April 13, 2011 TeePee Games' Tony Pearce on building a recommendation portal for social and mobile games This one's for you
April 13, 2011 Imperial Game Studio's Martin Flensburg on cross platform deployment and Android fragmentation Google needs to create Android device reference groups
April 12, 2011 Urban Airship's Scott Kveton on filling in the IAP gaps left by Android Market Value-add services
April 12, 2011 Game discovery platform TeePee Games gains investment from Turner Broadcasting Europe Boost to launch strategy
April 11, 2011 PocketGamer.biz readers get a 50% discount for AppNation conference Save money at the Show Me The Money bizdev show
April 11, 2011 iDreamsky's Michael Chen on building a Chinese Game Center for Android And why western developers should get involved
April 9, 2011 PG.biz week that was: Gamevil likes Amazon Appstore, Honeycomb will be open, AGON stops, Zipline starts, HTC profits, Xoom hasn't, 4th & Battery rejected, and Apple gets game PR The news of the past seven days compressed
April 8, 2011 Having poached Nintendo dude, Apple UK gets Activision's European PR head Nick Grange Games guys to spearhead press push
April 7, 2011 Learn about app discovery, monetisation and bizdev at AppNation Happening in San Francisco on April 27 and 28
April 6, 2011 Great launch, but publishers also want IAP, alternative billing, Game Center, and global rollout for Amazon Appstore Keeping the customer satisfied
April 6, 2011 Amazon Appstore for Android is perfect mass market channel says HandyGames' Christopher Kassulke Great opportunity for distributing free games
April 6, 2011 With half its Android revenues coming outside the official Market, HeroCraft has high hopes for Amazon's Appstore Openess trumps Apple's central planning system
April 6, 2011 Namco Bandai's Jonathan Kromrey says the Amazon Appstore is becoming a force du jour Now all it needs is IAP and Game Center
April 6, 2011 Gamevil's Kyu Lee on why the Amazon Appstore will bring a lot of value to Android Another strong piece added to a fast maturing ecosystem
April 5, 2011 Storm8's Johnny Coghlan on making social games that are downloaded hundreds of millions of times The network effect
April 5, 2011 PopCap stops its designers' heads exploding with launch of experimental label 4th & Battery First game will be Unpleasant Horse for iPhone
April 5, 2011 Following 5.5 million downloads of Slice It!, Com2uS' Don Lim says Android is becoming a 'free plus' market Waiting on Amazon Appstore maturity
April 4, 2011 Zipline announces Moai, its Lua-based cross platform game middleware Supports iOS and Android
April 4, 2011 Oberon drops internal development, becomes pure distribution channel Retrenchment continues
April 2, 2011 DistinctDev brings The Moron Test to BlackBerry Intel AppUp and Mac App Store future targets
April 1, 2011 Game Doctors' Hochsmann on why zombie killing gameplay will always be guilt-free Welcome to ZombieSmash! Camp Nowhere
April 1, 2011 We welcome competition. It's good for publishers and consumers, says Tapjoy's Deng-Kai Chen Incentivising the incentivisers
March 29, 2011 Analysis: Amazon Appstore has cheaper and exclusive Android titles, but Glu is selling freemium games Reverse psychology
March 29, 2011 Glu and HandyGames are the biggest early supporters of Amazon Appstore for Android EA Mobile and Gameloft seem unconvinced
March 29, 2011 Union deal will see dozens of Unity games coming to BlackBerry PlayBook from the summer says GM Brett Seyler Will include new IP as well as iOS and Android faves
March 28, 2011 Android/iOS road navigation app Waze promotes US Nintendo 3DS launch Routes to the magic mushroom
March 25, 2011 RIM will control and curate Android content; only available via BlackBerry App World Repackage, submit and hope?
March 25, 2011 Ideaworks and Unity add game support for BlackBerry PlayBook Integrated into Airplay plus titles from Union
March 25, 2011 Record year for RIM with FY11 revenue up 33% to $19.9 billion and income up 47% to $3.4 billion Shipped 52.3 million smartphones
March 24, 2011 Amazon wants broadest possible selection of apps on AppStore for Android says Aaron Rubenson Catalog expansion follows successful launch
March 24, 2011 Miniclip's Sergio Varanda on expanding its 25 million iOS download success to Android And why straightforward game controls are key
March 23, 2011 Gameloft sees 2010 profits jump 127% to a record 13.6 million euros iOS sales up 63%. Next up social games assault
March 23, 2011 Apple forces adult Android app store MiKandi to rebrand as an adult app market Lawyers and swinging dicks
March 22, 2011 First impressions of Amazon Appstore for Android Solid launch is win-win for the Android platform
March 22, 2011 Bizmey CEO Arfan Chaudhry on how competition will drive innovation in mobile monetisation strategies Plus the untapped market of Indonesia gamers
March 22, 2011 Gamagio's Dom Duhan on how the irresistible lure of mobile and social gaming triggered the start up From road friction coefficients to HTML5
March 21, 2011 UK racing sim studio Slightly Mad retools as social mobile/web outfit Gamagio Facebook, HTML5, iOS and Android targeted
March 21, 2011 Chris Wright on how GamesAnalytics will help you make better, more profitable games The power of real-time data
March 18, 2011 Qualcomm bigs up the power of its Snapdragon and Adreno processors Powering WP7, Xperia Play, TouchPad and more
March 18, 2011 New mobile monetisation outfit Bizmey seeks to boost your revenue Mixing virtual currency with per install model
March 17, 2011 Banned from App Store and Android Market, iBoobs finds a home at MiKandi Jiggle ladies' chests for IAP
March 17, 2011 Gameloft reveals its first MMOG - Order & Chaos Online Breaking out from premium model
March 15, 2011 Two years on, Lima Sky says 10 million seller Doodle Jump has Angry Birds potential Coming to iPad, Kinetic, Windows Phone 7 and more
March 14, 2011 Investors' experience will help Rovio become a global market leader say CEO Hed VC round was more than cash in
March 12, 2011 Digital Chocolate joins Sony Ericsson to claim social gaming audience for Xperia Play Tapping 'new gamer segments' apparently
March 11, 2011 Apple separates iTunes log-ins for app downloads and in-app purchases in iOS 4.3 One way of solving accidental Smurfberry purchases
March 10, 2011 Opinion: Rovio's switch from counting downloads to boasting Angry Birds' 40 million MAUs demonstrates key change of focus From one-shot to service