February 10, 2011 Get Set Games' van Vliet says $95 Mega Jump in-app purchase has become one of our most lucrative sources of revenue And adding TayJoy tripled income
February 10, 2011 New social and mobile studio Outplay Entertainment sets up in Dundee Now looking for talent
February 9, 2011 HP reveals iPad-esque 9.7-inch TouchPad tablet but with Flash and video calling New smartphones too - 2.6-inch Veer and 3.6-inch Pre 3
February 9, 2011 RealNetworks cuts 130 jobs, Mr Goodliving rumoured to close Final step in restructure to save $11 million annually
February 8, 2011 It's two years old and cost ten bucks but World of Goo still did 125,000 iPad sales in its launch month $874,125 the richer, 2D Boy is surprised
February 8, 2011 Gameloft matches EA's 99c Valentine's App Store sale with 13 games cut and a vote for the 14th Love for Verizon's new customers is in the air
February 8, 2011 Backflip's Farrior on why the smart money is on a multi-pronged approach to game monetisation Less crying, more innovating please
February 8, 2011 Nokia updates Ovi Store with Qt based installation for Symbian^3 and full Arabic support Getting better every day
February 8, 2011 EA cuts the prices of 27 iOS games to 99c in 'i love 99c' sale Down in the US until February 9
February 8, 2011 With over 15 million iOS downloads to-date, Miniclip demonstrates App Store appeal Doing 900,000 free downloads a day
February 7, 2011 Qualcomm releases a sneak peak of its $200,000 Augmented Reality Developer Challenge entries Let's hope the money's real
February 7, 2011 Backflip sees total downloads hit 77 million, with 23 million MAUs and 830 million monthly ad impressions Colorado-based studio also aggressively hiring
February 6, 2011 Gameloft's Sacred Odyssey try-before-you-buy model off to a slow start Barrier to entry?
February 5, 2011 Stick Skater developer Traction Games is considering response to Stick Sports' IP infringement claim Suggests US skateboarder fans unlikely to be confused
February 4, 2011 Get the full 53 minutes of Google's Android 3.0 press conference From February 2, 2011
February 4, 2011 Stick Sports trademark infringement complaint could expand to more app stores Passing off argument is core
February 4, 2011 Is $9.99 too high for the App Store? Firemint drops Real Racing 2 to $4.99 Sale until Valentine's Day
February 3, 2011 THQ Wireless sees Q3 FY11 sales drop 25 percent to $1.7 million Only good news is slide is decreasing
February 3, 2011 RIM updates BlackBerry App World to support in-app purchases Bit more for a bit more
February 2, 2011 Namco Bandai sees mobile game subscriber numbers drop 3% to under 2.5 million Downward trend
February 2, 2011 DeNA predicts full year sales of $1.3 billion as Q3 sales rise 153% to $359 million Net income up 173% to $100 million
February 2, 2011 EA targets Japanese social mobile gamers with Cave co-development deal Heading for GREE platform
February 2, 2011 Capcom's mobile sales for nine months of FY11 hit $29 million Smurfs' Village, Street Fighter and DeNA on the money
February 1, 2011 EA Mobile sees Holiday quarter sales up 5% to $59 million App Store 99c sale and Chillingo reverse Q2 slump
February 1, 2011 MocoSpace's HTML5 social mobile game Stage Hero has 350,000 MAUs within six weeks Who needs apps?
January 31, 2011 Gameloft sees 2010 sales rise 16% to 141 million euros iOS revenue up 63% compared to 2009
January 30, 2011 Samsung ships 25 million smartphones in 2010 as mobile sales rise 10% to $37 billion Expects 2011 shipments to more than double
January 28, 2011 Seven things we're going to ponder following Mobile Games Forum 2011 After the discussion comes thoughtfulness
January 28, 2011 Nokia's Ovi Store is the most popular app store in China 250 million mobile owners can't be wrong
January 27, 2011 MGF 2011: Future panel: Mobile evolves into everything, subsumes portables and consoles A rising tide floats all mobile developers?
January 27, 2011 MGF 2011: Mobile Pie on adding a location-based compulsion loop to social freemium game MyStar Title also highlights new API of UK operator Everything Everywhere
January 27, 2011 MGF 2011: Payment panel: On freemium hype, Angry Birds undersell, and attracting whales The mechanics of monetary extraction
January 27, 2011 MGF 2011: OEM panel: Nokia fighting back with 3.5 million Ovi Store downloads per day Samsung bullish on bada: more than an OS - an application framework
January 27, 2011 MGF 2011: We hope HTML5 will be a game changer for mobile says Facebook Not the holy grail for games though
January 26, 2011 MGF 2011: XMG Studio's Ray Sharma on how EA screwed the App Store, why Blackberry is screwed and why you should move to Toronto Technically the VC and research panel
January 26, 2011 Glu Mobile does 26 million iOS and Android downloads between October and December Gun Bros. up to 2 million monthly active users
January 26, 2011 MGF 2011: Panel: So what's the point of a mobile publisher anyway? Does a fish need a bicycle?
January 26, 2011 MGF 2011: The future for indie developers with Lima Sky, HandCircus, Wonderland, ustwo... and Google? Fear, loathing, success, Android and app stores
January 26, 2011 MGF 2011: European mobile gaming market is 57 million strong and growing 51% yoy Over 50% of iOS and Android owners are gamers
January 25, 2011 Adknowledge launches integrated monetisation and distribution Android SDK for freemium games Plug, play and pay
January 25, 2011 Com2uS sees 2010 sales drop 12% to $25 million But looking to iOS to drive 40% growth in 2011