June 30, 2015 Fresh Ingredients How ex-Sony Liverpool startup Starship found itself making a VR cooking simulator A chat with the Liverpool studio from Unite
June 29, 2015 Indie-land Swedish games accelerator Stugan draws global talent 23 international indies move to Sweden
June 26, 2015 Carving A Niche Nomad Games plunges into specialist indie publishing Tabletop gaming specialist on the hunt for talent.
June 18, 2015 Sway The Result Over 200 games entered, but who will win Spil's Unsung Heroes competition? Voting on Pocket Gamer will aid decision
May 22, 2015 Fighting On Your Strengths Can indies compete in mobile with the likes of Nintendo, Konami and Square Enix? Indie Mavens talk agility and going cross-platform
May 20, 2015 Helping Hand Triple-A developers must support indies warns Square Enix New talent and ideas required
May 8, 2015 Eye Of The Beholder Does Apple really care about indie game developers? Our Indie Mavens debate Apple's attitude
May 5, 2015 Is Apple's aggressive attitude to deprecating devices good or bad for game devs? Mobile Mavens discuss where Apple could do more
April 20, 2015 All To Play For Develop:Brighton Indie Showcase 2015 now open for submissions Free to enter for indie teams and individuals
April 16, 2015 Back To The Future How mashing up Forbidden Planet and Cannon Fodder resulted in Space Age Big Bucket's optimistic nod to 1950s sci-fi
April 8, 2015 Lights Camera Horror Warner Bros. to bring Five Nights at Freddy's to the big screen Survival horror on the big screen
April 2, 2015 Square Up Expanded to mobile games, Square Enix Collective adds funding of up to $250,000 Funding, feedback and advice available for indies
March 30, 2015 Local Heroes Indian mobile game superstars ready for PG Connects Bangalore Make In India track aims to deliver local insight
March 26, 2015 Bouncing Bean Coming on leaps and bounds: the making of Bean Dreams Kumobius on the development of their paid iOS platformer
March 3, 2015 Squeezed Middle Mid-tier companies need to shrink to indie, warns Tim Merel GDC 2015 panel suggests a bit smaller is better
February 24, 2015 Tasty From handhelds to mobile and back: the turbulent rise of Pastagames The Parisian indie embracing risk
February 18, 2015 Psych-sess Indie game Psych scores 1 million downloads in two weeks Solo indie dev cracks UA
February 18, 2015 Form And Function Why did the chicken... the making of Crossy Road Hipster Whale on inspiration and aspiration
February 17, 2015 Mobile Mavens Why indies should be more open about personal finance and development costs It's not all about success stories
February 16, 2015 Rejoignez-nous Execution Labs launches GamePlaySpace to coalesce Montreal indie game devs The non-profit will unite indie studios under one roof
February 12, 2015 India Got Talent Chennai-based Smaat Apps & Technologies wins third Game Hack The studio's Zombie Strokes 3D takes a bite out of the competition
January 29, 2015 Hotting Up GameAnax wins Pune's Game Hack competition Four more cities still to visit
January 14, 2015 Invest In You The way to build a successful one-man-band is "to not give a fuck" says Nicoll Hunt Fist of Awesome dev’s sage advice
January 12, 2015 Virtual Reality Leap Motion announces 3D Jam winners, expands prizes to top 20 winners VR input specialist reveals 'innovative and compelling' experiences
January 7, 2015 Interview Jon Hare - 2015 will see the death of many indie studios But learn about success at PG Connects London 2015
December 31, 2014 Interview Speaker Spotlight: Matthew Annal, Nitrome What to expect at PG Connects London 2015
December 18, 2014 Studio Profile Back from the brink: How Lumo Developments dodged death and found success Live long and prosper
December 16, 2014 Interview 2014 in Review: Mike Rose, tinyBuild - Breaking down the barriers between mobile and hardcore gaming Future trends from the remembrance of things past
December 11, 2014 Pivot Games over: UK indie Lucky Frame switches from making games to running experimental events We were uncompromising about the games we wanted to make
December 11, 2014 Interview VR is a stepping stone to AR, reckons James Brooksby What to expect at PG Connects London 2015
December 9, 2014 Publishing Kuju founders reboot to ride the second age of indie gaming as Chilled Mouse Focused on the best cheese
December 4, 2014 Studio Profile Walking tall: Set Snail on embracing the experimental side of game development Raise the snails!
December 1, 2014 Stateside With the right attitude, indie game developers can still be successful on mobile Carter Dotson on cracking the conundrum
November 28, 2014 Interview Several small games are far better than an all-in project for indies, says 80 Days dev Inkle What to expect at PG Connects London 2015
November 27, 2014 Interview Indies need to be experiemental to survive and prosper, says Byron Atkinson-Jones What to expect at PG Connects London 2015
November 27, 2014 Mobile Mavens In the app store world, what's the point of publishers? Our Indie Mavens consider independence
November 26, 2014 Interview Prepare for a new arms race over mobile game graphics, predicts Lumo's Jonathan Evans What to expect at PG Connects London 2015
November 25, 2014 Interview Indies need to create a great story around their games, says AppLift's Michael Puriz What to expect at PG Connects London 2015
November 25, 2014 hoPLAY: 5 years of rewarding the best independent videogames Happening in Bilbao on 27 Nov to 3 Dec
November 20, 2014 Opinion How Korean indies like Owlogue and Wispsoft are finding success with local crowdfunders The News Gangnam Style
November 20, 2014 Studio Profile Simply connect: How New York studio Dots learned to thrive on mobile Connecting the dots
November 20, 2014 Interview Self-publishing indies need to focus on niche markets, says Mediatonic's Croft What to expect at PG Connects London 2015
November 11, 2014 Investment Execution Labs to boost indie outreach internationally after raising $6 million Canadian media giant Corus leads the way
November 7, 2014 Full Indie Uk Column Learning to say yes: Why being an indie means putting yourself out of your comfort zone I went to fear and all I got was this stupid t-shirt
October 23, 2014 Studio Profile Handmade dreams: How State of Play crafted its future Is this the real life? Is this just fantasy?
October 16, 2014 Helpshift introduces free product tier to help indies deal with player support Reducing your support requests
October 15, 2014 Vlambeer, Inkle and Fireproof to star on Pocket Gamer Connects Indie Track Big names to give advice on how they're staying alive in mobile gaming
October 14, 2014 Leap Motion and IndieCade team up for global VR game jam Submit your games, musical experiments, artistic explorations, educational apps
October 14, 2014 Opinion Gameplay first, visuals later: Why publishers don't want you to pitch a finished article How to pitch and win