February 15, 2021 Welcome Aboard The N3twork Scale Platform partners with Emerald City Games It is set to publish its 10th game
February 15, 2021 Yoohoo Yooka-Laylee dev Playtonic launches Friends publishing label Firm is already working with three studios, details of first projects coming "soon"
February 15, 2021 Money Money Money US consumers spent $4.71 billion on games products in January 2021 The Nintendo Switch proved to be the most popular hardware
February 15, 2021 Straight To The Top Super Mario 3D World + Bowser's Fury experiences better launch than the original It had the third best Switch release in the Mario franchise
February 15, 2021 On The Up Roblox increases its US market share to nearly 5% Just behind Playrix and King
February 15, 2021 Most Read Hot Five: Blizzard working on free-to-play World of Warcraft, China approves 33 games, and Crash Bandicoot launches in March The hottest articles of last week
February 12, 2021 Pgc Digital PGC Digital: "Gamers with disabilities have extra challenges on top of what you have already built" Microsoft is set to re-launch its new Xbox Accessibility Guidelines on February 16th
February 12, 2021 Check Those Ads Gadsme enters the in-game ads market First company to enable CPC, CPA and CPI performance campaigns
February 12, 2021 A Good Deed Solitaire Grand Harvest forms partnership with WWF More than $100,000 will be donated throughout 2021
February 12, 2021 Poc In Mobile LEGO's Ankur Suri explains the difficulties with visas if you live in a developing country "It was easier to offer someone with less experience that was based locally"
February 12, 2021 Pgc Digital PGC Digital: Designing games with infleuncers in mind "As each year passes it has become more imperative for influencers to be involved at each stage of a game"
February 12, 2021 Pgc Digital PGC Digital: Why Switch games need to hit a 70% rating or above for Nintendo to "deal with you" The process was explained via Greenlight Games CEO and founder Dean Day
February 12, 2021 Helping Hand Niantic launches Black Developers Initiative To aid Black game and AR creators
February 12, 2021 Pgc Digital PGC Digital: How to build a good company culture "I believe a lot of time and investment is needed on building and training for healthy team dynamics"
February 11, 2021 New Studio Ten Square Games set to open Berlin studio, ex-Wooga Patrick McGrath at helm Fast-growing studio adds third Euro location
February 11, 2021 Pgc Digital PGC Digital: Making lasting changes to company culture "For changes to be lasting it has to change the company DNA"
February 11, 2021 Pgc Digital PGC Digital: Why gaming is useful for activism "Video games themselves can be political"
February 11, 2021 Welcome Aboard Jacob Krüger joins Miniclip as head of user acquisition "Looking forward to helping to drive growth, solve challenges and learn a lot in the years ahead"
February 11, 2021 Money Bags Zynga experiences record breaking year with $1.97 billion in revenue "In an unprecedented year, our talented and resilient teams finished Q4 strong, delivering our highest quarterly revenue and bookings in Zynga's history"
February 11, 2021 Pgc Digital PGC Digital: 'A big part of live ops is being able to react,' says Square Enix's Albert Custodio Martinez Topic discussed at length during Live Ops Landscape track
February 11, 2021 Pgc Digital PGC Digital: What to expect from esports in 2021 "It has always been the year for esports. It sees phenomenal growth year-on-year"
February 11, 2021 So Life Like Epic's MetaHuman allows you to create digital people quickly “Up until now one of the most arduous tasks in 3D content creation has been constructing truly convincing digital humans"
February 11, 2021 It's A Match Tilting Point to invest up to $60 million in Match 3D "The potential of Match 3D was always incredible"
February 11, 2021 Pgc Digital PGC Digital: The benefits of adding a social influencer to an esports roster "There are not enough negatives to outweigh any of the positives"
February 11, 2021 Pgc Digital PGC Digital: King business manager Luka Jackson breaks down the importance of in-game events "It's really important to understand the overall impact of your event"
February 10, 2021 Out Of Town Sony to shut down Toro and Friends: Onsen Town "We would like to express our deepest gratitude to all our players who have supported us so far. We will try our best to come back with a better game and with better service"
February 10, 2021 Such Discipline Take-Two says it lost Codemasters to EA due to its "disciplined approach" CEO and chair Zelnick admits that it was "disappointing" to not snap up the UK racing specialist
February 10, 2021 Pgc Digital PGC Digital: What to consider with M&A "You can think about the price on what you are acquiring by looking at its potential,"
February 10, 2021 Pgc Digital PGC Digital: The benefits of Google Firebase The platform is utilised by over 2.5 million apps and games
February 10, 2021 Proving Popular Google tops the publisher download charts for January 2021 Voodoo, AppLovin and CrazyLabs were in the top five
February 10, 2021 In The Clouds Gamestream teams with Chunghwa Telecom to launch iOS cloud gaming app in Taiwan "At Gamestream, we're pleased to see the Hami 5G iOS app available now in the App Store. This perhaps indicates greater receptiveness to cloud gaming on the part of Apple"
February 10, 2021 Pgc Digital PGC Digital: What makes everlasting hypercasual experiences? "The moment when you find yourself stuck into rules, that's when you're doing it wrong in a sense."
February 10, 2021 Say What? SayGames surpasses two billion downloads As it launches $10 million developer growth initiative
February 10, 2021 Pgc Digital PGC Digital: Five tips for developing hypercasual games "You need to choose the right publisher for you"
February 10, 2021 Something New Genshin Impact bests Pokémon Go as the top-grossing Core RPG Crunching the data with App Annie
February 10, 2021 Pgc Digital PGC Digital: Where hypercasual is going in 2021 "I don't think hypercasual is going anywhere"
February 10, 2021 See You In Court Former assistant to Riot Games CEO suing company over alleged harassment O'Donnell claims that she was wrongfully terminated from her role for refusing to sleep with chief exec Laurent
February 9, 2021 Pgc Digital PGC Digital: Preparing for Apple's ATT changes Hot topic was discussed at length during Monetiser track
February 9, 2021 Thank You, Next China approves League of Legends: Wild Rift, Super Mario Party, Diablo Immortal and 30 other games Pokémon Quest and Rayman Legends also all make the cut
February 9, 2021 Money Money Money Nexon experiences great year as it generates $2.8 billion in 2020 "Nexon looks forward to multiple catalysts in 2021, including new games, on new platforms, coming to new markets"
February 9, 2021 Extra Cheese Please My.Games invests $1.5 million in Pizza Club Games "We see great potential in the team and will support them with all the necessary resources and expertise for development"
February 9, 2021 It's About Time? Crash Bandicoot 4 set to launch on Switch in March Launch potentially coincides with Crash mobile game
February 9, 2021 Pgc Digital PGC Digital: Understanding the publishing process and trends "We look for anyone that is doing something different, in a word innovation"
February 9, 2021 Acquired TinyBuild acquires three new studios We're Five Games, Hungry Couch, and Moon Moose are the publisher's latest additions
February 9, 2021 Pgc Digital PGC Digital: Understanding player motivation "I think the future of audience demographics is going to rely more on personality"
February 9, 2021 Take Two Take-Two Interactive 'highly invested' in mobile space, could develop new IP "We're very tapped into it and we're investing more and more"
February 9, 2021 Jobs In Games Why Unity's Danny Lange believes AI is pushing the games industry forward "There is a strong shift underway towards data-driven approaches to development."
February 9, 2021 Pgc Digital PGC Digital: 'Community management is a great support system towards monetisation,' says Gear Inc game producer Saumya Iyer The advice was shared as part of a panel on 'Lessons Learnt in Game Monetisation'
February 9, 2021 Money Money Money Glu Mobile hit $540 million in revenue last year "Our financial results reflect the tremendous progress we made throughout the year"
February 9, 2021 Pgc Digital PGC Digital: What 2020 taught the games industry "We grew stronger, especially when we had to experiment with this new way of working"