Making Of
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Interview
Mar 29th, 2022

Indus brings Indian culture and elevates mobile gamers to "first class citizens"

How three extra months without revenue led to the success of RPG Dice: Heroes of Whitestone
Postponing the game's launch was the right decision for game polish and team wellbeing

How Skyrim, Slay the Spire, and Hearthstone influenced ARCANIUM: Rise of Akhan

How Rocket League Sideswipe hit the back of the net
Psyonix's Bethany Leuenberger and Robert Garza share their insights

How Airport Radar began as a single sketch of an aeroplane
Vincent Borcard talks the challenges and lessons of a solo indie developer