November 3, 2014 Financials LINE Corp sees FY14 Q3 revenue up 17% to $210 million Active user base totals 170 million
October 29, 2014 Deals Rumour: GungHo Online buys 70% stake in PlayPhone to gain US and emerging markets reach Android mobile social gaming network snapped up
October 15, 2014 9 growth hacking tips to boost your mobile game's success Pascal Clarysse provide guerilla tactics
September 19, 2014 More than Kakao: Four Korean mobile gaming platforms you should consider The News Gangnam Style
September 16, 2014 Tango boasts its social stickiness as Road Riot breaks 1 million DAUs barrier US social network looking for good games
June 30, 2014 Twitter's mobile app promotion platform rolls out worldwide Hits 1 billion devices in beta phase
June 9, 2014 Wandoujia social-integrated match-3 Happy Pop does 2.4 million downloads App store's added social power
May 30, 2014 Mixi marvel: How Monster Strike is turning around the fortunes of Japan's social star Stock now higher than DeNA
May 26, 2014 Data Having generated $1 billion in sales, Kakao breaks 500 million downloads barrier The power of friends
May 23, 2014 Post-line Generation BeeTalk announces 10 million users, while customisation app Cocoppa breaks 25 million barrier New ways to find Asian audiences
May 6, 2014 Interview GameLoop: You shouldn't have to be Facebook friends with someone to play with them Focus on your gaming persona