' tools for the rest of the industry It's all about actionable data
February 27, 2012 The PG.biz Hot Five: Fake Pokemon hit the App Store, Industrial Toys decloaks, and the PG.biz top 50 starts to count down Last week's top five stories
February 24, 2012 Rumours swirl as Nokia promises 'significant industry news' at Mobile World Congress Microsoft to splash the cash?
February 24, 2012 GetJar CEO Ilja Laurs on how its incentivised virtual currency is seamless for users and liquid for developers Will drive global downloads across Android app stores
February 24, 2012 Modern Combat 2 and Asphalt 6 go free on PlayBook as part of OS 2.0 update Building an ecosystem
February 23, 2012 Global Winners Top 50 Mobile Game Developers of 2012 The movers and shakers of the past 12 months
February 23, 2012 Bungie co-founder Alex Seropian steps up to save core gamers on mobile with new outfit Industrial Toys Dreamworks, Marvel and DC veterans also onboard
February 23, 2012 Qualcomm announces dates and opens early bird registration for Uplinq 2012 In San Diego, 27-28 June
February 23, 2012 GREE wins $3 million in damages from DeNA over fishing game copyright infringement DeNA appeals the ruling
February 23, 2012 Speculation in Finnish press values Rovio at more than $6 billion Company shareholding structure also revealed
February 23, 2012 DeNA builds out Chinese Android distribution for Mobage with Huawei deal Dedicated section on HiSpace app store
February 23, 2012 GetJar launches Android-based virtual currency across GetJar, Android Market and Amazon Appstore Get Gold for downloads
February 22, 2012 Fast growing Russian social mobile company Game Insight sets up San Francisco publishing office Looking for North American dev partners
February 22, 2012 The9's Chris Shen on why DeNA, GREE and The9 should work together to grow the Chinese gaming market It's too early to get competitive