March 9, 2011 Zombie Farm does 11 million downloads and claims double industry average retention rate 60 million hours of undead farming todate
March 9, 2011 Spacetime Studios says Android gamers are three times as active and 50% more lucrative than iOS Pocket Legends generating $6,000 daily from IAP
March 6, 2011 GDC 2011: High value IAP in freemium iOS games is driving substantial App Store refunds #gdc11 Hasty actions demand hasty refunds
March 6, 2011 GDC 2011: Microsoft under strong pressure to release native SDK for Windows Phone 7 #gdc11 Rumours say it's coming to Unity soon
March 3, 2011 GDC 2011: BlackBerry App World is a compelling opportunity for developers says RIM's John Thomas #gdc11 Now doing two million downloads per day
March 3, 2011 GDC 2011: BlackBerry working to get middleware game engine support for PlayBook #gdc11 Unity, Unreal Engine 3 and Shiva3D expected
March 3, 2011 Khronos Group announces WebGL 1.0 specification for 3D accelerated browser content Bit step forward for gaming
March 1, 2011 GDC 2011: Sarah Thomson on how going freemium has changed IUGO's dynamic #gdc11 Riding the wave of social mobile gaming
March 1, 2011 GDC 2011: Chair's Donald Mustard on the 100 day limitation that made Infinity Blade great #gdc11 Be focused. Be unique
March 1, 2011 GDC 2011: How Zynga with Friends' Let's Try It approach fuels its ideas, mistakes and success #gdc11 Work smart. Play hard.
March 1, 2011 Glu Mobile rolls out gPartners publishing initiative Using its marketing muscle to fill up the content pipe
February 28, 2011 GDC 2011: Rovio's Vesterbacka on implementing Angry Birds' 100 million download strategy #gdc11 Making a 21st Century Tetris
February 28, 2011 GDC 2011: How Google's Chris Pruett released a game which works on every Android device #gdc11 Advocates are doing it for themselves
February 28, 2011 GDC 2011: Data, revenue, reach and learning from failure: ngmoco's live game playbook #gdc11 Making the most out of your audience
February 28, 2011 GDC 2011: Rumour: Backflip Studios being bought? #gdc11 Prized developer maybe snapped up
February 28, 2011 GDC 2011: The time is now for augmented reality mobile games says Ogmento's Terence Cohen #gdc11 From gesture recognition to demon busting geo-location games
February 26, 2011 Fuse's Jon Walsh on combining Flurry, Appfigures, AdMob, Mobclix and Tapjoy into one cohesive real-time publishing tool The data for success
February 25, 2011 MoMinis looks to solve mobile game fragmentation and distribution issues with integrated ecosystem Play nice everywhere
February 24, 2011 Facebook bigs up the impact of HTML5 and WebGL for the future of browser gaming Get your 3D graphics hardware accelerated
February 24, 2011 Havok brings its physics and animation tools to NGP Already being used in launch titles
February 24, 2011 SponsorPay completes second A round with $5 million from Nokia Growth Partners Will push onto mobile
February 23, 2011 Finnish location game specialist Grey Area raises $2.5 million to expand Shadow Cities globally Top grossing Finnish titles to rule the world
February 22, 2011 Ex-Resolution CEO picks up Moto Racing IP for new outfit Zordix Start as you left off
February 21, 2011 Rumour: Rovio to pick up Mr Goodliving Angry Birds studio looking for fast expansion
February 21, 2011 Global View Top 50 Mobile Game Developers of 2011 The movers & shakers of the past 12 months
February 21, 2011 Five key trends we condensed from Mobile World Congress 2011 Hardware meets soft power
February 18, 2011 App Store name clashes continue as My Kingdom forced to rename as Merchant Kingdom Possessive over possessive pronoun
February 17, 2011 MWC 2011: In-app purchases coming to Android soon Microsoft also talking about WP7 virtual good platform
February 16, 2011 Apple calls in Capcom over Smurfs' Village IAP controversy Might reduce iTunes log in time period to pacify disquiet
February 15, 2011 MWC 2011: Nvidia to announce next generation Tegra 3 hardware tomorrow Going quad, 3D and Blu-ray
February 13, 2011 AT&T to pre-load OpenFeint Game Channel app on its Android devices Building out the base
February 13, 2011 Sony Ericsson breaks out resources to support Xperia Play development Don't let the analog touch pad cause tricky thread synchronisation
February 13, 2011 What launch publishers and developers think about Xperia Play Getting good vibrations
February 11, 2011 Critical Thought's Whatley sees Nokia deal as being strategic and important for Microsoft too Flip your perspective
February 11, 2011 Thanks for ditching Symbian, but we're still cautious over Nokia's Windows Phone future, says IUGO Bad history but hope ahead?
February 11, 2011 RealNetworks sees 2010 game revenues drop 9% to $111 million Q4 income rising though
February 11, 2011 Ovi Store is doing 4 million daily downloads in 190 countries 300,000 new users signing up every day
February 11, 2011 Nokia switches to XNA Framework for future smartphone game development Qt remains for legacy Symbian devices only
February 11, 2011 Why Nokia's Microsoft deal is great news for mobile gaming Xbox gains a Finnish champion
February 11, 2011 Nokia shakes up structure, creating separate smartphone and feature phone units Symbian becomes a cash cow 'franchise platform'
February 11, 2011 Nokia: We looked at Android, but it's commodotised, with value essentially moved to Google MeeGo device will ship but only as an experiment
February 11, 2011 Nokia and Microsoft announce broad global strategic smartphone partnership Disruptive force in the global industry
February 11, 2011 Gamerizon's Alex Sakiz on building out the Chop Chop franchise to 20 games and 40 million downloads Targeting 30-50% install base across kids' iOS devices
February 10, 2011 Glu sees FY2010 revenue fall 19% to $64.3 million, but cash flow doubled Smartphone and freemium sales rise strongly
February 10, 2011 Qualcomm highlights power of its third generation dual-core Snapdragon architecture 75 devices announced, 150 in development