September 3, 2014 Interview We're running 50,000 competitions daily says iOS real-money competition platform Skillz A new monetisation stream?
August 27, 2014 Thinking outside the UA loop: TinyLoot platform will pay gamers to play A logical conclusion
August 27, 2014 Video Free-to-play was our only option, explains Trials Frontier dev RedLynx talks moving from console to mobile
August 25, 2014 The Charticle How Godus found followers in Europe but apostasy in the US Truly divine?
August 21, 2014 Video Yoga dev Gajatri Studio on turning 'authentic' content into revenue Make the most of your players
August 20, 2014 Video Mark Sorrell on behavioural economics and encouraging spending using ugly brother pricing Pulling in players
August 19, 2014 Interview We're trying to build respect with our players, explains inkle's Jon Ingold A premium trip
August 18, 2014 Designers have to own, love and define free-to-play, says Peter Molyneux Rethinking the process
August 12, 2014 Sponsored Feature App developers have gone premium Nexage CMO Victor Milligan on stepping up
August 12, 2014 The Charticle Heading west: Can Summoners War: Sky Arena find global success? Make cash, not war
August 7, 2014 Chart of the Week: Women more likely to invest time and money in mobile gaming They are the big spenders, says Flurry
August 7, 2014 Video Wooga's Sebastian Kriese says Inflate your player's ego. Don't crush it I should be so lucky
August 5, 2014 What the Chillingo founders did next: Byatte and Wee look to up dev revenue with 'smart' 3D printing Just hit print
July 31, 2014 Exclusive The Kim Kardashian way: Using brands effectively can be a shortcut to success, says EEDAR A matter of matching
July 28, 2014 As it rolls out on iOS, ad platform StartApp hits 250 million monthly active users Number of integrated apps rises to 100,000
July 28, 2014 The Charticle A new saga: Can Pyramid Solitaire Saga become another one of King's big hitters? King turned Pharaoh?
July 22, 2014 UKIE: EC ruling on F2P must not 'stifle developer creativity' Most British devs already compliant, says Dr. Jo Twist
July 21, 2014 Apple to EC: Our F2P controls already 'go beyond' those of our rivals But US giant claims it will work with Europe
July 18, 2014 EC orders Apple and Google to clamp down on 'exhortative' F2P games Consumers need to be informed of costs
July 11, 2014 Develop 2014 Free-to-play a form of 'digital pollution', says Professor Richard Bartle Here today, gone tomorrow?
July 4, 2014 Perfect fit: There's no one size fits all monetisation model for mobile, says StartApp Marina Nissim on tailoring your tactics
July 2, 2014 Monetizer Mavens What is the key area of monetisation in which most F2P games underperform? The Monetization Mavens debate low-hanging fruit
July 1, 2014 Opinion 5 steps to optimize the first in app purchase Fuse Powered's Jon Walsh provides compelling advice
July 1, 2014 Pg Connects Applift: Publishers must strive to keep incentivised advertising alive Going extinct
June 30, 2014 Mobile Mavens The geography game: Is the UK's toxic attitude to F2P holding developers back? Our experts give their view
June 26, 2014 Gamelab 2014 Reach, engage, monetise: How to seize success in the modern mobile era Infobip's Rizzardini does his homework
June 23, 2014 Hot Five Finnish devs reveal the secrets to their success, 18 supercharged monetisation tips, and why shunning Windows Phone is a huge risk Last week's top five stories
June 20, 2014 Microsoft and Vserv.mobi link up to boost dev support for Nokia X New app monetisation ideas for Android devs
June 16, 2014 Pg Connects Child's play: How to tap into the $200 billion strong kids market Oink.com's Loukil on monetising kids legally
June 16, 2014 Sponsored Feature Metaps on bringing its Android-focused Japanese success to the west We help our partners make a lot of money
June 6, 2014 Monetizer Mavens Is there any place in the F2P designer's toolbox for energy-based economies? Fuel for thought
May 28, 2014 NativeX launches customisable native mobile ad exchange for F2P games Extracting maximum value
May 22, 2014 Monetizer Mavens Is the proliferation of in-game currencies confusing players? Introducing a new panel of experts
May 21, 2014 Mobile Mixer Mobile rock ’n’ roll, embracing globalisation, and art vs. monetisation: Sparks fly at our Malmö Mobile Mixer Stories from Sweden
May 7, 2014 Making Of Eastern monetisation meets Western UX: The making of Heroes of Honor Henric Suuronen on Nonstop Games' debut
May 1, 2014 Guest Column How the three points of player value will help you monetize your entire player base Minnows, dolphins, whales and beyond
April 6, 2014 Diary Of A Promiscuous Gamer Week of the Big Uninstall This guy will play anything as long as it's free
December 12, 2013 2013: The year of mature monetisation, static App Store charts, and £2 supermarket chickens Oscar Clark asks, will things get easier in 2014?
December 3, 2013 5 billion phones, but only 1 billion credit cards: Fortumo on how to monetize the unbanked gamer Think globally, monetise locally
November 13, 2013 Nicholas Lovell: Free-to-play gamers are tired of Skinner Boxes, and that's a good thing F2P author on where devs can go next
November 11, 2013 Sponsored feature: Should I use an ad server or a mediation service? SupersonicAds weighs up the options
October 17, 2013 How to make money from your players when they're not even playing TrialPay on taking advantage of the offline opportunity