July 8, 2020 Spending Money 11 Bit Studios investing $21 million in seven new games Firm is putting $15.1 million behind its first-party line-up
July 7, 2020 Welcome Aboard Andres Gonzalez joins Zelgor Games as its lead level designer Has experience with triple-A titles such as Bioshock Infinite
July 3, 2020 Brick By Brick Interview: LEGO Super Mario design lead Jonathan Bennink on bringing Nintendo's mascot to life with bricks "Our team has been working on this for more than four years"
June 25, 2020 Switch It Up The Defold Foundation adds Nintendo Switch support to Defold engine "It was an absolute no-brainer to start with Nintendo Switch"
June 16, 2020 Team Work Kwalee teams up with no-code development platform Buildbox "Our number one goal is to empower anyone who has an idea for a video game"
June 12, 2020 My Talking Tom Friends Interview: How Outfit7 started a virtual pet revolution with its new game "What's been wonderful is that the final product is actually very similar to our first concepts"
June 10, 2020 An Old Friend Rovio hires Jakob Longer as its new head of corporate development He worked for the company from 2012 to 2016
June 8, 2020 The Ohm Approach The Voodoo Approach: OHM Games on what sets its hit titles apart from the crowd "We are really proud that all our games have extra long session lengths for hyper-casual"
June 5, 2020 The Tarboosh Approach The Voodoo Approach: Tarboosh Games CEO Rani Hammad H. on learning how to make hit games with Voodoo "It is hard to always meet their KPIs, but when you do, the game is usually sustainable and successful."
June 3, 2020 The Aya Approach The Voodoo Approach: Why AYA Games feels like Voodoo is the only publisher it wants to work with "Voodoo was willing to support us in pretty much every possible way"
June 1, 2020 The Orbital Knight Approach The Voodoo Approach: Orbital Knight publishing director Jan Chichlowski on the importance of testing "If you test something for the fifth time and the results are not good, this means the concept is not good"
May 29, 2020 The Lawson He Approach The Voodoo Approach: Tower Run creator Lawson He on why partnering with a publisher is crucial "I would say that Voodoo has increased my business' revenue by infinite %"
May 27, 2020 Gamedev Toolbox GameAnalytics launches The GameDev Toolbox - the first one-stop directory of mobile game service providers The free web resource includes information and links to hundreds of companies and platforms offering everything from ad monetization to user attribution
May 27, 2020 The Cassette Approach The Voodoo Approach: How AquaPark.io developer Cassette grew with help from the hyper-casual publisher "These guys are experts of feeling the thin line between giving advice and letting you make your own decisions"
May 20, 2020 The Voodoo Approach The Voodoo Approach: How the world's biggest hyper-casual publisher makes its hit games An inside look at the company's development process
May 19, 2020 Open Source Defold King is making its Defold game engine open source Establishing the Defold Foundation to help it grow
May 15, 2020 New Acquisition Sumo Digital purchases Snooker 19 studio Lab42 Terms of the deal were not disclosed
May 14, 2020 Class Has Started Supercell celebrates its 10th anniversary by taking a look at what its learned 10 lessons across 10 years
May 13, 2020 It's Unreal Epic Games gives a first look at Unreal Engine 5 It's also launched Epic Online Services
May 5, 2020 Bolt From The Blue Unity acquires scripting tool Bolt "Bolt becoming an official Unity product is a major and exciting leap forward for visual scripting"
May 5, 2020 Dazzling Dazzle Rocks raises $6.8 million in Series A funding round Funds to be used in developing new social mobile MMO
April 30, 2020 Round The Track Sperasoft teams up with Codemasters to work on racing titles "We are proud to be a partner of Codemasters and to share in their cultural principles"
April 15, 2020 Independence Demiurge becomes an independent studio after its co-founder buys it back from Sega It will continue to run Marvel Puzzle Quest and Sega Heroes
April 15, 2020 Call Me Maybe Activision Blizzard CEO gives out personal number to employees amid pandemic Bobby Kotick also confirms all games are on track
April 14, 2020 End Of An Era Alien: Blackout developer Rival Games closes its doors as coronavirus shuts down partnership opportunities "It shut down all the leads that we had and left us lost in the dark with no way out"
March 11, 2020 Merging Game development agency Amber and independent studio Scorpius Games are merging It wants to further its PC and console expertise
February 13, 2020 Coronavirus Impact The impact of the coronavirus epidemic to China's games industry: A view from Beijing Sunny Painter CEO Junxue Li provides an insider perspective
January 31, 2020 Mobile Game Marketing Game of Phones: Why it's time for a smarter approach to mobile game app marketing Mobile acquisition specialist Saikala Sultanova explains all
January 21, 2020 Unique Identities Riot Forge on how to find your own unique identity as a studio Head of studio Leanne Loombe talks finding your own path in the development world
January 16, 2020 Cocos Play Cocos launches Cocos Play for easy integration of HTML5 game centres Launch your own mini-game centre in whatever app you please
January 14, 2020 Buildbox Free How Buildbox is opening the doors of game development for everyone Buildbox co-founder Trey Smith on why now is the time for a free edition of the no-code development tool
January 13, 2020 Next Big Thing Rollic, hyper-casual publishing star of 2019, launching its SDK equipped with analytic features powered by AI Rollic co-founder and managing director Burak Vardal tells the story behind the huge scale his company achieved in less then a year, and Rollic's plans for 2020
December 16, 2019 Bigby's Back Telltale revives The Wolf Among Us sequel as its first project since closure New trailer shown at The Game Awards
November 11, 2019 Tag Team Bandai Namco revealed as a development partner for Mario Kart Tour “Partially implemented in-games and 3D visual assets for courses, characters and machines”
November 5, 2019 Event Recap 4 Things We Learned at Gamesforum Seattle 2019 Co-development, China, LiveOps and more: last month we were at the multi-format industry conference
September 11, 2019 Faster, Faster Build fast and start playing: How Ministry of Games created its Rapid Development Funnel Next-gen mobile game development in 4 months
September 3, 2019 Lego Star Wars TT Games Brighton developing a new LEGO Star Wars game for mobile devices The game feature content from all nine Skywalker saga films, Star Wars: The Clone Wars and Star Wars: Rogue One
August 15, 2019 Interview “We view our development process more like a marathon than a sprint, so it makes no sense to have a crunch culture” Future Games of London MD Ian Harper discusses how the studio aims to look after employees and fights off toxicity and crunch culture
June 27, 2019 Access All Areas New platform Unity Learn Premium aims to help teach real-time 3D development Available at no further cost for Plus and Pro subscribers or $15 a month
April 26, 2019 Accessibility AbleGamers is embedding Accessible Play Experience Practitioners into triple-A studios CEO Mark Barlet: “We want to create champions within the studios”
April 8, 2019 Keeping Lean How Kolibri went from minimum viable product to 70 million installs for its Idle Tycoon games A look at the development process from concept design stage to post-release
January 29, 2019 Unity Unity Playground aims to open game development up to kids Scriptless asset suite seeks to provide a stepping stone for young users looking to get into the engine
January 25, 2019 Valued Which simple tips deliver the biggest value to developers? Evasyst's Mark Ollila, Madfinger's Marek Rabas, Gamevil's David Mohr, Gram Games' Jeremy Glazman and Pixel Federation's Martin Jurášek weigh in
October 18, 2018 Crunch Minit developer encourages developers to share games made without crunch Indies take to Twitter to share games developed without excessive overtime
October 8, 2018 Offline Marmalade SDK shuts down citing increased pressure from Unity and Unreal Unpredictable iOS changes are also stated as causing Marmalade’s developers to close up shop
June 15, 2018 Development Unity ARKit update includes persistent mapping and improved tracking Apple and Unity worked closely in the latest update for the ARKit 2 plugin
May 3, 2018 New Digs Games Factory to open new hub for Finnish games companies in June The tech space will hold 20 Finnish small to mid-sized gaming companies at a time
May 3, 2018 United Unity introduces scriptable render pipelines and C# Job System in 2018.1 update Latest version includes 330 new features and improvements
April 17, 2018 Tech Line-up Line launches new mobile games developer tools to combat clones and track player behaviour Also includes automated QA and testing platform
April 6, 2018 Iterative Approach Keep on shipping: How Fluffy Fairy Games updated its game 50 times in a year Founder and CTO Oliver Löffler explains the challenges and advantages of this iterative approach to development