July 12, 2013 Tablet in-game spending nearly 3 times that of smartphone Paying players spending $48 each a year
July 12, 2013 Brighton Week: Why Boss Alien is thankful there's no dominant developer in Brighton Jason Avent on the city's open nature
July 12, 2013 XCOM: Enemy Unknown and Where's My Mickey? are the highest-reviewed iOS and Android games of Q2 2013 Critically acclaimed
July 12, 2013 Short Cuts: Why Blitz is integrating Playmob's charity Coins donation system Launching this summer in Paper Titans
July 12, 2013 Short Cuts: Havok's Andrew Bowell on its longterm strategy for mobile game tools The calculated thinking behind Project Anarchy
July 12, 2013 Short Cuts: Author Will Luton on why F2P games are harder to design and make money from Needs more thoughtful design and a great game
July 12, 2013 Short Cuts: 100% Indie, Havok, Playmob and Blitz, and Will Luton Video interviews from Develop 2013
July 11, 2013 Sponsored feature: Why Immersion is leading by example to bring better tactile feedback to games Download Haptic Muse for a world of possibilities
July 11, 2013 Join up your advertising, user acquisition and monetisation in Chartboost Store Expects it to lift your IAP revenue by at least 10%
July 11, 2013 Develop 2013: Games dev not a 'hit driven' business anymore, says Thomas Was Alone creator Mike Bithell on why he's not in it to get rich
July 11, 2013 Develop 2013: Barry Meade talks The Room - the game with no great plan, but a lot of success Fireproof man on the business of ignoring business
July 11, 2013 Brighton Week: FuturLab's James Marsden on building the Made In Brighton movement Supporting the city's creative industry
July 11, 2013 Immersion releases app to teach devs how to best use haptic feedback Haptic Muse highlights 124 pre-set effects
July 10, 2013 Metricsmonk on the importance of combined Facebook and mobile analytics Adds iOS analytics and user distribution feature
July 10, 2013 Come and rock out at Casual Connect SF with NativeX and Grand Cru's Supernauts SuperMixer features all-star panel and The Sunrunners
July 10, 2013 Develop 2013: How to turn touchscreen controls into an asset, by Lady Shotgun They don't need to be a compromise, says Anna Marsh
July 10, 2013 Develop 2013: Developers, send out your press releases on a Tuesday afternoon Simon Byron on how to win press for your game
July 10, 2013 Apsalar rolls out its behaviourally-honed demand-side platform Optimise the value of your high-value users
July 10, 2013 Happy Birthday App Store, says Oscar Clark. You transformed our industry Five years of plenty
July 10, 2013 Choo-chooing down the track with Chillingo: The making of Bridgy Jones How to take on a genre and win
July 10, 2013 Develop 2013: Free-to-play games aren't exploitative, they're like cake, says Boss Alien's Jason Avent Chewing the fat
July 10, 2013 Brighton Week: Basing in Brighton offers devs 'low risk and high reward', says Mediatonic CEO Bailey on setting up shop by the sea
July 10, 2013 Gamevil to launch Train City and Air Penguin Friends for Facebook Mobile Rethinking social and mobile
July 9, 2013 Tell us your five favourite apps and games, over on Best App Ever Celebrate the App Store's birthday with us
July 9, 2013 Develop 2013: Half of all repeat IAPs are made within an hour of a previous purchase Amazon on profiting from keeping players engaged
July 9, 2013 Stateside: Double Fine debacle threatens legitimacy of entire crowdfunding model Hitting your funding goal is just the start
July 9, 2013 Develop 2013: Some mobile games just work better on the TV, contests GameStick creator PlayJam Why unconsoles meet a market need
July 9, 2013 Five essential - and new - skills that mobile game developers need to succeed James Kaye asks if you're equiped for the modern age
July 9, 2013 How They Turn the Screw: A Data-Driven Approach to Ranking F2P Monetisation Efficiencies Down, dirty and aggressive with zip gun analysis
July 9, 2013 Develop 2013: How to build a games studio equipped for the 21st century, by Microsoft Lift London Schuneman on the changing nature of games dev
July 9, 2013 Brighton Week: Relentless Software on the city where technology meets creativity 'The biggest benefit is Brighton itself'
July 8, 2013 Thomas Was Alone creator to deliver keynote at ExPlay 2013 Splashing around in Bath this autumn
July 8, 2013 Mobile gaming sessions rise to 3 minutes 37 seconds That's more than doubled say NativeX
July 8, 2013 Five years of the App Store: The highs, the lows, and what Apple should do next Our Mobile Gaming Mavens speak out
July 8, 2013 GREE to close UK office to refocus western operations on US Giant forced to 'streamline' after rapid growth
July 8, 2013 Brighton Week: Why Brighton's mobile mastery makes it the perfect destination for Develop Boss Alien, Relentless et al speak out
July 8, 2013 Hot Five: Earthworm Jim creator's anti-gay rant, Fast & Furious 6's chart success, and how Icebreaker became the first Rovio Star Last week's top five stories
July 8, 2013 More and more mobile devs taking on work for hire to stay afloat IDC and Appcelerator reveal all
July 6, 2013 PocketGamer.biz Week That Was: Develop's Indie Showcase, Kakao and WeChat boom, and is The Drowning drowning? The past 7 days in bite-sized portions
July 5, 2013 Got a burning question for mobile gaming experts? Now's your chance to ask it! Question Time comes to Brighton's Mobile Mixer