March 4, 2014 Monetizer Special: Analysing hard-to-soft currency conversion rates in F2P games that use a 'percentage fill' IAP economy Delving into the guts of F2P monetisation techniques
March 4, 2014 Canabalt developer launches new indie studio in Austin Finji to deliver 'what we want, how we want it'
March 4, 2014 We're out to find the Man Utd of the Dutch dev scene: Reinout te Brake talks GameOn's 10 million development fund iQU founder rebutts Rami Ismail's criticisms
March 3, 2014 Ouya pivots beyond hardware to a software platform Software is 'good enough' to be embedded
March 3, 2014 Tipping Point Android tablets oust iPad in terms of 2013 sales Low end and small screen but big numbers
March 3, 2014 The Charticle: Minecraft proves that premium titles can bring in big mobile bucks It's a longterm goldmine
March 3, 2014 Hot Five Vlambeer slams 10 million dev fund, Rovio wants to educate kids, and Dhoom:3 does 1 million on Indian WinPho Last week's top five stories
March 1, 2014 PocketGamer.biz Week That Was: King gives up on Candy(TM), Rovio unveils new publishing program, and MagicSolver 'moves on' The past 7 days in bite-sized portions
February 28, 2014 [Updated] Aeria Games sells PC business and rebrands to focus exclusively on mobile ProSiebenSat.1 acquires assets including European office
February 28, 2014 Stateside: What mobile and console game developers need to learn from each other Size matters
February 28, 2014 European Commission to take Apple and Google to task over free-to-play Many apps are 'misleading' consumers
February 27, 2014 Hiring in Hamburg - InnoGames creates 100 new jobs and in-house business centre for start-ups Expanding staff by 33%
February 27, 2014 The 3 big trends in gaming from Mobile World Congress 2014 Gaming - everything, everywhere
February 27, 2014 MWC 2014: Samsung explains its S Console, GamePad, and Multi-Screen Games Expanding the reach of mobile gaming
February 27, 2014 Square Enix's Deadman's Cross crosses 1 million download threshold in 11 days Hitting the top Card spot in the US
February 27, 2014 Exclusive: Rovio unveils groundbreaking new publishing program Children learn more when they're having fun
February 27, 2014 Total eclipse of the art: The making of The Shadow Sun What's three years between friends?
February 27, 2014 Storyboarding success: Pocket Gems opens the book on its new Episode platform Redefining what is and isn't a game
February 27, 2014 How to master conference etiquette in 7 easy steps Civilities, apologies, and bogies
February 26, 2014 Chart Of The Week Half of in-game revenue generated by just 0.15% of players Less than 2% of players spent in January
February 26, 2014 Unity unveils Seattle as host city for Unite 2014 Returns to US for first time in 3 years
February 26, 2014 MagicSolver: We're not shutting up shop, but we are moving on App discovery firm won't close on 24 March
February 26, 2014 Monetizer Special: Comparing three F2P games with 7-band IAP economies Further adventures in virtual systems
February 26, 2014 F2P Summit unveils first two speakers bound for London this April Big Fish and glispa on board
February 25, 2014 Update: King cans 'Candy' trademark application in US Developer 'files for trademark abandonment'
February 25, 2014 We're here to pick up the burnt out Candy Crush players, says Marvel Puzzle Quest dev Demiurge Studios reveals its next steps
February 25, 2014 The Charticle: Can Apple help Tengami conquer the App Store at $4.99? Featured friends-with-benefits
February 25, 2014 UK dev Rebellion hits 3.5 million downloads across Windows devices in less than a year James Valls on the keys to success
February 25, 2014 Vlambeer pours cold water on GameOn's 10 million development fund Could hurt stability and creativity, says Ismail
February 25, 2014 Spil Games' Erik Goossens says in-game advertising is good for developers and players And it's working really 'bleeping' well
February 25, 2014 Where's The Wearable? Musings from Mobile World Congress: Why aren't developers strapping on wearables? Peter Willington makes his case from the show floor
February 25, 2014 Financials SkyMobi goes 'majority smartphone', but sees Q3 2014 sales down 22% to $19 million Mind the gap
February 24, 2014 Think Gaming promises to turn your game into a top grosser with its free Scouting Reports Drawing on a data set of 5,000 mobile games
February 24, 2014 Exclusive: Hit by Apple's clause 2.25, app discovery tool MagicSolver set to 'call it a day' All staff to be let go
February 24, 2014 Mobile generating the majority of growth in video advertising, reckons SupersonicAds Total video budgets up 70% in 2013
February 24, 2014 X Marks The Spot Nokia broadens portfolio with Android fork Nokia X Handsets targets low-end
February 24, 2014 Play Or Pay Middle-aged women play but Generation Y pays Results from PlayPhone's Mobile Gaming Chronicles
February 24, 2014 Hot Five Candy Crush makes billions, Talking Tom developer calls out counterfeits, and Molyneux says Godus will be 'sublime' Last week's top five stories
February 24, 2014 Sponsored feature: iLogos CEO Alexander Goldybin on why demand for co-production is booming Ways to derisk your development
February 24, 2014 Whatsup? PlayPhone brings the social virality of Tango's 190 million users to its games platform Carriers on the Fightback... With Friends
February 23, 2014 Diary of a Promiscuous Gamer: Got double Honors, and dropped $5 down the Dungeon (Keeper) This guy will play anything as long as it's free
February 22, 2014 PocketGamer.biz Week That Was: King's going to IPO on the back of $1 billion Candy Crush Saga sales while Facebook buys WhatsApp for $19 billion The past 7 days in bite-sized portions
February 21, 2014 TestFlight owner Burstly acquired by Apple Beta testing platform now in Cupertino giant's hands
February 21, 2014 Get lucky at Pocket Gamer's St. Patrick's party at GDC 2014 FunPlus and Chukong Technologies on board
February 21, 2014 Taking down the Talking Tom thieves: Outfit7 celebrates legal win against Chinese dev How to deal with counterfeits