April 17, 2018 Player Creativity Why you should consider developing user-generated content-based mobile games Traplight creative director on the benefits of letting users be creative
March 7, 2018 Building Blox How one student's The Sims-like Roblox game racked up 160 million play sessions Coeptus on the success of Welcome to Bloxburg
January 10, 2018 User-generated Content Can you merge social media and free-to-play games in a monetisable way? Two approaches to user-generated content
October 19, 2017 Player Power Move over Minecraft: Monetising a new wave of user-generated content on mobile DIGIT Game Studios' Om Tandon takes a look at the big industry trend and what it means for developers
April 7, 2017 Star Designs How ZeptoLab is blending industry trends with its own quirky design philosophy for UGC vehicle combat game C.A.T.S. Misha Lyalin discusses the studio's latest game and its innovation process
March 23, 2017 Ugc Future Big Bang Racing developer Traplight raises $2.7 million to create games for the Minecraft generation Two new projects in the works
March 15, 2017 Building Blocks How Roblox's explosive growth and one million concurrent players led to a $92 million funding round Roblox VP of Marketing Tami Bhaumik discusses the company's plans
January 10, 2017 Coming February Roblox expands into physical toys business Initial range of 40 user-created figures
December 12, 2016 Bigger Bang Traplight Games on turning Big Bang Racing into a user-generated content focused racer Creative Director Sami Kalliokoski talks us through it
August 24, 2016 Bigger Bang Big Bang Racing races past three million downloads in its first month One million user generated levels too
August 3, 2016 Blowing Up Big Bang Racing hits one million downloads in its first week 100,000 user-generated levels already available
April 26, 2016 Making Of Episode Demi Lovato, Mean Girls and moderation: The making of Episode How major licenses helped boost the profile of the interactive fiction platform
January 6, 2016 Key Trends #PGCLondon 2016 speaker Chillingo's Stephen Hey on the potential for user generated content What to expect at PG Connects London 2016
December 2, 2015 Cash Up Finnish dev Traplight raises $1.4 million for its user-generated-focused debut Big Bang Racing Second round closed
April 24, 2014 F2p Summit Player to player economies: Why mobile needs to do it, and how Hay Day did it badly Vili Lehdonvirta of the University of Oxford explains all