May 22, 2014 Nordic Game 2014 "I'm doing a bad job and getting away with it": Thomas Was Alone creator on devs embracing their flaws "We can be a bit messy"
May 21, 2014 Free-to-play farce: Publishers pushing indies to implement pay-to-win tactics A tale of two titles
May 20, 2014 Opinion Late nights and lanyards: Never underestimate the importance of attending conferences Indies, step away from your PCs from time to time
May 20, 2014 Share Your Thoughts Final call to take part in the Pocket Gamer Mobile Developer Survey It's your chance to be heard, so don't waste it
May 19, 2014 Interview Why Chorus is bringing western indie mobile games to Japan Big, simple market is ripe for new content
May 16, 2014 Full Indie Uk Column Public play: 5 lessons learned from taking games out and about Full Indie UK's Alistair Aitcheson reveals all
May 15, 2014 Interview Mike Bithell: Indies, stay off of mobile until you've "built a name for yourself" Thomas Was Alone heads to iPad
May 14, 2014 "We were about to murder each other": How Real Cricket 14's devs went from despair to 1 million downloads Indie uplift
May 13, 2014 Gamehorizon 2014 Angel of the north: 4 things we learned from GameHorizon Knowledge from Newcastle
May 12, 2014 Handy Tips 5 top tips for a great indie strategy from Christopher Kassulke Handygames, Handy tips
May 8, 2014 Big Indie Pitch The sweet taste of victory: Foodo Kitchen wins the Krakow Big Indie Pitch Popular in Poland
May 7, 2014 Gamehorizon 2014 Mark Rein: Publishers "less willing to take risks", but they're still a viable option for indies Epic man speaks out at GameHorizon panel
May 5, 2014 Hot Five Former Supercell man aims to fire up F2P, how to win at Hearthstone, and the indie who couldn't afford to be indie Last week's top five stories
May 2, 2014 'We don't really like developing on iOS,' admits FTL dev team Justin Ma says studio is PC 'at heart'
May 1, 2014 Oh Canada: Full Indie Summit set to return to Vancouver in August Two day conference is back
April 29, 2014 Indie No More Giving up going it alone: The tale of the developer who couldn't afford to be indie any more Can the barriers to mobile development be broken?
April 23, 2014 Unity to back Russian developers with launch of new Moscow office For Russia with love
April 23, 2014 Making Of Stairway to heaven: The making of Monument Valley How an untypical developer made an untypical game
April 23, 2014 Pocket Gamer Connects: Developers, secure your place in the I Love Indie showcase Indie outreach in Helsinki
April 23, 2014 TIGA announces UK Games Tax Relief Tour to explain benefits to studios Focus on innovation and experimentation
April 18, 2014 Full Indie Uk Column Six simple steps to productive and effective games PR How to get the most for your time and money
April 17, 2014 UKIE names Goldsmiths University students first-ever student game jam winners Phil Elliott dubbed ‘Mentor of the Universe’
April 17, 2014 Indie Outreach The next Big Indie Pitch is heading for Krakow Teaming up with Digital Dragons
April 17, 2014 Interview Gaining on Gamevil: How the Big Indie 40 project is helping small studios take on Korea's big boys Curtis File on why the shutdown law isn't affecting mobile
April 14, 2014 Love thy developer: New community launches looking to make indies 'feel appreciated' Developer worried studios are 'giving up'
April 10, 2014 Interview From Ragdolls to riches: How Backflip is looking to become the publisher developers love Providing real publishing value in the modern era
April 2, 2014 Submissions open for Develop in Brighton's Indie Showcase competition Four years indie and going strong
November 13, 2013 Opinion: Has the rise of games-as-a-service killed the successful indie? Creativity and luck no longer enough
October 4, 2012 No one cares about your app and it won't be a hit, reckons Lucky Frame's Yann Seznec Unearthing the brutal App Store economy