March 20, 2015 Get Marketing So... You Want to Make Video Games? Part 7: Promote and Support You've made a game, but it's not going to sell itself. Here's how to get it out there
March 18, 2015 Testing Testing So... You Want to Make Video Games? Part 6: Test, Fix and Publish Check out how to test and fix your new game design
March 17, 2015 Expendable Assets So... You Want to Make Video Games? Part 5: Assets Finding all the pieces that your new game is made of
March 16, 2015 Code Creation So... You Want to Make Video Games? Part 4: Build You've planned your game, now make it
March 13, 2015 Independents Day So... You Want to Make Video Games? Part 3: Plan Failure to plan, when making games, is planning to fail
March 12, 2015 Game Logic So... You Want to Make Video Games? Part 2: Design Got your new game concept down? Now it's time to start designing
March 11, 2015 Strong Ideas So... You Want to Make Video Games? Part 1: Concept Nick Pendriis explains how to cultivate strong ideas
March 10, 2015 The Basics So... You Want to Make Video Games? We kick off our exclusive serialisation of Nick Pendriis' game development ebook
March 2, 2015 Do Not Polish Backflip's 6 essential prototyping tips for mobile games Tom Blind puts prototyping to the test.
February 23, 2015 Have Fun. Don't Be A Jerk Top tips for surviving and thriving at game conferences Get set for GDC 2015
December 19, 2014 Mobile Games University Complete guide to App Store Optimisation Everything you need to know to get your game noticed
December 18, 2014 Mobile Games University How to create a Game Design Document Keep on track when starting a new game
December 17, 2014 Mobile Games University Four steps to writing a killer app store description Make your game's first introduction count
October 21, 2014 Reading List Reading List: Freemium Economics: The Savvy Manager’s Guide Eric Seufert on leveraging analytics and user segmentation to drive revenue
October 15, 2014 9 growth hacking tips to boost your mobile game's success Pascal Clarysse provide guerilla tactics
October 10, 2014 Full Indie Uk Column 10 key steps to project management success ”I love deadlines. I like the whooshing sound they make as they fly by”
June 11, 2014 Apple releases WWDC 2014 tutorial videos for iOS 8, Metal, Swift and more Getting to grips with the future
May 12, 2014 Handy Tips 5 top tips for a great indie strategy from Christopher Kassulke Handygames, Handy tips
January 22, 2014 5 vital user acquisition tips from Mobile Games Forum 2014 From community and retention to updates and videos
November 6, 2013 Icon Design 5 simple steps to designing the perfect app icon How to land on a user's home screen and stay there
October 9, 2013 5 simple steps to translating your game into new languages How to sell your game in fresh markets
September 17, 2013 5 simple steps to the perfect app store screenshots Why visuals are the key to more downloads
August 8, 2013 5 simple steps to the perfect app store description Making the difference to your downloads