Platform Psychology Former Activision Blizzard CEO supports GameTree's $1.7M seed round for AI app to unite gamers
November 17, 2022 Collaborations Riot Games and Ubisoft to collaborate in preventing toxic behaviour in games The two companies are working together on the “Zero Harm in Comms” research project to combat online toxicity in games
November 17, 2022 Guest Post Toxicity in games: How to build a safe and supportive community for players Chief Community Manager for Gameram, Darya Steel shares her insights on tackling toxic player behaviour
January 28, 2022 Pvp Toxicity in mobile gaming: quantifying the scale of the problem Utopia Analytics' Janne Huuskonen details the scale of player toxicity in gaming, and the need for effective, AI-based moderation techniques
February 18, 2021 Mentally Strong New study finds that 91% of gamers recognise the importance of mental health Toxic behaviour in games continues to negatively impact mental health
October 5, 2020 Fighting Toxicity Around 25 per cent of Ubisoft employees have seen misconduct "New channels have been put in place so that each report can be escalated anonymously to the group level and handled by our partner, Idoko"
September 11, 2020 "oversight" Ubisoft CEO Yves Guillemot apologises for Tom Clancy's Elite Squad backlash and toxic company culture Video was uploaded online hours before second Ubisoft Forward event
August 21, 2020 Love Not Hate TikTok is working to fight hate speech on its platform in the US Amidst its ongoing struggle against president Trump
June 18, 2020 Play Nice EA outlines new community guidelines to tackle toxic players Positive Play Charter lays out clear rules for using the company's services and the penalties for breaking them
March 10, 2020 "expand Even Further" Kwalee CEO David Darling CBE talks fighting toxicity in the workplace and his soft spot for cryptocurrency UK studio set to launch more games than ever in 2020
January 31, 2020 Interview A decade on, MAG Interactive CEO Daniel Hasselberg discusses the firm's growth "We decided to focus the company around social multiplayer games at the end of 2018"
January 7, 2020 Fan Outrage Riot Games reveals how it "avoided backlash" when announcing mobile titles Staff were concerned after Diablo Immortal reveal
August 15, 2019 Interview “We view our development process more like a marathon than a sprint, so it makes no sense to have a crunch culture” Future Games of London MD Ian Harper discusses how the studio aims to look after employees and fights off toxicity and crunch culture
June 14, 2019 Communication E3 2019: EA held an event about tackling harassment and bullying in games Research from anti-bullying charity Ditch the Label, 57 per cent of users have been bullied in an online title
November 5, 2018 Back To Hell Diablo Immortal backlash shows once again triple-A publishers are afraid of their audiences Biting the hand that feeds you?
April 12, 2018 You What? Tencent introduces social credit score system to combat cheaters and reward good behaviour Game Credit currently only available to Chinese users