October 6, 2016 Survey Research Why you should consider Rewarded Surveys for your game monetisation strategy A pragmatic overview of the market research industry and how it applies to game monetisation
October 3, 2016 Monetiser 14 videos that teach you how to monetise, retain and acquire users for your mobile games The key sessions from Pocket Gamer Connects Helsinki 2016
September 30, 2016 Iap Inspector How does Animation Throwdown: The Quest for Cards monetise? IAPs from the players' perspective
September 27, 2016 The Race Is On Western devs must get better at F2P before Chinese giants steal their players, says NetEase's Tom van Dam Great game design can't overcome F2P naivety
September 7, 2016 Marketing Mistakes 7 in-game marketing mistakes that cost you money Don't forget your profit margin
August 30, 2016 Pgc Helsinki Speaker Spotlight Appodeal on the latest trends in app monetisation and programmatic advertising Company's Anna Baidachnaya to speak at PGC Helsinki 2016
August 30, 2016 Money Makers Community-funded startup Janeious on designing games for the high-spending 1% Mark Peterson on the psychology of an affluent mobile gamer
August 23, 2016 Free Range Why Egg, Inc is the new gold standard for idle game monetization One farm game has reinvented idle games
August 23, 2016 Adapting To Asia Six hacks to crack the app monetization code in Asia How to pick your approach to monetising Eastern users
August 16, 2016 Triforce How to balance time, resource deficit and session frequency to make a successful F2P game Alexander Shtachenko is a juggler
August 11, 2016 From Our Sponsors How game developers can optimize their in-app advertising strategies even further Pavel Golubev has his finger on the pulse
August 3, 2016 Iap Inspector From guns to girls and gacha: The monetization of Rival Fire Frontline Commando goes meta
August 2, 2016 Gacha For All Getting gacha right: Tips for creating successful in-game lotteries Creating value out of random rewards
July 25, 2016 Tighter Targets Tapjoy adds new ad behavior targeting and A/B testing features Deeper granularity
July 20, 2016 Making Of Sticky snowballs and shifting genres: The making of Tap My Katamari How do you explain such a bizarre concept?
July 13, 2016 Rocket Boost DAUs up 300%, IAPs up 400%: What happened when MobilityWare fell in love with retention and segmentation Alex Tarrand on the power of data
July 13, 2016 Sweetspot How do mobile game developers balance their ad and IAP monetization strategies? DeltaDNA asks the question
July 6, 2016 $0.82 Difference India's paying mobile consumers spend almost as much on IAPs as global average Smaller, more frequent purchases
June 28, 2016 Best Practices Are you regularly changing your IAP pricing and taking advantages of international price tiers like the best developers? Scientific Revenue taps into developer intelligence
June 24, 2016 The Iap Inspector A generous heart: The monetization of Kingdom Hearts Unchained X IAPs from the player's perspective
June 22, 2016 More With Less What we can learn from the success of Nonstop Knight Torulf Jernström never stops
June 17, 2016 Long View Striking the balance between user experience and monetization Tapdaq's Ted Nash lays down some rules
June 14, 2016 Modality Vs Intent Will the introduction of carrier billing unlock paying users' intent for India? Indian Mavens discuss structural change
June 13, 2016 Better Together Tapjoy partners with IronSource to gain more, better rewarded video inventory More ads
June 2, 2016 Monetisation Sentiment How does monetisation affect a game's reputation? PlayerXP investigates
June 1, 2016 Iap Inspector Join the club: Monetisation and VIP privileges in RAID HQ IAPs from the players' perspective
June 1, 2016 Mix It Up Unity CEO John Riccitiello on why devs need to mix IAPs with video ads We know how hard it is to make money
May 30, 2016 Beyond Ads The downsides of and alternatives to incentivised video ads Nick Hatter on new revenue streams
May 26, 2016 Rolling Stone Gathers $$$ How Bandai Namco balanced IAPs and rewarded video monetisation in Tap My Katamari Designer Peter Qumsieh explains
May 24, 2016 What To Watch A practical guide to making the most of the data you get from mobile analytics Albert Kolacek discusses the options
May 20, 2016 Show Me The Money Slither.io is ripping up the download charts, but has it really only made $72,000? So reckons Apptopia
May 17, 2016 Iap Inspector Apex predator: the monetisation of Hungry Shark World How FGOL added F2P meta-game to Hungry Shark
April 21, 2016 Iap Inspector Gifts galore: the monetisation of Tales of LINK IAPs from the players' perspective
April 13, 2016 Crowned Monetizer Mavens on the simple, sophisticated, genius, and extremely aggressive gacha monetisation (and retention) of Clash Royale Smart moves
April 8, 2016 Iap Inspector Hardcore Heroes: the monetisation of Marvel: Avengers Alliance 2 IAPs from the players' perspective
April 4, 2016 Color Switch Success How Color Switch found financial success with rewarded video ads Zeb Jaffer offers his thoughts
April 4, 2016 The Client's Always Right NativeX is hiring a Developer Relations Manager Courting clients and analysing performance
March 9, 2016 Iap Inspector Taking the crown: the monetisation of Clash Royale IAPs from the players' perspective
March 4, 2016 Iap Inspector Standard delivery: the monetisation of Futurama: Game of Drones IAPs from the players' perspective
February 25, 2016 Iap Inspector Churning waves: the monetisation of Pirate Power IAPs from the players' perspective
February 19, 2016 Iap Inspector A new season: the monetisation of Top Eleven 2016 IAPs from the players' perspective
February 16, 2016 Always Selling How Wooga combines segmentation and monetisation along its players' lifecycle Philipp Stelzer talks actionable strategies
February 11, 2016 Feat Of Endurance Holding on too long for a hero: the monetisation of Marvel Avengers Academy IAPs from the players' perspective
January 28, 2016 Upsight Acquisition Analytics platform Upsight widens its market to ad mediation with Fuse Powered acquisiton Terms of the deal not disclosed
January 27, 2016 Iap Inspector Building something special: the monetisation of Downtown Showdown IAPs from the players' perspective
January 25, 2016 Live Well And Prosper 7 mobile gaming trends to help get you rich in 2016 Dmitry Terekhin on the year ahead