February 13, 2013 Casual Connect Europe: 5 ways to fail at freemium, by W3i Mind tricks, pay walls and more
February 13, 2013 Marmalade releases open source rapid application development tool Marmalade Quick Independent from Marmalade SDK
February 13, 2013 Casual Connect Europe: We're only half way through consumer transition from feature phones to smartphones, states Flurry Not too late to go mobile
February 13, 2013 Stateside: The rise of unconsoles like Ouya is the industry's Here Comes Honey Boo Boo moment Our opportunity is their threat
February 13, 2013 Quality Index's Top 10 rated iOS and Android games of January 2013 Starring Joe Danger, Temple Run 2, and more
February 13, 2013 Casual Connect Europe: Digital Chocolate on the art of innovation in social games You don't need to be radical
February 13, 2013 Casual Connect Europe: Mobile will have 'caught up' with next-gen console tech in 2-3 years, says Fishlabs Schade on the smartphone surge
February 13, 2013 Becoming a publisher is part of our journey says Pocket Gems Spreading the knowledge around
February 12, 2013 DeNA signs up US, Korean and Brazilian indies for Mobage, including slots specialist Grab Games Building out the network
February 12, 2013 UK trade mission to Platform Doha game conference now signing up Get 25% discount thanks to subsidy scheme
February 12, 2013 Casual Connect Europe: GameStick creator PlayJam on funding 'hopes and dreams' with Kickstarter Steps to success
February 12, 2013 Strong showing for mobile as BAFTA reveals Video Games Awards nominees The Walking Dead and The Room lead nominees
February 12, 2013 Casual Connect Europe: 12% of gamers who view an Everyplay clip go on to download the game CEO Laakkonen dishes out the stats
February 12, 2013 GamesAnalytics launches free-to-play game design consultancy service Benchmark A helping hand
February 12, 2013 Lessons from Google: What game developers can learn from the consumer internet James Kelm brings Google-thinking to gaming
February 12, 2013 Casual Connect Europe: Free-to-play games generating 3 times as much daily revenue on web than on mobile, reveals Big Fish Talking up the wondrous web
February 12, 2013 Casual Connect Europe: 'Small but smart' tips for PR success, courtesy of Cosmocover Advice from the top
February 12, 2013 Casual Connect Europe: There's no place for tutorials in casual games, says King.com's Tommy Palm Tips for cross-platform success
February 11, 2013 Opinion: EA needs to convince fans that Real Racing 3's F2P damage mechanic is more than a 'cut and shut' job Can console-quality franchise survive IAP bumps?
February 11, 2013 Zynga shares climb to six-month high as New Jersey reconsiders online gambling legislation A sea change in the States?
February 11, 2013 The Charticle: From Kingdom Conquest to After Burner - how has Sega handled its move into mobile? Your weekly app store analysis
February 11, 2013 App Annie's Bertrand Schmitt on tracking the crazy global growth of Google Play revenues Looking for Europe to catch up with Japan and Korea
February 11, 2013 Infinity Blade: Dungeons on hold, but Impossible Studios could live on outside of Epic's embrace Game just wasn't working out
February 11, 2013 Chart of the Week: Korea and Japan are the key Android games markets Forget China... for now
February 11, 2013 Is Amazon giving Google a run for its money on Android? PocketGamer.biz Mobile Gaming Mavens discuss
February 11, 2013 Hot Five: Mobile marketing mistakes, Temple Run 2's money worries, and how to make it big in China Last week's top five stories
February 9, 2013 Winter Nights 2013: China's app market could grow 10-fold, reckons i-Free #wnconf But the 200 app stores need to consolidate
February 9, 2013 Winter Nights 2013: Buy better quality mobile game installs 40% cheaper via Facebook #wnconf Power of new mobile ad units
February 9, 2013 Winter Nights 2013: We're looking to publish very casual games, reveals Rovio #wnconf But still no formal announcement of plan
February 9, 2013 Winter Nights 2013: Big Fish's mobile F2P business grew 275% in 2012 #wnconf Three games generating $4 million per month
February 9, 2013 Winter Nights 2013: Russian dev-powered Chillingo drives revenues from carriers, Android #wnconf Boom times
February 9, 2013 PocketGamer.biz Week That Was: Handheld woes, the ultimate guide to mobile games PR, and Temple Run 2 not quite top of the pops The past 7 days in bite-sized portions
February 8, 2013 Sale now on: PocketGamer.biz tablet market report sees price slashed £20 off slate briefing
February 8, 2013 Winter Nights 2013: User acquisition trends; from pricing, to decline of the charts' organic power, and rise of Facebook #wnconf Thoughts from the panel
February 8, 2013 Handhelds to become 'niche devices for core gamers' by 2016, reports IHS iSuppli Smartphone assault to gather pace
February 8, 2013 Konami still looking to mobile to halt decline as game revenue slips 19% to $930 million Nine months of strife
February 8, 2013 Games on the Line messaging service generate $18 million in FY12 Q4 It now has over 105 million users
February 8, 2013 How changing Trainz Driver's app icon saw sales jump tenfold N3V Games dishes out the stats
February 8, 2013 Winter Nights 2013: Play your game as much as possible, says Supercell #wnconf Advice from Clash of Clans
February 8, 2013 Party with Pocket Gamer at Mobile World Congress Playphone and Ludei Barcelona bound
February 8, 2013 China spotlight: RedAtoms CEO David Liu on the need for bold steps It's still in the infant stage
February 8, 2013 Opinion: PS Vita's big room experiences at odds with portable play's new wave Take on the tablet, not the console
February 8, 2013 Ouya creators promise annual hardware revisions And engagement rankings to aid discovery
February 7, 2013 ARMA dev: Project Shield's success depends on competitive pricing But device opening doors for PC studios
February 7, 2013 Android-powered Atlas unconsole adds support for Unity, Marmalade and Corona SDK Building developer appeal
February 7, 2013 The who, what, why and when of mobile games PR, by Freyja Melhorn of swordfish PR A public relations 101
February 7, 2013 Mexico spotlight: Inode Entertainment's 200 million download success on Nokia Store Plenty of life in the Java dog yet
February 7, 2013 PS Vita's 'slow penetration' forces Sony to cut sales projections for third time 7 million handhelds to be sold in FY2012
February 7, 2013 40 million gamers strong, MoMinis rebrands as PlayScape Platform outfit hungry for growth
February 7, 2013 Com2uS on energerising the Korean mobile games market with KakaoTalk social network Viral distribution platform targets 66 million users