February 7, 2023 Activision Blizzard Financials Activision Blizzard’s mobile revenue increased 14 percent year-on-year in 2022 The company’s fourth quarter financials confirms that their mobile gaming wing continues to outperform other platforms
January 5, 2023 Opinion Storytelling in free-to-play games: The good and the bad While games draw acclaim for their storylines, downplaying the importance of narrative can make games more accessible
December 9, 2022 Women In Games Vanesa Tate, Head of Audio at King, talks to us about the transition from movies to games Having recently helped to makeover the sound for Candy Crush, Tate gives her insights on being a female in the industry and why games are more inclusive than films
November 15, 2022 Interview Tjodolf Sommestad, President of King talks about the importance of teamwork to Candy Crush's huge success "It is critical to create that culture which is creative, where we continue to be curious"
June 6, 2022 Prospering Pikachu Pokémon GO celebrates lifetime player spending of $6 billion Sensor Tower data reveals the game has averaged $1 billion per year since launch
April 25, 2022 Do Not Activate Activision Blizzard Q1 financial results reveal substantial decline “Robust growth at King” unable to offset the considerable $500 million difference in revenue between Q1 2021 and 2022
April 21, 2022 Puzzle Players Sensor Tower: US puzzle game spending increased 4.2% to $5 billion Decline in downloads witnessed across the board
February 24, 2022 New Leadership Tjodolf Sommestad becomes new president of King Co-founder Sebastian Knutsson stepping down from CCO role
February 4, 2022 King Provides Mobile games drive Activision Blizzard revenue Record performance from King as console and esports revenue dwindles
January 18, 2022 Deep Breaths Microsoft to acquire Activision Blizzard for almost $70 billion cash Aims to bring its franchises to players "virtually anywhere"
December 16, 2021 Tencent On Top More than $1 billion generated by eight mobile games each in 2021 PUBG Mobile is the highest-grossing for a second year
November 11, 2021 Back Again Honor of Kings snatches back first place for October worldwide revenue, reaching $329 million Global player spending reaches $7.5 billion
November 3, 2021 Candy Crushing It Spurred by Candy Crush Saga, Activision Blizzard see Q3 2021 growth up 6% Blizzzard also on the up
August 4, 2021 $2.3 Billion Activision Blizzard sees mobile boom as King and Call of Duty hit record sales Call of Duty: Mobile on track to generate $1 billion in 2021
June 9, 2021 Not So Sweet Update: King investigated by PayPal for holding back funds via Royal Games portal "The issue has proven more complicated than first anticipated…"
May 5, 2021 Shooting Up Activision Blizzard's Q1 FY21 sales up 27% to $2.3 billion King's revenue up 22 per cent YoY
February 11, 2021 Pgc Digital PGC Digital: King business manager Luka Jackson breaks down the importance of in-game events "It's really important to understand the overall impact of your event"
December 29, 2020 2020 In Review King CTO Steve Collins: "2020 was made that little bit more tolerable through the power of games" As part of our 2020 in review series