December 15, 2020 Nindies Nintendo indies: Among Us and Spelunky heading to Switch, Super Meat Boy Forever set to launch this month The final sweep of indie titles heading to the Switch in Q1 2021
December 10, 2020 Incredible Indies Perfect for indies: FREE opportunities for independent developers at Pocket Gamer Connects Digital #5 Fantastic opportunities to network, learn and pitch await indie developers at the next Pocket Gamer Connects Digital conference, connecting them with the global games industry
December 9, 2020 Indie Spotlight The story of DreamTree Games and DeLight from co-founder ZhiWei Tan "I will consider us successful if our game can continue to leave a lasting impression on our players."
November 25, 2020 Indie Spotlight How John Evelyn ended up making a hand-drawn, first-person adventure for Apple Arcade "I’ve been working more hours than I would ever encourage other people too."
November 18, 2020 Big Indie Pitch Rallyallyally takes the crown with its 180 twist on the casual racing genre We explore the top three games from our recent Big Indie Pitch at Pocket Gamer Connects Digital #4
November 9, 2020 Pgc Digital PGC Digital: South Korean mobile games market sees increase of 15% under pandemic The market is estimated to be worth $9.8 billion by 2026
November 4, 2020 Indie Spotlight HoloVista developer Aconite on why "no game is worth anyone's mental or physical health" We speak to lead producer Meredith Hall as well as co-directors Star St. Germain and Nadya Lev
October 28, 2020 Indie Spotlight Kosmoon Studio solo developer Benhaddou Malik on the importance of respecting the players "Use your mistakes as a learning process."
October 21, 2020 Indie Spotlight Lozange Labs's Matt and Ava Loz on how the App Store editor can make or break a game "The main challenge in the mobile games market is managing to get any sort of visibility"
October 16, 2020 Big Indie Pitch Alula's stargazing and gardening mix wows judges and is crowned Big Indie Pitch Winner We explore the top three games from our recent Digital Big Indie Pitch #4
October 7, 2020 Incredible Indies Perfect for indies: FREE opportunities for independent developers at Pocket Gamer Connects Digital #4 Fantastic opportunities await indie developers at November’s online Pocket Gamer Connects event, enabling them to connect with the global industry
September 30, 2020 Indie Spotlight Why Temple Gates is digitising board games for a new generation on mobile "Digital board games were not our first bet but they’re the bet that has paid off so far"
September 23, 2020 Big Indie Pitch Puzzles & Games returns to The Big Indie Pitch and walks away champions Winning at Digital Big Indie Pitch at Pocket Gamer Connects Digital #3 Helsinki
September 23, 2020 "new Rhythm" Indie Spotlight: How developer 8SEC is coping in France under Covid-19 "Sometimes it's hard to let go of a concept or feature we are invested in but the numbers don't lie"
September 9, 2020 Pgc Digital Discover the Incredible Indies at Pocket Gamer Connects Helsinki Digital One of 15 featured tracks
September 9, 2020 Indie Spotlight How Cat Nigiri co-founders are running a studio alongside full-time day jobs "The biggest challenge for any developer is always trying to find funding to create games"
September 1, 2020 Big Indie Pitch Rumor Games finds success through disaster at The Digital Big Indie Pitch #3 We explore the top three games from our recent Digital Big Indie Pitch in association with The Indie Arena Booth Online
August 26, 2020 Night And Day Indie Spotlight: Why Cleaversoft founder Rich Siegel thinks going console first is the best route to mobile "If we had finished one year later, E3 would have been cancelled and EarthNight would not have reached even a fraction of its current audience"
August 19, 2020 Space And Time Indie Spotlight: Matt Purchase on developing Interloper only one day a week "I've always wanted to make games, but I guess you could say I got started via the scenic route"
August 12, 2020 Apple Arcade Indie Spotlight: How Amanita Design's Radim Jurda created the prototype for Creaks as his diploma thesis "The games that have impacted me the most are usually indie games"
August 7, 2020 Big Indie Launchpad Big Indie Pitch developers take centre stage at the inaugural Pocket Gamer LaunchPad We explore and detail the 10 former Big Indie Pitch developers who were showcased as a part of the inaugural Pocket Gamer LaunchPad event
August 5, 2020 Bringing Back The Dodo Indie Spotlight: How Moving Pieces pitched Dodo Peak for Apple Arcade "I think what's really exciting about mobile games right now is that the line is blurring between mobile gaming and games in general"
August 5, 2020 Big Indie Pitch The digital Big Indie roadshow continues with new pitches announced for August, September and October Our digital pitches go from strength to strength as we announce new pitches and introduce new sponsors
July 29, 2020 Big Indie Pitch Winner Indie Spotlight: Why Mousetrap Games CEO Edward Mężyk believes indies have no boundaries "I think that without brave indie studios, mobile gaming would be boring"
July 28, 2020 Indie View The Big Indie Interviews: Robert Thomson tells us all about Gogogo!'s party game mechanics and being a part of The Big Indie Pitch Robert Thomson discusses taking third at our recent Big Indie Pitch
July 24, 2020 Indie View The Big Indie Interviews: Subpixel tell us all about how they mixed hypercasual and retro to create Ready Set Goat We discuss what it takes to blend old and new into one award-winning product
July 22, 2020 Indie View The Big Indie Interviews: How old meets new with Big Indie Pitch runner-up Waken Games We take a deeper look at not only Waken Games as a studio, but also Super Nova Boy which took 2nd place at The Big Indie Pitch at Pocket Gamer Connects Digital #2
July 22, 2020 Legend Of The Skyfish 2 Indie Spotlight: Crescent Moon Games founder Josh Presseisen on pitching to Apple Arcade as a publisher "I think premium has really died for most developers over the past few years"
July 22, 2020 Big Indie Pitch Minidragon makes it two years in a row as our July Big Indie Pitch champion We reveal the top three from our second standalone Digital Big Indie Pitch
July 20, 2020 Indie View The Big Indie Interviews: Xigma Games discuss crafting their way to the crown with The Bonfire 2: Uncharted Shores One of India's premier indie developers tells us what it takes to win the Big Indie Pitch not once but twice.
July 13, 2020 Indie View The Big Indie Interviews: From mobile to Switch, how Bugbomb Games created Gerrrms Bugbomb Games tell us more about the founding of their studio, the goals, and of course their latest game Gerrrms
July 8, 2020 Oneman Team Indie Spotlight: Francis Entereso on launching a game in the middle of a global pandemic "It often feels like it's impossible for an indie to stand out"
July 1, 2020 Towerlands Indie Spotlight: Black Bears CEO Oleg Kapitonov on why the studio is unlikely to return to an office format "Now that we're completely remote, I'm not sure if we will return to the previous format"
June 24, 2020 Winding Worlds Indie Spotlight: Why KO_OP believes Apple Arcade is the perfect introduction for non-gamers KO_OP art director and game designer Sam Boucher on the forming of the studio
June 17, 2020 Big Indie Pitch The Bonfire 2: Uncharted Shores build its way to The Big Indie Pitch crown We reveal the top three from our recent Big Indie Pitch at Pocket Gamer Connects Digital #2
June 11, 2020 Tales Of Memo Indie Spotlight: How a school maths assignment inspired Tales of Memo "The game originated from a conversation I had with my daughter"
June 11, 2020 Pgc Digital PGC Digital: Lessons to learn for working with independent developers "It is business and nothing personal"
June 3, 2020 From Rockstar To Indie Indie Spotlight: Tony Gowland reflects on running Ant Workshop for five years "One thing I really liked when I got away from triple-A development was that the teams and development times got a lot smaller."
May 28, 2020 Back From The Brink Indie Spotlight: Efecto Studios CEO and co-founder Eivar Rojas Castro on bouncing back from closure "It was a six-person team with no clients and no local industry"
May 26, 2020 Helping Out IGDA launches Indie Collective group to aid smaller studios "As an indie developer, it can be difficult to navigate all of the challenges a development team faces"
May 25, 2020 Indie View The Big Indie Interviews: Willem Delventhal on making award winning games for cats What does it take to make a game that's fun for both humans and cats?
May 22, 2020 Indie View The Big Indie Interviews: Attractive Interactive discusses its creative Big Indie Pitch winning title Paper Game We sit down with Pontus Björkberg from Attractive Interactive to what goes into making a completely customisable game for mobile
May 21, 2020 Roundguard Indie Spotlight: Wonderbelly Games on Apple Arcade and running a studio from home with a child "I want to continue making games that make people smile, full of love and charm"
May 20, 2020 Big Indie Pitch UnderKnight takes the crown at May's digital Big Indie Pitch We reveal our winner and joint runners-up from our May edition of the digital Big Indie Pitch
May 15, 2020 Support The Indies Humble Bundle has rebranded its publishing label for indie devs as Humble Games "We have always been in the business of supporting indie developers"
May 12, 2020 Three-day Event Media Indie Exchange partners with Kinda Funny for digital indie event Guerrilla Collective on June 6th-8th Part of IGN's Summer of Gaming
May 11, 2020 Studio Closure To Million Seller Indie Spotlight: Cornfox & Bros. co-founder details the five-year development behind Oceanhorn 2 "People expected all games to be free, and we were sitting on an almost finished 10-plus hour premium console-style adventure game"
May 7, 2020 Welcome Aboard Annapurna Interactive hires Capybara Games co-founder Nathan Vella "I'm really excited to leverage my experience to help these awesome creators make the best games they can."
May 7, 2020 Indie View The Big Indie Interviews: Wee Door return to tell us how life has changed after coming second in The Big Indie Pitch We discuss releasing OIL and growing as a studio post PGC London 2018
May 6, 2020 Indie View The Big Indie Interviews: Huey Games runs us through mixing old and new with Wreckout We sit down with Rob Hewson from Huey Games to talk all things Wreckout and pitching