October 19, 2011 BB DevCon 11: PlayBook Android Player is an opportunity for experimentation but native is best says RIM's Alec Saunders #bbdevcon Especially for high end gaming
October 18, 2011 BB DevCon 11: Scoreloop's Marc Gumpinger reveals social gaming network has 80 million users #bbdevcon Hosted 750 million sessions, 5 billion scores
October 18, 2011 BB DevCon 11: 65% of Android apps should work on PlayBook without code changes, reckons RIM #bbdevcon Although certain APIs aren't supported
October 18, 2011 BB DevCon 11: 'We're turbo charging our games catalog,' says RIM's Chris Smith: #bbdevcon Thanks to Marmalade, Unity and ShiVa3D
October 18, 2011 RIM announces BBX platform, releases Native SDK for PlayBook and beta for Android runtime Scoreloop SDK also in beta
October 18, 2011 BB DevCon 11: BlackBerry App World is the second most profitable app store claims Alec Saunders #bbdevcon 13% of devs made +$100k apparently
October 18, 2011 BB DevCon 11: BlackBerry App World hits one billion downloads, 5 million apps per day #bbdevcon 25 million BBM Connected apps already
October 18, 2011 BB DevCon 11: We're aligning behind BBX - the best of BlackBerry and the best of QNX, says Lazaridis #bbdevcon RIM co-CEO remains bullish
October 17, 2011 10 things that I'm going to be thinking hard about following GDC Online 2011 #gdc_online And that's a wrap
October 17, 2011 Johnny Coghlan and Elliott Chin announce new mobile publisher Ayopa Games Ex-Chillingo/Storm8 chap joined by Sega/Logitech exec
October 13, 2011 GP Bullhound's Dafferner expects a couple of $100+ million mobile game M&A deals Investment bank releases research paper
October 13, 2011 As Rovio talks up $1+ billion IPO, rumours suggest DAUs for the original Angry Birds game are dropping Have we reached the start of Peak Angry Birds?
October 13, 2011 DeNA's Mobage platform off to a slow start says JP Morgan At least according to Android Market metrics
October 12, 2011 GDC Online 11: MocoSpace on the opportunities and challenges of the 'HTML5 gold rush' #gdc_online Build me a cross platform future
October 12, 2011 Ubisoft re-enters mobile space as part of wider digital push Working with Bulkypix for first iPad release
October 12, 2011 GDC Online 11: John Vechey on the social gaming transition and why PopCap now has monetisation designers #gdc_online Change is always in the air
October 11, 2011 GDC Online 11: Our focus on metrics and monetisation is killing mobile games, rants Graeme Devine #gdc_online Shout, shout, let it all out
October 11, 2011 GDC Online 11: Zynga With Friends' Thakkar on why the studio forces users to update their games #gdc_online Rules from the cross platform trenches
October 11, 2011 Union's refocused not derailed; our commitment to developers is even stronger, says Unity's Erickson First games for Nokia N9 have gone live
October 11, 2011 GDC Online 11: Funzio, Pocket Gems, TinyCo and Storm8 talk user acquisition, Facebook and the race to a billion dollars #gdc_online Masters of the social mobile universe
October 11, 2011 Confusion over Unity's Union program as Brett Seyler and Brian Bruning leave Getting out of the custom aggregation business?
October 10, 2011 GDC Online 11: Developing and distributing games for China, Korea and Japan panel #gdc_online Looking for Eastern opportunity
October 10, 2011 GDC Online 11: Android's piracy and compatibility issues mean it's not a viable platform for us says Appy's Sargent #gdc_online Piracy rate was 70:1 compared to 3:1 on iOS
October 10, 2011 GDC Online 11: PopCap's Contestabile says Android ARPU could rise from 20% of iOS to 50% by end of 2012 #gdc_online Following the green robot
October 7, 2011 Gameloft retrospectively turns Brothers in Arms 2 and Fishing Kings into free-to-play titles Buy weapons and equipment to go faster
October 6, 2011 Jobs' death meant Apple-Facebook HTML5-iOS 5 announcement was postponed reckons Robert Scoble Pulled from F8, pushed from Let's talk iPhone
October 6, 2011 G5 Entertainment's doing 4 million downloads a month on iOS and Android Russian publisher looking up
October 6, 2011 Parallel Kingdom's players buy 838 Soup Can Hats to fund Kenyan famine charity Uses PlayMob's GiverBoard tech
October 5, 2011 Kindle Fire pre-orders 'leaked' at 254,074 in first five days Fastest 'tablet' 'sales' to-date
October 5, 2011 Claritics adds HTML5 support to Social Intelligence analytics suite Track users across mobile, Facebook and browser in one framework
October 5, 2011 Infinity Blade has generated more than $20 million Paid download total around 5 million
October 4, 2011 Epic and Adobe raises mobile and browser gaming to console level with Unreal Engine 3 support for Flash 11 Your console is dead
October 4, 2011 FGOL sees Hungry Shark installs rise by 5 million in 8 weeks as it switches to freemium Series total downloads now 24 million-strong
October 4, 2011 DeNA heads into Latin America with Atakama Labs acquisition Part of masterplan to increase headcount to 1,000
October 4, 2011 HTML5 is at least 10 times faster on iOS 5 than iOS 4, says YoYo Games boss Sandy Duncan Apple plans to dominate native and browser gaming
October 4, 2011 DS Effects' Dario Sciacca on selling its 200-strong HTML5 game catalog to operators Hooks into advertising, premium SMS and subscription
October 3, 2011 The PG.biz Mobile Gaming Mavens on what's going to be the most exciting Apple news of the week Plus a bonus gold versus APPL shares question
October 3, 2011 Tapjoy presentation suggests top iOS and Android games should be monetising 10% of players at $0.15 ARPDAU rate Plus an additional $2 eCPM for adverts
October 3, 2011 Tapjoy's working to become a consumer brand says new CMO Peter Dille Ex-Sony man bringing mobile ad company centre stage
October 2, 2011 PG.biz week that was: Amazon gets serious with $199 Kindle Fire, Microsoft releases Mango, and Unity embraces the future in Unite 11 The past seven days' news compressed bite-sized
October 1, 2011 Playfish exec Shanti Bergel joins GREE as SVP of business development Follow the money
September 30, 2011 Ex-QNX, Microsoft and Versatel exec Alec Saunders replaces Tyler Lessard as RIM's developer relations head Looking forward not back
September 28, 2011 Hairbrained Schemes' Jordan Weisman on the fresh intrigues and challenges of mobile gaming Ex-Microsoft man on Crimson's success
September 27, 2011 Ex-IUGO and Glu Mobile exec Sarah Thomson joins OpenFeint as director of developer relations Right person to keep platform growing
September 27, 2011 Emerging markets social publisher Peak Games raises $11.5 million, looks to increase releases, move into mobile Further studio and user acquisition on the cards