September 4, 2013 Top 5 things we learned at Unite 2013 in Vancouver Publishing begins with a powerful P
September 3, 2013 Playnomics on how its new Churn Predictor can increase your ARPU by 160% Trying to keep the customer satisfied
September 3, 2013 Shape of the Week: Upturn your funnel into a pyramid Focus on core gameplay not mass user acquisition
September 3, 2013 How will Google's policy changes shake up the Android advertising ecosystem? Appnext founder Elad Natanson considers the future
September 3, 2013 What Connect2Media did next: The thinking behind the all-singing all-dancing Gamebrain platform An all-you-can-eat approach
September 3, 2013 Technology Strategy Board announces five £25,000 projects for UK start-ups Sony, Intel, Crytek and Google all involved
September 2, 2013 Sony launches Third Party Production to bring established IP to its devices Aimed at ports and localisations
September 2, 2013 Opinion: Plants vs. Zombies 2 downloaded more times than Plants vs. Zombies 1, but who cares? It's just about the money, money, money
September 2, 2013 Amazon has the opportunity, but does it have the army or the desire to win the gaming war? The Mavens debate strategic potential
September 2, 2013 Hot Five: Nintendo reveals its fugly wedge, Unity CEO tells devs to go nuts, whilst GREE and IUGO use synergy to boost player retention All of the chaos from last week
September 1, 2013 Opinion: Unconsoled or not, Amazon's momentum in the games market remains relentless Ouya competitor maybe 'just a station on its way'
August 31, 2013 PG.biz Week That Was: Nintendo baffles us with the 2DS, Unity turns publisher, and Asphalt 8 analyzed The past 7 days in bite-sized portions
August 31, 2013 [Updated] Pocket Gamer's Ultimate PAX Prime 2013 Party Guide Streetpassing, cosplay and chiptunes in Seattle
August 30, 2013 Start small and keep your message simple: Unity reveals how best to market your game PR and marketing 101 direct from Unite 2013
August 30, 2013 The Room and Year Walk honoured at Unity Awards 2013 Walking away with it in Vancouver
August 30, 2013 Full Indie UK: You shouldn't attempt to do everything yourself Why Byron Atkinson-Jones hired a PR agency
August 30, 2013 After the smoke clears: A post-mortem on Great Big War Game No battle plan survives contact with the app store
August 30, 2013 Where's My Talks? Disney signs up for GDC Next 2013 Ste Curran and BDA Ent. also join the roster
August 30, 2013 Making 2D games? GameMaker: Studio is still the best says YoYo Games Leading the charge from Flash to HTML5
August 30, 2013 With star power from Hollywood agency ICM, AppXchange looks to shake up F2P app distribution FreeAppADay outfit changes approach
August 30, 2013 Don't port console games to mobile, clone them: Owlchemy Labs on bringing Shoot Many Robots to Android And do it with Unity
August 29, 2013 Three gaming monetization trends that will shape the future of mobile advertising SponsorPay looks into its crystal ball
August 29, 2013 Chart of the Week: Facebook's mobile ad muscle pushes up UA costs to a 2-year high Combined with Apple ranking algorithm tweak
August 29, 2013 Mobile VAS & Apps Conference is looking for the next big apps and games Bringing together Russian devs, publishers and investors
August 29, 2013 Opinion: Nintendo demonstrates that if you can't accept mobile games, any old fugly wedge will do Defensive move is more about 3DS than market success
August 29, 2013 Autodesk targets mobile developers, offering Maya LT 2014 from $35 per month Time to sharp your 3D skills?
August 29, 2013 Gamebrain opens access for its end-to-end development, publishing and distribution platform Closed beta kicking off in Q4 2013
August 28, 2013 Want to reach an extra 260 million players a month? Facebook's new Unity SDK has you covered Port your game in a few clicks
August 28, 2013 Our first Drink Up saw SF's mobile gaming elite spinning the wheel of beer The drinks were on Grantoo and Heyzap
August 28, 2013 Unity unveils Unity Cloud, including analytics, cross-promotion and advertising 2D Tools also revealed
August 28, 2013 Playnomics says its Churn Predictor will stop you losing 70% of your players in the first month New addition to the PlayRM platform
August 28, 2013 Opinion: Why GungHo, GREE, DeNA and Kabam demonstrate the industry's most effective monetisation Conclusions from App Annie's July 2013 ranking
August 28, 2013 The Charticle: The slow-growing success of Plants vs Zombies 2 How is EA's next big thing sprouting?
August 28, 2013 Google Ventures part of the group that reinvested in Kabam Light shed on recent $38.5M placement
August 27, 2013 Stateside: Developers need to think bigger to fulfill the potential of tablet gaming More than pumped-up phones
August 27, 2013 GameMaker: Studio gets go-faster stripes with new compiler and shader support Unlocking the power of the CPU
August 27, 2013 Sell real-world items in your games and get 6% of the revenue through Amazon's new affiliate deal New revenue stream with Amazon Mobile Associates API
August 27, 2013 How GREE and IUGO boosted Knights & Dragons' 30-day retention by 50% It's now generating more than $1 million per month
August 26, 2013 Opinion: Don't drop the beat - why you should care about your game's audio Music is everything
August 26, 2013 Sponsored feature: You're gonna need a smaller bloat, says NativeX's Rob Weber How SDKs have changed from a solution to a problem
August 26, 2013 Muteki Corp's Adam Rippon on how Sony saved the indie studio 'from the brink of death' And the importance of store curation
August 26, 2013 Hot Five: EA loves F2P, gut not analytics (Frogmind vs Zynga), and the contentment of big whales The stories taking down our server this week
August 24, 2013 PocketGamer.biz Week That Was: PvsZ 2 does 16M downloads, Oculus Rift eyes Android, and 78% of IAP big spenders happy with purchases The past 7 days in bite-sized portions
August 23, 2013 Drawbridge levels up, appointing stats marketing man Daryl McNutt Will retarget retargeting ad tech outfit's efforts
August 23, 2013 Three is the magic number as Pocket Gamer parties in Cologne Thanks to NativeX, Creative Mobile and Qihoo 360