April 14, 2015 Emerging Opportunity Bee7 and Vserv forge partnership to solve emerging market monetisation The next billion
April 3, 2015 Iap Inspector Good fight: the honourable monetisation of Stormblades IAPs from the players' perspective
April 2, 2015 Triple Play Outfit7 founder's three golden rules for game monetization Samo Login's tricks of the trade
March 30, 2015 Watch Ads To Stop Ads Noodlecake's Ryan Holowaty on the experimental monetisation of Tiltagon Bridging the gap between free-to-play and premium
March 25, 2015 The Iap Inspector Waiting for the end... in World Zombination IAPs from the players' perspective
March 25, 2015 Swot The challenges and opportunities for Nintendo as it makes the great leap to mobile The Monetization Mavens consider the u-turn
March 20, 2015 More Payers Per Players Ric Moore on ripping App Store data to find the most efficiently monetising F2P games Ex-Bossa man is digging deep
March 18, 2015 Gotta Gacha How ZeptoLab uses randomness to monetise King of Thieves IAPs from the players' perspective
March 17, 2015 Heart Of The Matter Forget monetisation - F2P success is all about retention and engagement Monetizer Mavens rethink their core
March 13, 2015 Milestone StartApp celebrates 350 million monthly active users StartApp is a dev's best friend
March 6, 2015 Daily Grind Following a 4 cent ARPDAU testcase boost, DeNA partners with Fyber in US Maximising monetisation
March 2, 2015 Maximising Ltv Tapjoy's new platform will predict your players' behaviour and monetisation Introducing the Future Value Map
February 23, 2015 The Iap Inspector KingsRoad: the action RPG that's paved with gold, gems, XP, lockboxes and discounts IAPs from the players' perspective
February 11, 2015 Players Not Wallets 5 monetization missteps in Midnight Star's UI Time to streamline the flow
January 30, 2015 Future Earnings Why it's significant Kabam has gifted all The Hunger Games' players $0.14 Switch from monetisation to retention
January 15, 2015 The Long Game Killer insights to monetize your players revealed Balancing long term retention and early monetization
December 19, 2014 Sponsored Feature How monetization got smart in 2014 and will get smarter in 2015 Yeah Mobile looks back and forward
December 5, 2014 Disney reacts to F2P concerns with subscription tie-in for Club Penguin Puffle Wild Subscribers get everything for free
December 2, 2014 Opinion 94% of independent developers can't afford to acquire users through mobile advertising Unlocking UA for quality not cash
November 20, 2014 Google allows Chinese developers to sell their games in over 130 countries Still can't sell in China though
November 12, 2014 F2P monetisation is extremely challenging that's why mobile devs need to learn about community, says Molyneux World of Tanks and League of Legends show the way
November 12, 2014 GameRefinery says its Game Power Score metric will improve your game's commercial potential Knowledge is power
October 24, 2014 Opinion Unity on the power of video ads and the virality of video gameplay sharing Mickey Maher on the moving image
October 21, 2014 Reading List Reading List: Freemium Economics: The Savvy Manager’s Guide Eric Seufert on leveraging analytics and user segmentation to drive revenue
September 29, 2014 The Charticle The most downloaded iOS game in August, but how well does Crazy Taxi: City Rush monetise? Converting eyeballs
September 25, 2014 Opinion Why Wayward Souls' $1 price increase per update is driving sales A new way of defining value?
September 23, 2014 Opinion Why you should be using Linear, Cumulative and Secondary Indexes to optimize your IAP strategy New ways to measure player behaviour
September 3, 2014 Interview We're running 50,000 competitions daily says iOS real-money competition platform Skillz A new monetisation stream?
August 27, 2014 Thinking outside the UA loop: TinyLoot platform will pay gamers to play A logical conclusion
August 27, 2014 Video Free-to-play was our only option, explains Trials Frontier dev RedLynx talks moving from console to mobile
August 25, 2014 The Charticle How Godus found followers in Europe but apostasy in the US Truly divine?
August 21, 2014 Video Yoga dev Gajatri Studio on turning 'authentic' content into revenue Make the most of your players
August 20, 2014 Video Mark Sorrell on behavioural economics and encouraging spending using ugly brother pricing Pulling in players
August 19, 2014 Interview We're trying to build respect with our players, explains inkle's Jon Ingold A premium trip
August 18, 2014 Designers have to own, love and define free-to-play, says Peter Molyneux Rethinking the process
August 12, 2014 Sponsored Feature App developers have gone premium Nexage CMO Victor Milligan on stepping up
August 12, 2014 The Charticle Heading west: Can Summoners War: Sky Arena find global success? Make cash, not war
August 7, 2014 Chart of the Week: Women more likely to invest time and money in mobile gaming They are the big spenders, says Flurry
August 7, 2014 Video Wooga's Sebastian Kriese says Inflate your player's ego. Don't crush it I should be so lucky
August 5, 2014 What the Chillingo founders did next: Byatte and Wee look to up dev revenue with 'smart' 3D printing Just hit print
July 31, 2014 Exclusive The Kim Kardashian way: Using brands effectively can be a shortcut to success, says EEDAR A matter of matching
July 28, 2014 As it rolls out on iOS, ad platform StartApp hits 250 million monthly active users Number of integrated apps rises to 100,000
July 28, 2014 The Charticle A new saga: Can Pyramid Solitaire Saga become another one of King's big hitters? King turned Pharaoh?
July 22, 2014 UKIE: EC ruling on F2P must not 'stifle developer creativity' Most British devs already compliant, says Dr. Jo Twist
July 21, 2014 Apple to EC: Our F2P controls already 'go beyond' those of our rivals But US giant claims it will work with Europe
July 18, 2014 EC orders Apple and Google to clamp down on 'exhortative' F2P games Consumers need to be informed of costs
July 11, 2014 Develop 2014 Free-to-play a form of 'digital pollution', says Professor Richard Bartle Here today, gone tomorrow?