September 29, 2016 Amazeballz Ar How Ragtag plans to use augmented reality as more than just a gimmick in amazeballz pool People "more inclined" to point a camera and enjoy AR than use VR
September 21, 2016 Driving Vr Adoption AR has Pokemon GO, but what is virtual reality's killer app going to look like? VR experts discuss how to drive adoption of headsets
September 19, 2016 Tanks For The Memories Wargaming's Tank 100 app lets users see 100 tanks in 100 UK locations through AR and VR See them in the real world, watch a film about them in VR
September 15, 2016 Cast Iron Team CastAR snaps up ex-Avalanche staff to bolster new Salt Lake City studio From toys-to-life to mixed reality
September 14, 2016 Pokemon Go's Next Step The next Pokemon GO will need more than simple monsters How other platforms and VR can blend into the experience to add more immersion
September 13, 2016 A Cut Above Razer establishes $30 million investment arm zVentures for VR, Android games and other tech ventures $5 million set aside for VR alone
September 5, 2016 Sony Go Sony reaffirms commitment to mobile following Nintendo's success with Pokemon GO Kaz Hirai gets all excited about AR
August 19, 2016 Ready For Launch Ex-LucasArts and EA vet Darrell Rodriguez joins mixed reality firm CastAR as CEO Zynga's former SVP of Games, Steve Parkis, joins as COO
July 22, 2016 Hype Balls Will Pokemon GO's success have any influence on the way indies make games? Our Indie Mavens weigh in
July 20, 2016 Shiny, New VR is dead. Let's all bow down to the location-based AR future of Pokemon GO How one game took down a whole conference
July 12, 2016 New Reality Asobo: Augmented reality devices closer to market than you think AR more user friendly than VR, says David Dedeine
July 12, 2016 Ar Or Vr? Should indie developers be working on AR or VR? Koolhaus Games thinks it's AR
July 6, 2016 Nintendo Controllers Nintendo looking into smartphone controllers, VR, and more The sky's the limit
April 13, 2016 Climax Auckland Climax Studios opens new Auckland studio with ex-Gameloft employees Focuing on AR and VR projects
March 11, 2016 Double Figures 10 years of Pocket Gamer: Gram Games CEO Mehmet Ecevit reflects on a decade in mobile development 10 questions, 10 answers, 10 years
February 26, 2016 Go Pokemon Go Niantic Labs extends its funding for Pokemon GO and other location games to $25 million Still working on Ingress and new titles
January 18, 2016 Only One Winner Triple Sec's Timo Ylikangas on choosing AR over VR "I'm not anti-VR, but I'm an AR guy"
January 14, 2016 Vr Up, Ar Down #PGCLondon 2016 speaker ZenFri's Corey King on pushing the boundaries of storytelling What to expect at PG Connects London
December 10, 2015 Future's Perfect Presence Capital launches $10 million early-stage VR and AR investment fund Investing in the vision thing
December 2, 2015 Digi-predictions Video: iOS will be a minority of mobile gaming revenue by 2018 iOS or Android? VR or AR?
November 6, 2015 Pgc Sees Double VR comes to Pocket Gamer Connects London 2016 with dedicated track and VR Indie Pitch All new
October 15, 2015 All Creatures Go Nintendo continues mobile game assault, investing up to $30m into Pokemon Go dev Niantic Labs $20 million cash upfront
October 12, 2015 Jam Today Qualcomm gets out of AR, selling Vuforia platform for $65 million Uncertainty principle
October 6, 2015 Looking Ahead Microsoft's HoloLens devkit will cost $3,000, available in Q1 2016 AR next
September 30, 2015 Dance The Tango Project Tango will bring AR to the masses in 2016 Google's secret project gets wings
September 24, 2015 Bring Me That Horizon Unity CEO John Riccitiello on why VR won't be mass market until 2020 Thoughts from Unite 2015 Boston
September 10, 2015 Catch Em All Pokémon Go augmented reality game set for 2016 release by Niantic Not to be confused with Hitman Go or Lara Croft Go
August 13, 2015 Looking Up Unity announces Vision Virtual and Augmented Reality Summit 2016 Running from 10-11 February 2016
July 27, 2015 Open Arms Around The World Why Google's Niantic Labs is taking Ingress' success and scaling up to an open platform Anne Beuttenmüller shares insights
July 8, 2015 Big Vision VR will be big but AR will be four times bigger by 2020, says Digi-Capital Tim Merel's looking into the future at #PGCSanFran
June 18, 2015 #pgcsanfran Ua Survival Spacetime's Ari Sapriel on helping indies deal with the complex user acquisition ecosystem Doing more with less
June 9, 2015 Seeing Double Faster Unity optimises its VR and AR optimisations in Unity 5.1 Gains a new rendering pipeline
June 3, 2015 Devs Invited Developers can now sign up for Magic Leap's augmented reality SDK AR firm courts creators
March 30, 2015 Crystal Ball Mobile Augmented Reality apps will hit 420 million downloads by 2019 Juniper Research predicts big things for AR
February 23, 2015 A New Contend-ar Magic Leap decloaks to give HoloLens some AR competition Google funded start-up talks
February 10, 2015 Rival Realities Has Microsoft HoloLens helped augmented reality overtake virtual reality? Our VR Mavens discuss the impact of the new holographic headset
January 28, 2015 Holo-gaming Will Microsoft's HoloLens trump the VR competition or fall on its ambition? Did virtual reality just become obsolete?
December 18, 2014 Interview Live Game Board talks VR, AR and blended reality gaming Expanding to allow more game developers to access its virtual board game worlds
December 11, 2014 Interview VR is a stepping stone to AR, reckons James Brooksby What to expect at PG Connects London 2015
December 8, 2014 Augmented Reality Live Game Board launches augmented reality SDK for Unity Adding depth
August 28, 2014 Interview Beyond Glass: Funky Whale on making games for the potential 21 million smartglass market Seeing is believing