June 11, 2015 Looking Good Oculus reveals finalised Rift design, dual Touch controllers, and Xbox One support Price still unconfirmed however
June 9, 2015 Seeing Double Faster Unity optimises its VR and AR optimisations in Unity 5.1 Gains a new rendering pipeline
June 8, 2015 Stealing A March? Is the success of Google Cardboard good or bad for the future of VR? Our VR Mavens see strengths and weaknesses
May 29, 2015 Cheap But Popular Google Cardboard underlines its leading VR status, with 1 million sold Leaving Oculus in the dust
May 20, 2015 Seeing Double NDreams' Patrick O'Luanaigh on his VR epiphany Challenges and opportunities
May 13, 2015 Truth In Jest Rovio bringing virtual reality Angry Birds to Gear VR Rock in Rio VIPs get first go
May 12, 2015 Vr Dawning Is the 12-month wait for Oculus Rift a disaster or an opportunity for VR? The Mavens debate when virtual reality will dawn
May 6, 2015 The Wait Goes On Oculus announces it will be announcing Oculus Rift details later in 2015 Virtual reality headset due Q1 2016
May 1, 2015 Full Vision Tommy Palm's VR outfit Resolution announces C-level execs and board King's former Games Guru reveals new company
April 28, 2015 Vr For All Following Mary Lou Jepsen hire, Oculus adds ex-Valve bizdev Anna Sweet Anna Sweet and Mary Lou Jepsen make a real move
April 17, 2015 Rift Opens For Occulus Google looks to standardise mobile VR around its Cardboard ecosystem $20 wonder gaining market share
April 8, 2015 Looking Ahead VR app store WEARVR raises $1.5 million Leveraging potential for big investment
March 5, 2015 Changing Faces Oculus' developer relations guru Chris Pruett on converting games for mobile VR Chris Pruett of Oculus VR shares his tips at GDC 2015
February 26, 2015 Competition Oculus launches $1 million Mobile VR Jam 2015 competition Virtual reality contest opens for entries
February 23, 2015 A New Contend-ar Magic Leap decloaks to give HoloLens some AR competition Google funded start-up talks
February 17, 2015 Alternate Worlds DeNA talks Protocol Zero, its stealthy entry into the world of VR gaming Designing for the spherical environment
February 10, 2015 Vision Becomes Reality Open Source Virtual Reality signs up 13 new partners Partnership requests accelerate, and Academia Support Program detailed
February 10, 2015 Rival Realities Has Microsoft HoloLens helped augmented reality overtake virtual reality? Our VR Mavens discuss the impact of the new holographic headset
January 28, 2015 Holo-gaming Will Microsoft's HoloLens trump the VR competition or fall on its ambition? Did virtual reality just become obsolete?
January 28, 2015 Virtual Reality Budget range VR system VISR looking for budget Better than Cardboard and cheaper than Rift. The VR platform for everyone
January 22, 2015 Bandits High Climax Studios on the challenge of providing the illusion of control in VR games The Bandit Six team talks about learning to make games all over again
January 20, 2015 Vision-ary King's Games Guru Tommy Palm leaves to set up VR developer Resolution Games will explore virtual reality
January 19, 2015 Future Proof NDreams raises $2.75 million to build VR games portfolio Funded by new investment outfit Mercia
January 19, 2015 Latent Demand Virtual reality app store WeArVR hits 150,000 downloads Looking to hit one million by summer 2015
January 13, 2015 Virtual Reality Sixense picks up CES awards for virtual reality controller Pegs mobile as the way forward for VR
January 12, 2015 Virtual Reality Leap Motion announces 3D Jam winners, expands prizes to top 20 winners VR input specialist reveals 'innovative and compelling' experiences
January 9, 2015 Looking Good The early pioneers of VR have the best opportunity to win big, says Oculus' Rubin Strike while the VR iron is warming
January 8, 2015 Virtual Reality Six launch game developers discuss their hopes for Samsung's Gear VR We talk to the people who got in on the ground floor of the VR gaming explosion
January 5, 2015 Gizmos Is wearable tech and virtual reality set to dominate CES 2015? What surprises will be on the expo floor?
December 23, 2014 Virtual Reality Microsoft enters the virtual reality gaming race with Xbox One VR Reportedly prepping its own headset
December 18, 2014 Interview Live Game Board talks VR, AR and blended reality gaming Expanding to allow more game developers to access its virtual board game worlds
December 16, 2014 Virtual Reality Oculus expands into motion detection through Nimble Sense acquisition Hand-sensing Rift attachment Kickstarter grabs VR attention
December 16, 2014 Interview 2014 in Review: Mike Rose, tinyBuild - Breaking down the barriers between mobile and hardcore gaming Future trends from the remembrance of things past
December 15, 2014 Wearables Mavens 2015 will define whether it's boom or bust for wearables and VR Where are we with wearables, and how real is virtual reality?
December 9, 2014 Opinion Why Gear VR is a strong move for Oculus Rift but not for Samsung Quality versus timing
December 8, 2014 Virtual Reality Samsung Gear VR now available for $200 The Oculus-designed smartphone virtual reality system finally launches
December 1, 2014 Virtual Reality Samsung preps Gear VR launch by dropping Note 4 price The brains of the Gear VR headset targets US gamers in time for Christmas
November 25, 2014 Virtual Reality Apple hiring for virtual reality project Job posting hints at Apple's renewed interest in VR
November 25, 2014 SMI adds eye-tracking support to Oculus Another level of data added to VR immersion possibilities
November 13, 2014 Interview Handy Games on why it's backing smartwatch gaming not VR Walk around to gain in-game energy
November 13, 2014 Intel leads $9 million funding round for VR Kickstarter success Avegant Hybrid VR headset and headphones gets another cash injection
November 12, 2014 Samsung's Project Beyond camera to teleport VR users around the world Redefining reality
November 3, 2014 Game Connection 2014 Aaron Davis on why Oculus is going to change the world A matter of time
November 3, 2014 Virtual Reality Facebook won't consider Oculus Rift 'meaningful' unless it hits 50+ million sales And it'll take a few hardware iterations to get there, says Zuckerberg