February 11, 2016 Talk Talk Speaker submissions for the Develop: Brighton 2016 now open Conference running 12-14 July
July 27, 2015 Open Arms Around The World Why Google's Niantic Labs is taking Ingress' success and scaling up to an open platform Anne Beuttenmüller shares insights
July 23, 2015 Your Move Relentless on why casual devs should look to board games for inspiration Life after Buzz
July 22, 2015 Bigger Cake N3TWORK's Neil Young on learning from Japan to drive 10-fold growth in western mobile game markets The only way is up
July 21, 2015 Opinions And As*holes Rami Ismail on how developers trained gamers to have unreasonable expectations The bar's set too high, but we're to blame for setting it
July 21, 2015 Was It Worth It? Bossa Studios on the confusing, exciting, unprofitable development of an Apple Watch launch game Vince Farquharson speaks out at Develop:Brighton
July 20, 2015 Stacking Papers Pop-up game Tengami made 90% of its $1.1 million sales on iOS, and still sells strongly Not bad for a £55,000 investment
July 17, 2015 Strength In Big Numbers Square Enix Collective on the power of IP and the psychology of crowdfunding What's been learned?
July 15, 2015 Against The Odds 8 things you need to do to become a successful eSports developer Smite dev Hi-Rez shares insights
July 15, 2015 Futureshock With a 10x opportunity in the west, we're not even close to peak mobile gaming. says Neil Young N3twork CEO is bullish
July 14, 2015 Right Whales You need to love your F2P game and love your F2P players, says GodFinger 2's dev Jiggery Pokery Matthew Wiggins on real success
July 14, 2015 New Vision Why Patrick O'Luanaigh is convinced VR gaming will be a success But not in 2016
July 14, 2015 Psychological Hooks Western devs need to think more about chance and less about skill says Marvelous' Harry Holmwood New ways to win
July 2, 2015 Listen Up Ed Vaizey MP to outline UK game industry plans at Develop:Brighton 2015 Develop: Brighton's speaker roster grows bigger
June 23, 2015 Gearbox Guru Gearbox CEO Randy Pitchford to deliver keynote at Develop:Brighton 2015 30 million-selling studio president with never-before-seen talk
July 18, 2014 Full Indie Uk Development perspective: What lessons did Develop 2014 teach our indies? Games by the sea
July 14, 2014 Develop 2014 Big in Brighton: 5 things we learned at Develop 2014 Our guide to happenings at the Hilton Metropole
July 11, 2014 Develop 2014 Power play: Developers, not publishers, are now pulling the strings, says Giordano Contestabile Former PopCap man on the digital revolution
July 11, 2014 Develop 2014 Free-to-play a form of 'digital pollution', says Professor Richard Bartle Here today, gone tomorrow?
July 10, 2014 Develop 2014 We need a new name for free-to-play, says former Zynga man Wiggins Too "generic" to have any meaning
July 10, 2014 Develop 2014 How Bithell did it: PR supremo Simon Byron on how indies can hit the top Being like Mike
July 9, 2014 Develop 2014 "We wanted to spawn joy": Media Molecule talks Tearaway Rex Crowle on crafting a world for fun
July 9, 2014 Develop 2014 Unreal Engine 4.0 the result of a "change in culture" at Epic James Golding on firm's indie outreach
July 8, 2014 Develop 2014 Shared tablet gaming is a "whole new creative experience", says Alistair Aitchenson Share the love
July 8, 2014 Develop 2014 Amazon: Fire Phone is the "next piece in the jigsaw" Google devs need to jump ship
July 8, 2014 Develop 2014 Second screens: Why TV viewers' limited attention spans could be gaming's gain Chunk's Brian McHarg on changing nature of content consumption