February 21, 2014 The Pitch Is Back Get ready to pitch your game at journalists aplenty in San Francisco Heading for GDC this March?
February 21, 2014 Teaching for the top: Sony launches 'PlayStation lab' at Abertay University 30 Vita development kits installed
February 21, 2014 Updated: Pocket Gamer's ultimate GDC 2014 party guide All the trouble you're seeking in one nifty list
February 20, 2014 PapayaMobile expands UK team with London Tech City office Set to support western scaling of AppFlood
February 20, 2014 Pocket Gamer's ultimate SXSW 2014 survival guide SXSW stands for serendipity and stamina
February 20, 2014 WhatsApp was the 'missing link' in Facebook's business, say analysts 'Sign of confidence' in technology sector
February 20, 2014 Digging deep down: It's time to introduce a sense of balance to the sexism debate Why jumping the gun does more harm than good
February 20, 2014 In Barcelona for MWC? Meet the PG team and come to our latest Mobile Mixer! Network, drink, and enjoy spicy sausage!
February 20, 2014 Facebook reinforces mobile strategy with $19 billion WhatsApp acquisition Paying $48 per user
February 19, 2014 Stateside: Developers, it's time to look beyond the holy trinity of Apple, Google and Amazon Studios need to adopt an 'international approach'
February 19, 2014 Kabam 'actively considering' IPO as eyes turn to King Wants to ensure market 'understands F2P'
February 19, 2014 Spending on mobile games jumps threefold in 2013 But still lags behind digital games sales
February 19, 2014 King's legal action against CandySwipe dev was 'inevitable', says lawyer Osborne Clarke's Paul Gardner lays down the law
February 18, 2014 TIGA urges US to crack down on patent trolls Looking to avoid a 'thermonuclear war'
February 18, 2014 State of the industry: Developers still flocking to mobile, says GDC survey 51% plan to make their next game for smartphones
February 18, 2014 The F2P value chain is ripe for fragmentation and the emergence of specialist funding, says Tenshi We have the data and the opportunity
February 18, 2014 Opinion: If you want success on Kickstarter, make sure you offer up a proof of concept Unsung Story's narrow success highlights the pitfalls
February 17, 2014 DEVICE 6, Limbo, and Republique dominate 10th IMG Awards nominations The usual contenders bound for San Francisco
February 17, 2014 Nintendo, Sony, EA and Ouya all bound for Game Connection America 2014 Hitting San Francisco this March
February 17, 2014 The Godus amongst us: Molyneux talks free-to-play farces, winning without chasing whales and his top score on Flappy Bird Games shouldn't 'take over your life' any more
February 17, 2014 Hot Five Ouya set for a comeback in 2014, Molyneux talks free-to-play, and where to party at GDC Last week's top 5 stories
February 16, 2014 Diary of a Promiscuous Gamer: Epic Empire's reborn, Fightback fights back, and love those Naughty Kitties This guy will play anything as long as it's free
February 15, 2014 PocketGamer.biz Week That Was: Farewell Flappy Bird, Supercell's $892 million sales, and Molyneux says F2P is a sledgehammer The past 7 days in bite-sized portions
February 14, 2014 Temple Run hits 500 million downloads, Imangi celebrates with plush toys Teams up with Factory Entertainment
February 14, 2014 Still looking for answers about your Holiday UA campaign? Our 2013 App Promotion Report is here to help New Year, New UA
February 14, 2014 Fighting the fear: Why the industry is as scared of Flappy Bird's rise as it is Nintendo's demise Full Indie UK's Alexandru on the dearth of craft
February 14, 2014 Appy loves you. All IAPs now priced at 99c It's a stark experiment in monetisation shock
February 13, 2014 The In-App Purchase Inspector: Having a go on Angry Birds Go! IAPs from the players' perspective
February 13, 2014 Chart of the Week: Amazon's Prime-r on distribution vs monetisation How to maximise your web app's potential
February 13, 2014 Unity has its strengths but we chose Unreal Engine 4 to stand out from the crowd, says Rodeo Games Taking mobile games to the next level
February 13, 2014 Is Christmas losing its sparkle? Flurry points to drop off in yuletide download growth Firminger goes festive at Casual Connect
February 13, 2014 Unlocking UA, life after Flappy Bird and going gay for Russia: Our Mobile Mixer sets Amsterdam alight Kamcord, InMobi, Marmalade & Dutch Game Garden reveal all
February 12, 2014 Taking interactive to the next level, AppScotch unveils its plans to make mobile ads playable Wave goodbye to the static banner
February 12, 2014 If you want to score a good publisher, you need to think like a publisher Engine Software's Ivo Wubbels on healthy relationships
February 12, 2014 Nordics and Japanese spend the most on development, while Chinese spend most on promotion Latest PocketGamer.biz survey reveals global data
February 12, 2014 Grand Cru: Console devs are 'utterly failing' at in-app purchases They're 5 years behind the mobile scene, says Aki Järvinen
February 12, 2014 Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile Vladimir Funtikov on how to fight without the funds
February 12, 2014 Rodeo Games is first purely mobile studio to licence Unreal Engine 4 Game won't be out until 2015 though
February 11, 2014 Rumour: Supercell hack reveals DAU and ARPDAU, access to internal emails Earnings of $5.15 million a day leaked
February 11, 2014 COPPA compliance outfit AgeCheq secures $1m in a Series A investment round Completed via angels in less than six weeks
February 11, 2014 Former PopCap studio director Todd English joins GameDuell Focus on Facebook and mobile games
February 11, 2014 Microconsole matters: Why Ouya is more than just a 'dumb games computer' Tadhg Kelly reveals why there's no war with Xbox and PS4
February 11, 2014 Share and share like: Why developers need to care about their sharers Applifier's Jussi Laakkonen on driving free UA
February 11, 2014 Molyneux: Free-to-play is like 'smashing consumers over the head with a sledgehammer' Not a 'delightful' mechanic says 22Cans man
February 11, 2014 AppLift's LTV technology yields 150% ROI for Immortalis Campaign break-even achieved in 1.5 months
February 11, 2014 Diary of a Promiscuous Gamer: Getting stuck into Dungeon Keeper This guy will play anything as long as it's free