August 27, 2015 New Approach Amazon unveils its Underground store, where devs get paid $0.002 per minute of player time Flipping the model
August 26, 2015 Iap Inspector Pulled taut: the monetisation of Angry Birds 2 The IAP Inspector examines Rovio's F2P sequel
August 19, 2015 The Iap Inspector Dark Ages: The monetisation of Age of Empires: Castle Siege IAPs from the players' perspective
August 7, 2015 Ad This Up AdRally boosts MMX Racing ad ARPDAU by 46% UK studio Hutch has a new ad mediation strategy
August 4, 2015 Watch & Learn Rovio, Wooga, Next Games and PikPok on trends in video advertising monetisation New revenue stream
August 3, 2015 Razor Sharp Deconstructing the $120,000 IAP economy of Game of War Dimitar Draganov looks under the skin
July 29, 2015 Messiah Complex Bethesda vs. the F2P bogeyman: Why Fallout Shelter's success is built upon a false premise Pete Hines' messaging has been off-key
July 29, 2015 Major Players Spil Games expands exec team with hires from Bigpoint and Ubisoft Jan-Michel Saaksmeier and Christian Godorr join the team
July 27, 2015 Iap Vs Ads deltaDNA SmartAds increases in-game ad revenue by 300% Breaking the IAP vs advertising dichotomy
July 15, 2015 Moba Or Moba$$$ Is Super Evil's longterm approach to Vainglory monetisation coherent? Our Monetizer Mavens look ahead
July 14, 2015 Do Your Ad-ition New Supersonic Ad placement tool enables rewarded video customisation Ad Placement Technology helps devs integrate rewarded ads.
July 2, 2015 Long View We’re not defensive. Vainglory's monetisation is the least of my worries, says Super Evil CEO Our raison d'etre is enchanting our players
July 1, 2015 New Challenge Unity bizdev man Mika Kuusisto joins Outfit7 to head revenue drive Talking Tom has a new friend
June 25, 2015 The Iap Inspector How Rival Kingdoms: Age of Ruin generously monetises the hardcore IAPs from the players' perspective
June 17, 2015 Mobilising The Hardcore Despite $20 max IAP, Fallout Shelter already making millions Main series stopgap gets the hardcore spending
June 11, 2015 Suits You Steady as she goes: The monetisation of Lara Croft: Relic Run IAPs from the players' perspective
May 27, 2015 Value Proposition How do we get Indian players to pay for mobile games? Our Indian Mavens talk about building an ecosystem
May 20, 2015 Shooting For Your Gold War on freeloaders: The monetisation of Frontline Commando: WW2 IAPs from the players' persepctive
May 15, 2015 True Engagement Tutorial completion doesn't drive monetisation Glispa research highlights data
May 5, 2015 Reward Me Supersonic opens video mediation platform to all developers Ready for indies too
April 23, 2015 Watch And Earn Video mediation platform AerServ launches incentivised ads New platform promises more flexibility
April 16, 2015 Tuning And Time Delays and roadblocks: the monetisation of Fast & Furious: Legacy Putting Kabam's movie tie-in through its paces
April 14, 2015 Emerging Opportunity Bee7 and Vserv forge partnership to solve emerging market monetisation The next billion
April 3, 2015 Iap Inspector Good fight: the honourable monetisation of Stormblades IAPs from the players' perspective
April 2, 2015 Triple Play Outfit7 founder's three golden rules for game monetization Samo Login's tricks of the trade
March 30, 2015 Watch Ads To Stop Ads Noodlecake's Ryan Holowaty on the experimental monetisation of Tiltagon Bridging the gap between free-to-play and premium
March 25, 2015 The Iap Inspector Waiting for the end... in World Zombination IAPs from the players' perspective
March 25, 2015 Swot The challenges and opportunities for Nintendo as it makes the great leap to mobile The Monetization Mavens consider the u-turn
March 20, 2015 More Payers Per Players Ric Moore on ripping App Store data to find the most efficiently monetising F2P games Ex-Bossa man is digging deep
March 18, 2015 Gotta Gacha How ZeptoLab uses randomness to monetise King of Thieves IAPs from the players' perspective
March 17, 2015 Heart Of The Matter Forget monetisation - F2P success is all about retention and engagement Monetizer Mavens rethink their core
March 13, 2015 Milestone StartApp celebrates 350 million monthly active users StartApp is a dev's best friend
March 6, 2015 Daily Grind Following a 4 cent ARPDAU testcase boost, DeNA partners with Fyber in US Maximising monetisation
March 2, 2015 Maximising Ltv Tapjoy's new platform will predict your players' behaviour and monetisation Introducing the Future Value Map
February 23, 2015 The Iap Inspector KingsRoad: the action RPG that's paved with gold, gems, XP, lockboxes and discounts IAPs from the players' perspective
February 11, 2015 Players Not Wallets 5 monetization missteps in Midnight Star's UI Time to streamline the flow
January 30, 2015 Future Earnings Why it's significant Kabam has gifted all The Hunger Games' players $0.14 Switch from monetisation to retention
January 15, 2015 The Long Game Killer insights to monetize your players revealed Balancing long term retention and early monetization
December 19, 2014 Sponsored Feature How monetization got smart in 2014 and will get smarter in 2015 Yeah Mobile looks back and forward
December 5, 2014 Disney reacts to F2P concerns with subscription tie-in for Club Penguin Puffle Wild Subscribers get everything for free
December 2, 2014 Opinion 94% of independent developers can't afford to acquire users through mobile advertising Unlocking UA for quality not cash
November 20, 2014 Google allows Chinese developers to sell their games in over 130 countries Still can't sell in China though
November 12, 2014 F2P monetisation is extremely challenging that's why mobile devs need to learn about community, says Molyneux World of Tanks and League of Legends show the way
November 12, 2014 GameRefinery says its Game Power Score metric will improve your game's commercial potential Knowledge is power
October 24, 2014 Opinion Unity on the power of video ads and the virality of video gameplay sharing Mickey Maher on the moving image
October 21, 2014 Reading List Reading List: Freemium Economics: The Savvy Manager’s Guide Eric Seufert on leveraging analytics and user segmentation to drive revenue
September 29, 2014 The Charticle The most downloaded iOS game in August, but how well does Crazy Taxi: City Rush monetise? Converting eyeballs
September 25, 2014 Opinion Why Wayward Souls' $1 price increase per update is driving sales A new way of defining value?
September 23, 2014 Opinion Why you should be using Linear, Cumulative and Secondary Indexes to optimize your IAP strategy New ways to measure player behaviour