February 24, 2014 Hot Five Candy Crush makes billions, Talking Tom developer calls out counterfeits, and Molyneux says Godus will be 'sublime' Last week's top five stories
February 17, 2014 Hot Five Ouya set for a comeback in 2014, Molyneux talks free-to-play, and where to party at GDC Last week's top 5 stories
February 10, 2014 Hot Five: Puzzle & Dragons brings in $1 billion, ongoing F2P controversy, and Flappy Bird ruffles industry feathers Last week's top 5 stories
February 3, 2014 Hot Five: Gaming Kickstarters getting a kicking, Zynga picks up NaturalMotion, and are Flurry's analytics accurate? Last week's top 5 stories
January 27, 2014 Hot Five: PlayRaven takes flight, Arrow draws a bead on the west, and Die Hard versus Citizen Kane Last week's top 5 stories
January 20, 2014 Hot Five: Tizen takes a tumble, PS4 set to boost Vita's chances, and can we all give up on being the next Supercell? Last week's top 5 stories
January 13, 2014 Hot Five: AppGratis talks Apple ban, Rovio talks Windows Phone and our Monetizer goes mad Last week's top 5 stories
December 23, 2013 Hot Five: Paid games dominate GotY awards, Heroes of Dragon Age analysed, and a Charticle Gameloft special Last week's top stories
December 16, 2013 Hot Five: Angry Birds is Go, King is delayed, and Oceanhorn is Zelda Last week's top stories
December 9, 2013 Hot Five: Less than 0.1% of App Store games succeed, Fishlabs sells up, and controversial comments from Game Connection Last week's top five stories
December 2, 2013 Hot Five: Fishlabs sells up, Apple and Google not to blame for poor app discovery, and Clash of Clans faces the China question Last week's top five stories
November 25, 2013 Hot Five: Kim Kardashian makes mobile move, why Dead Trigger 2's devs swear by Unity 3D, and 5th Wave Brands proves there's life after Rovio Last week's top five stories
November 18, 2013 Hot Five: Why F2P games are moving away from Skinner Boxes, and how to survive now the indie bubble has burst Last week's top five stories
November 11, 2013 Hot Five: Candy Crush scores sweet success, and how to design the perfect app icon Last week's top five stories
November 4, 2013 Hot Five: Fishlabs talks layoffs, why EA should have bought NaturalMotion, and DEVICE 6 asks your textual orientation Last week's top five stories
October 28, 2013 Hot Five: How to top Clash of Clans, TinyCo tightens its belt, and what you have to do to get in a journo's good books Last week's top five stories
October 21, 2013 Hot Five: F2P games are like cheap supermarket chickens, investors claim Supercell is worth $3 billion and why The Drowning drowned Last week's top five stories
October 14, 2013 Hot Five: Plants vs. Zombies 2 is 'painful', Puzzle & Dragons powers past the competition in Japan, and how to translate your game in 5 simple steps Last week's top five stories
October 7, 2013 Hot Five: Clash of Clans on Android storms the site, Jagex talks up mobile, and Apple loses control of the App Store Last week's top 5 stories
September 30, 2013 Hot Five: Clash of Clans to hit Android, iPhone tops 9 million, and charting Top Eleven's success Last week's top 5 stories
September 23, 2013 Hot Five: How to make the perfect screenshots, Zynga embroiled in user review controversy, and how Deus Ex mastered mobile Last week's top 5 stories
September 16, 2013 Hot Five: Ouya angers devs, Clash of Clans crashes out and bye bye Apple glitz and glamour Last week's top 5 stories
September 9, 2013 Hot Five: PS Vita packs an indie punch, why mobile games dev is pointless, and the making of CSR Racing Last week's top five stories
September 2, 2013 Hot Five: Nintendo reveals its fugly wedge, Unity CEO tells devs to go nuts, whilst GREE and IUGO use synergy to boost player retention All of the chaos from last week
August 26, 2013 Hot Five: EA loves F2P, gut not analytics (Frogmind vs Zynga), and the contentment of big whales The stories taking down our server this week
August 19, 2013 Hot Five: Windows Phone outsells iPhone, the making of Rymdkapsel, and what happened when Apple messed with the App Store Last week's top 5 stories
August 12, 2013 Hot Five: iOS-only games are dead, how to deliver the perfect app store description, as is Facebook mobile publishing a farce? Last week's top 5 stories
August 5, 2013 Hot Five: Games journalism hits a new low with FishGate, Fireproof's Barry Meade on the march towards monetisation, and is Ouya in trouble? Last week's top 5 stories
July 29, 2013 Hot Five: Ouya devs unhappy with early sales, we put monetisation under the microscope, and the making of iOS horror hit Home Last week's top 5 stories
July 22, 2013 Hot Five: Vlambeer on taking on the clones, breaking the ice with Nitrome, and why Breach & Clear abandoned F2P Last week's top 5 stories
July 15, 2013 Hot Five: GREE scales back in the west, how to top Thomas Was Alone, and why Double Fine has damaged Kickstarter Last week's top five stories
July 8, 2013 Hot Five: Earthworm Jim creator's anti-gay rant, Fast & Furious 6's chart success, and how Icebreaker became the first Rovio Star Last week's top five stories
July 1, 2013 Hot Five: Windows Phone winning against BlackBerry, XCOM's x-rated RRP, and the three new kings of mobile gaming are crowned Last week's top five stories
June 24, 2013 Hot Five: Nintendo goes free-to-play, why Steve Jobs wouldn't have released iOS 7, and the secret behind Clash of Clans' success is revealed Last week's top 5 stories
June 17, 2013 Hot Five: iOS 7 gets spruced up, PS Vita boosted by PS3 games, and why Xbox One's awful E3 matters for mobile devs Last week's top five stories
June 10, 2013 Hot Five: Why you need to spend $56,000 to have a hit iOS game, Supercell teams up with GungHo, and is Candy Crush the new Angry Birds? Last week's top five stories
June 3, 2013 Hot Five: HandyGames is 50 million-strong, Glu goes gambling again, the size of whales, and Running with Friends gets paid Last week's top five stories
May 27, 2013 Hot Five: Vlambeer worries about F2P, Unity goes free and Halfbrick talks Fish Out of Water Last week's top five stories
May 20, 2013 Hot Five: Ouya gets ousted, Gungho guns down Nintendo, and BlackBerry boosts BBM Last week's top five stories
May 13, 2013 Hot Five: Apple's App Store attack, Blood Brothers' bulging revenues, and why Sony has pressed PS Vita's reset button Last week's top five stories
May 6, 2013 Hot Five: Apple to strip off the shine in iOS 7, BlackBerry slates tablets, and how to make an in-app purchase Last week's top five stories
April 29, 2013 Hot Five: Apple suffers profit plummet, Boyfriend Maker bounces back and we talk Thomas Was Alone Last week's top five stories
April 22, 2013 Hot Five: Supercell soars to $2.4 million a day, AppGratis fights back, and Google Play opens up to developers Last week's top five stories
April 15, 2013 Hot Five: AppGratis vs. Apple continues, DeNA looks to dominate, and how Megapolis became a mega hit Last week's top five stories
April 8, 2013 Hot Five: Halfbrick gets tanked up, Apple clamps down on AppGratis, and we take you for an April Fool Last week's top five stories
April 1, 2013 Hot Five: Apple eyes up joypad launch, PocketGamer.biz crowns Supercell mobile's mightiest dev, and GDC, GDC, and more GDC Last week's top five stories
March 25, 2013 Hot Five: PocketGamer.biz's Top 50 Developers 2013, where to party at GDC 2013, and why Real Racing 3 isn't a revenue raiser Last week's top five stories
March 18, 2013 Hot Five: Industry calling for an Apple console, the rise of Plague Inc., and how Supercell became a superstar Last week's top five stories
March 11, 2013 Hot Five: Ouya success still a long shot, how to market your mobile game, and Helsinki's rise to superstardom Last week's top five stories
March 4, 2013 Hot Five: Real issues with Real Racing 3, the problem with PS4 and the tale of Temple Run Last week's top five stories