December 12, 2016 Bigger Bang Traplight Games on turning Big Bang Racing into a user-generated content focused racer Creative Director Sami Kalliokoski talks us through it
December 9, 2016 Thriving Indies How indies can thrive in the modern mobile games business Secret Exit's Jani Kahrama explains
December 8, 2016 Remote Control How to successfully run a development studio when your team works remotely Radmule Labs' CEO breaks it down
December 7, 2016 Hack The Mind How to use irrational thinking to boost your IAP revenue by 335% Imperia Online's COO explains it all
December 6, 2016 No Publisher Required How to release a successful mobile game without the help of a publisher FGL's Alexy Izvalov tells all
December 5, 2016 Brute Forcing It How Flaregames and Kopla doubled the monetisation performance of Nonstop Knight Monetisation Expert Arto Huhta explains the 'Kopla Mentality'
December 2, 2016 See The Future 14 videos that will show you the future for indie mobile game developers The Indie Futures track from PGC Helsinki 2016
December 1, 2016 Global Power Panel Mobile experts from around the world discuss global trends Led by Appfluencer's William Heathershaw
November 29, 2016 Publishing Power Panel Power panel: Experts discuss what publishers can offer in 2016 and beyond Steel Media's Chris James gets them chatting
November 24, 2016 Working Together How to get your game published in Southeast Asia Find the right publisher, says Johary Mustapha
November 22, 2016 King Of Latam An overview of the LATAM market in 2016 and the keywords you need to know about it King's Sabrina Carmona tells all
November 21, 2016 Sleeping Giant An overview of India's games market in 2016 and why it's a sleeping giant for mobile games Nazara CEO Manish Agarwal discusses why developers around the world should release their games in India
November 16, 2016 Russian Ua The secret sauce to mobile UA in the Russian market Rebound Mobile spills the secrets
November 15, 2016 The Main Event How Space Ape makes up to 50% of its revenues from in-game events Simon Hade explains
November 10, 2016 Learn Localisation How to smartly localise your game for the global market OneSky's Patrick Yip details the steps
November 9, 2016 Global Trends 5 key trends that are shaping the global mobile gaming market Newzoo's Jelle Kooistra tells all
November 8, 2016 East Meets West 10 videos that teach you about the global mobile gaming markets The key sessions from Pocket Gamer Connects Helsinki 2016
November 3, 2016 Partners = Players How to choose the perfect partner to make your game a success Oscar Clark leads a panel of experts
November 2, 2016 Move On Up Eric Seufert on how to hit the top 100 grossing charts with a barebones UA budget Eric Seufert spills the beans
November 1, 2016 From Small Beginnings How Gram Games ran UA for 1010! on a limited budget UA Manager Kerem Alemdar details the process
October 31, 2016 Influencer Marketing The dos and don’ts of YouTuber influencer marketing Pascal Clarysse reveals his top tips
October 28, 2016 Let's Go Whaling How can mobile developers monetise with "whales" in mind? Tribleflame's Torulf Jernström tells all
October 27, 2016 Indie Advice How indies can thrive in the free-to-play mobile games space Tilting Point's Samir El Egili shows us the way
October 26, 2016 Keep It Casual The best practices for mobile ad monetisation with casual gamers Tamalaki's Martine Spaans explains
October 25, 2016 Tv Ua How The Specialist Works uses TV advertising to drive large-scale UA campaigns Richard Downey talks us through its services
October 25, 2016 X Marks The Spot Appnext on the "treasure map" towards successful paid user acquisition Kobi Edelstein helps you through the dangerous waters
October 13, 2016 Growing App How do the top mobile game publishers grow their app economies? AdColony's Thorbjörn Warin talks us through it
October 12, 2016 Trending In 2016 What are the mobile game monetisation trends of 2016? Scientific Revenue CEO William Grosso tells all
October 11, 2016 Free To Pray The 10 commandments of free-to-play game design Thou shalt not try to change free-to-play
October 3, 2016 Monetiser 14 videos that teach you how to monetise, retain and acquire users for your mobile games The key sessions from Pocket Gamer Connects Helsinki 2016
September 14, 2016 Pgc Helsinki Gallery In Pictures: Pocket Gamer Connects Helsinki 2016 and the Global Mobile Games Party Head over to Facebook for all the photos
September 12, 2016 Pgc Helsinki 2016 Pocket Gamer Connects Helsinki hosts over 2,000 business meetings and 950 delegates All the stats from the key industry conference
September 9, 2016 Vr Indie Pitch Boss battle simulator Nemesis Perspective wins first ever VR Indie Pitch Sociable Soccer and Head Goal VR take 2nd and 3rd
September 9, 2016 Very Big Indie Pitch Hectic arcade game Die Fish makes a splash at PG Connects Helsinki Very Big Indie Pitch Psyon Games and Immobile Games take 2nd and 3rd
September 9, 2016 Pocket Jammers Pocket Gamer Connects Helsinki Pocket Jam winners revealed Juicy Pipes comes out on top
September 6, 2016 Marketing Spend Developers need a marketing budget of "at least €75,000" to survive the indieappocalypse Nick Parker on why game development is a business, not a hobby
September 5, 2016 Box Office Numbers China, US and Japan drive global games industry revenues to more than double movie Box Office China and Japan make up over 42% of mobile game revenues
September 2, 2016 Pgc Helsinki Speaker Spotlight 1010! and Six! developer Gram Games on its game-specific UA approaches UA Manager Kerem Alemdar explains all
September 1, 2016 Pgc Helsinki Speaker Spotlight UA expert Eric Seufert on his new challenge at marketing agency Heracles Weighing up in-house UA vs. life at Heracles
August 31, 2016 Content-tastic Less than a week to go: Everything you need to know about PG Connects Helsinki 2016 Going bigger, better, bolder for third time in Finland
August 31, 2016 Pgc Helsinki Speaker Spotlight Asking the right questions: Scientific Revenue on the monetisation mistakes most developers make CEO William Grosso breaks it down
August 30, 2016 Pgc Helsinki Speaker Spotlight Appodeal on the latest trends in app monetisation and programmatic advertising Company's Anna Baidachnaya to speak at PGC Helsinki 2016
August 30, 2016 Unreal Workshop Learn how to make a game with Unreal Engine 4 live at PGC Helsinki 2016 Get to grips with Epic Games' powerful game engine
August 29, 2016 Pgc Helsinki Speaker Spotlight Taking baby steps: Critical Force on the current climate of mobile eSports CEO Veli-Pekka Piirainen tells us what's what
August 26, 2016 Industry Connections 250 companies heading to Pocket Gamer Connects Helsinki 2016 Get your networking on
August 26, 2016 Pgc Helsinki Speaker Spotlight Making games to be shared: Qaos Games on how to develop for virality CEO Sebastian Lindén talks us through the key to making viral games
August 24, 2016 Talking Heads Space Ape, Epic Games, Traplight, Motorious and Playa are the latest speaker additions for PG Connects Helsinki 2016 More minds, more knowledge
August 24, 2016 Party With Pocket Gamer Join Pocket Gamer, Rovio and KamaGames for the PG Connects Helsinki Party Register for PGC Helsinki to get access
August 23, 2016 Game Jam Make a game at the Pocket Jam during Pocket Gamer Connects Helsinki 2016 Join the game jam free