October 22, 2018 Voodoo Magic Voodoo Development Magic: How H8 Games launched Helix Jump, one of the hottest games of 2018 This special series focuses on how developers have built mobile's biggest hits, with help from publisher Voodoo
September 11, 2018 Pgc Helsinki Pocket Gamer Connects Helsinki kicks off with talks on hyper-casual and monetisation Two days packed with talks covering all aspects of the games industry
August 30, 2018 Get Hyper From hyper-casual to instant messenger: What’s going on with Pocket Gamer Connects Helsinki’s Game Changers track Pocket Gamer Connects Helsinki will touch down in Finland from September 11th to 12th
August 29, 2018 Making A Splash Paint Hit scores over 15 million downloads in two months The hyper-casual paint-based shooter originally launched on June 11th
August 1, 2018 Hyper-publishing Why AppLovin is getting into the mobile publishing game with Lion Studios Division has already racked up hundreds of millions of downloads for its portfolio
July 26, 2018 Downloads Swedish publisher MAG Interactive has passed 250 million downloads Milestone follows a successful IPO for the Ruzzle and Paint Hit creator
July 17, 2018 Invested Equity firm KKR & Co purchases $400m minority stake in mobile marketing platform Applovin Deal increases the marketing platform’s value to $2 billion
July 16, 2018 On Tap Huuuge Games launches hyper-casual publishing label Tap Tap Games Social casino company makes a move into publishing one-finger casual titles
July 13, 2018 Lovin It AppLovin launches publishing division Lion Studios The developer is also putting up $300K in prizes for the four best mobile gaming apps submitted
July 5, 2018 Making A Splash MAG Interactive’s Paint Hit breaks five million downloads Real-time word game Word Domination brought in one million downloads
July 5, 2018 Casual Games After 370 million downloads casual dev Ilyon looks to drive more revenue from its broad portfolio CMO Ilya Molodetsky discusses how the studio has grown over the last two years
June 28, 2018 Beyond Games 5 things we learned about influencers, hyper-casual and esports at the Beyond Games Mini-Summit Leading industry experts deal out their knowledge and advice
June 28, 2018 It's A Hit How a move into the hyper-casual games market provided MAG Interactive with a spring in its step "Our teams make tonnes of prototypes and are in the habit of testing them early in the development process, which is the reason we realised that we had a real gem here"
June 13, 2018 Hitting The Mark MAG Interactive’s Paint Hit makes a splash with one million downloads in one day The paint shooter is sitting in the number one spot on the Google Play casual games chart in the US
June 11, 2018 Weekly Charts Weekly UK App Store charts: Is Super Tapx the next Voodoo? Rankings from May 28th to June 3rd 2018
May 30, 2018 The Magic Number Frank Gibeau on why Zynga’s $250 million acquisition of Gram Games adds up Riding Merge Dragons! to success
May 29, 2018 Investment Magic Casual mobile games publisher Voodoo raises $200 million Publisher has more than 150 million monthly active users; plots further growth
January 15, 2018 Mini-games For China Ubisoft and Ketchapp eye China mobile market with Tencent deal Partnership gives publishers access to 980 million monthly active users of Weixin app
January 15, 2018 The Charticle Charting the rise of hyper-casual mobile games Examining the performances of Ketchapp, Voodoo and Gram Games
September 12, 2017 Hyper-casual From Commodore 64 to hyper-casual: David Darling on the resurgence of simple games based on elegant ideas The Codemasters Co-founder and Kwalee CEO on how design and development in the mobile space brings back memories and lessons from his days coding in the 80s
April 28, 2017 Hyper-casual The ascendance of hyper-casual part three: The opportunity AppLovin's Johannes Heinze continues his detailed analysis of a new genre
March 29, 2017 Casual Evolution The ascendance of hyper-casual part two: What defines the genre? AppLovin's Johannes Heinze continues his detailed analysis of a new genre
March 9, 2017 Status Quo The ascendance of hyper-casual part one: Drawing the lines between the different gaming genres Part one of three: Status quo