April 5, 2014 Week That Was Amazon goes 'gaming too' with Fire TV, LINE tops 400 million users, and Microsoft announces Universal Apps The past 7 days in bite-sized portions
March 29, 2014 Week That Was PocketGamer.biz Week That Was: Facebook buys Oculus, Games Tax Relief is go, and Pocket Gamer suffers major GDC jetlag The past 7 days in bite-sized portions
March 15, 2014 The Week That Was PocketGamer.biz Week That Was: Unity acquires Applifier, Kabam acquires Phoenix Age, and King might soon be worth $7.5 billion The past 7 days in bite-sized portions
March 8, 2014 Week That Was PocketGamer.biz Week That Was: Twitch goes mobile, Ouya goes virtual, and Disney lays off 700 The past 7 days in bite-sized portions
March 1, 2014 PocketGamer.biz Week That Was: King gives up on Candy(TM), Rovio unveils new publishing program, and MagicSolver 'moves on' The past 7 days in bite-sized portions
February 22, 2014 PocketGamer.biz Week That Was: King's going to IPO on the back of $1 billion Candy Crush Saga sales while Facebook buys WhatsApp for $19 billion The past 7 days in bite-sized portions
February 15, 2014 PocketGamer.biz Week That Was: Farewell Flappy Bird, Supercell's $892 million sales, and Molyneux says F2P is a sledgehammer The past 7 days in bite-sized portions
February 8, 2014 PocketGamer.biz Week That Was: Flappy Bird causes a flap, Dungeon Keeper creates a stir, and Puzzle & Dragons tops $1 billion The past 7 days in bite-sized portions
February 1, 2014 PocketGamer.biz Week That Was: Nintendo says no to Mario on Mobile, Zynga races ahead with CSR Racing, and Google sells off Motorola The past 7 days in bite-sized portions
January 25, 2014 PocketGamer.biz Week That Was: Phablets explode, PlayRaven raises $2.3M, Linekong raises $80M, and lessons learned from PG Connects The past 7 days in bite-sized portions
January 18, 2014 PocketGamer.biz Week That Was: Ouya runs into trouble, social apps explode, and PG Connects is just around the corner The past 7 days in bite-sized portions
January 11, 2014 PocketGamer.biz Week That Was: Tearaway tops GDC Award nominations, BlackBerry backs away from games, and the App Store's $10 billion for devs The past 7 days in bite-sized portions
December 21, 2013 PocketGamer.biz Week That Was: Apple ignores F2P for GotY, Mavens take on sexism in the industry, and YouTube's false copyright claims create pain for indies The past 7 days in bite-sized portions
December 14, 2013 PocketGamer.biz Week That Was: King delays its IPO, Angry Birds Go-es in a new direction, and Crytek embraces mobile The past 7 days in bite-sized portions
December 7, 2013 PocketGamer.biz Week That Was: Koch buys Fishlabs, Clumsy Ninja's early promise, top 5 investment tips, and Kabam gears up for 2014 The past 7 days in bite-sized portions
November 30, 2013 PocketGamer.biz Week That Was: LINE hits 300 million, Barry Meade talks The Room 2, and Glu eyes up Google Glass The past 7 days in bite-sized portions
November 23, 2013 PocketGamer.biz Week That Was: Microsoft moves on Nokia, ex-Rovio-ers find success out of the nest, and why there's no bursting the indie bubble The past 7 days in bite-sized portions
November 9, 2013 PocketGamer.biz Week That Was: BlackBerry's sell-off is off, Puzzle & Dragons surges in US, and Nokia spurs Windows Phone to success The past 7 days in bite-sized portions
November 2, 2013 PocketGamer.biz Week That Was: Apple suffers profit slump, developers turn to Bitcoins, and how Manchester and Liverpool studios are fighting back The past 7 days in bite-sized portions
October 26, 2013 PocketGamer.biz Week That Was: Downers at Fishlabs, TinyCo and Zynga, but uppers with new iPads and Lumias The past 7 days in bite-sized portions
October 19, 2013 PocketGamer.biz Week That Was: Supercell's worth $3 billion, no one wants a cheap iPhone, and Vancouver booms The past 7 days in bite-sized portions
October 12, 2013 PocketGamer.biz Week That Was: King's job app, Nintendo clones flood the Windows Store, and the psychology of free-to-play The past 7 days in bite-sized portions
October 5, 2013 PocketGamer.biz Week That Was: Microsoft streams Halo 4 on Lumia, Zynga folds on gambling, and Gamevil acquires Com2us The past 7 days in bite-sized portions
September 28, 2013 PocketGamer.biz Week That Was: King guns for $5B IPO, BlackBerry selling for $4.7B, and did Apple sneak EA a 'truckload of money'? The past 7 days in bite-sized portions
September 21, 2013 PocketGamer.biz Week That Was: GTA V's fall out, iOS 7's pick up, and no one in France loves iPhone 5C The past 7 days in bite-sized portions
September 14, 2013 PocketGamer.biz Week That Was: Devs lose faith in Ouya, PS Vita TV impresses, and Apple's new iPhones fail to surprise The past 7 days in bite-sized portions
September 7, 2013 PocketGamer.biz Week That Was: Microsoft nabs Nokia, Android hits a billion activations, and indie devs defend the Vita The past 7 days in bite-sized portions
August 31, 2013 PG.biz Week That Was: Nintendo baffles us with the 2DS, Unity turns publisher, and Asphalt 8 analyzed The past 7 days in bite-sized portions
August 24, 2013 PocketGamer.biz Week That Was: PvsZ 2 does 16M downloads, Oculus Rift eyes Android, and 78% of IAP big spenders happy with purchases The past 7 days in bite-sized portions
August 17, 2013 PocketGamer.biz Week That Was: BlackBerry's future, King's billion daily gameplays, and PopCap defends PvsZ 2's F2P model The past 7 days in bite-sized portions
August 10, 2013 PocketGamer.biz Week That Was: Android powers past Apple, OMGPOP is shuttered (again), and what's next for Glu? The past 7 days in bite-sized portions
August 3, 2013 PocketGamer.biz Week That Was: Puzzle & Dragons hits a million in the US, Zynga's in need of friends, and Android tablets overtake iPad The past 7 days in bite-sized portions
July 27, 2013 PocketGamer.biz Week That Was: Apple get hacked, EA names the App Store as its biggest money spinner, and we go big on China The past 7 days in bite-sized portions
July 20, 2013 PocketGamer.biz Week That Was: Gamevil hits 300M, Kabam's worth $700M, while Microsoft loses $900M but looks to Halo The past 7 days in bite-sized portions
July 13, 2013 PocketGamer.biz Week That Was: App Store turns 5, the news from Develop 2013, and did Unity turn down a $750 million deal? The past 7 days in bite-sized portions
July 6, 2013 PocketGamer.biz Week That Was: Develop's Indie Showcase, Kakao and WeChat boom, and is The Drowning drowning? The past 7 days in bite-sized portions
June 29, 2013 PocketGamer.biz Week That Was: Ouya arrives, King raids the sock drawer, and Google ponders an unconsole of its own The past 7 days in bite-sized portions
June 22, 2013 PocketGamer.biz Week That Was: iPhone gamepads are go, Puzzle & Dragons hits new milestone and Clash of Clans eyes up Asia The past 7 days in bite-sized portions
June 8, 2013 PocketGamer.biz Week That Was: Supercell and GungHo team up, E3 looms, and OMGPOP bursts The past 7 days in bite-sized portions
June 1, 2013 Week That Was: Messaging services and games go huge globally, Square Enix looks for mobile revival, and Sony to let Vita shine The past 7 days in bite-sized portions
May 25, 2013 PocketGamer.biz Week That Was: Xbox One snubs mobile, Unity goes free and Amazon goes global The past 7 days in bite-sized portions
May 18, 2013 PocketGamer.biz Week That Was: San Francisco swaggers, Puzzle and Dragons roars, and Google responds to Game Center The past 7 days in bite-sized portions
May 11, 2013 PocketGamer.biz Week That Was: Apple swings the banhammer, Sony loves the indies, and a new unconsole appears The past 7 days in bite-sized portions
May 4, 2013 PocketGamer.biz Week That Was: iOS to be flattened, Minecraft Pocket hits 10 million, and Zynga attempts a 'sticky' sequel The past 7 days in bite-sized portions
April 27, 2013 PocketGamer.biz Week That Was: Profits fall at Apple, Nintendo's back in black and the return of Boyfriend Maker The past 7 days in bite-sized portions
April 20, 2013 PocketGamer.biz Week That Was: F2P morality, Injustic's rise noted in the Charticle, and Supercell's daily $2.4 million The past 7 days in bite-sized portions
April 13, 2013 PocketGamer.biz Week That Was: Melbourne's mobile might, Megapolis' money and the Apple-AppGratis saga The past 7 days in bite-sized portions
April 6, 2013 PocketGamer.biz Week That Was: The Apple gamepad, Facebook Home and the game that nearly broke Halfbrick The past 7 days in bite-sized portions
March 23, 2013 PocketGamer.biz Week That Was: The top 50 mobile devs, the making of Ridiculous Fishing's Byrdr and Doodle Jump's $20,000 a week The past 7 days in bite-sized portions
March 16, 2013 PocketGamer.biz Week That Was: Supercell profiled, Plague Inc. vs Pandemic, and Real Racing 3's F2P examined The past 7 days in bite-sized portions