October 9, 2014 Studio Profile Threes creator Asher Vollmer on growing up, going indie, and the dangers of cloning It's a magic number
October 7, 2014 Interview Games are a drag: How Kitty Powers is glamming up the App Store Magic Notion's Matchmaking app sexes up smartphones
September 30, 2014 Opinion Welcome to EGX: The event that highlights the growing indie vs triple-A console divide Yes, we can have too many Assassin's Creed games
September 26, 2014 Full Indie Uk Column How I went indie, coded Fairway Solitaire, moved continents and took 9 years to make any money Jake Birkett on making mistakes and surviving
September 12, 2014 Conscious Coupling: Zoink and Image & Form create a publishing partnership New model attempted
September 12, 2014 Full Indie Uk Column Resurrecting and then killing your darling again: Post-mortem of a twice cancelled game The life and death of Leaf Rider
September 9, 2014 Finance the future: Save the UK games industry by unlocking lottery cash, says TIGA A helping hand
September 1, 2014 Creative England launches £250,000 GameLab accelerator programme in association with PlayStation Successful developers to receive up to £50,000
August 29, 2014 Full Indie Uk Column Killing your darlings: Post-mortem of a cancelled game Why Leaf Rider from Two Tails ran off the tracks
August 25, 2014 Interview InMobi on how its native first emotionally lead approach can increase CPMs to $20 Leveraging player's emotional state
August 21, 2014 Unite 2014 Going multiplatform 'increases the awesome', says Snuggle Truck dev Owlchemy Labs on how to reduce the risk
August 20, 2014 Opinion 7 reasons why the Chinese mobile games market is a constipated mess for indies Innovation can not get out
August 14, 2014 Making Of Rewriting the text adventure: The making of 80 Days The world through your phone
August 13, 2014 Gdc Europe 2014 From Puzzle Box to The Room: How Fireproof found its feet on mobile Barry Meade on life after Burnout
August 12, 2014 Gdc Europe 2014 What a pitch: Rami Ismail on talking to the press, publishers, platform holders and players Finding the value proposition in your game
August 11, 2014 Gdc Europe 2014 Taking big steps with tiny games: What Adriel Wallick learned from making 38 games in 38 weeks MsMinotaur takes to the stage
August 6, 2014 Interview Evolution of the mobile publisher: The Chillingo interview, part 2 What's that? Chillingo is evolving?
August 4, 2014 Interview Evolution of the mobile publisher: The Chillingo interview, part 1 Ed Rumley talks the rise of F2P, and taking on rival publishers
July 29, 2014 Strength in numbers: Can indie bundles survive in a mobile market dominated by F2P? ikoid founder Jose Iria on the art of discovery
July 25, 2014 Full Indie Uk Column What's the story? How to adapt your game to suit your players' taste Luke Dicken on appling the personal touch
July 25, 2014 London Week Small studio meets big city: How Honeyslug took on London and won Frobisher Says studio on life in the capital
July 24, 2014 London Week Capital from the capital: UK investment is centred around London, says Andrew Smith Should you make it your home?
July 24, 2014 F2P furore causing indies to fall out of love with iOS, claims Curve Studios Stigma now attached to mobile development
July 23, 2014 London Week Curve Studios: You can make capital gains without actually living in London And why indies are falling out of love with iOS
July 22, 2014 Video Electric dreams: Frogmind's CEO explains how indies can turn dreams into reality Johannes Vuorinen's indie tips
July 22, 2014 London Week Surefire in Shoreditch: East London is flying the flag for the UK dev scene, says Mind Candy Hipster hotspot
July 21, 2014 London Week Mind the gap: Why London is streets ahead of the rest of the UK for mobile devs Mind Candy, Curve, AppyNation, and Honeyslug reveal all
July 11, 2014 Develop 2014 Power play: Developers, not publishers, are now pulling the strings, says Giordano Contestabile Former PopCap man on the digital revolution
July 11, 2014 ThisWayUp's PaperLander tops the first Big Indie Mixer Thanks to sponsors Samsung, Immersion, Everyplay & Unity, and the Trailer Farm
July 10, 2014 Develop 2014 We need a new name for free-to-play, says former Zynga man Wiggins Too "generic" to have any meaning
June 27, 2014 Full Indie Uk Column How to take on freelance development (without losing your humble indie status) Full Indie UK's Tim Wicksteed with the honest truth
June 26, 2014 Mind Candy to host Great British Summer Game Jam Moshi Monsters dev on board for UKIE event
June 25, 2014 Making Of Twist and shout: The making of Blek Dev brothers Dennis and Davor Mikan reveal all
June 25, 2014 Develop 2014 3 mobile games make it into Develop's Indie Showcase top 10 Android and iPhone titles shortlisted for the expo floor.
June 24, 2014 Pg Connects Frogmind: Badland did as well as a paid game can do, we're "interested" in F2P Amount of revenue premium games make is falling
June 23, 2014 Pg Connects Rovio: Most games for our publishing label are 'found at conferences' Call for indies to get out and about
June 20, 2014 Pg Connects AG Drive races away with Very Big Indie Pitch title at Pocket Gamer Connects Top 3 titles revealed
June 18, 2014 Games tax relief to make "even bigger bang than expected", claims TIGA Trade industry body to tour UK, advising devs on GTR
June 17, 2014 Interview Stop being so English: Devs need to shatter their shyness and fish out funding, says Creative England Jasper Sohal gives a helping hand
June 17, 2014 Pg Connects How one screenshot shot Oceanhorn to more than 1 million players Cornfox's Heikki Repo
June 13, 2014 Full Indie Uk Room for improvement: Developers weigh in on Apple's WWDC announcements Good, but not great
June 13, 2014 "Like putting lipstick on a pig": Games should focus less on visuals and more on content, says A Dark Room dev Don't underestimate the power of words
June 13, 2014 Interview Fighting FIFA: How securing the England license has given one indie a run at World Cup glory Team Football's Steve Huckle on soccer success
May 30, 2014 Full Indie Uk Column Now you're talking: Getting the best from your in-game voiceovers Full Indie UK's Trevor Klein sounds off
May 27, 2014 Grand Cru: An App Store promo spot can do more harm than good Beware marketing you can't control
May 22, 2014 Games dev in the modern age: UCL and TIGA team up to school indies How to turn your hobby into a business