March 26, 2013 #GDC 2013: Is Rage of Bahamut leading the charge for game publishing 2.0? Cygames 'would be nowhere' without DeNA
March 26, 2013 #GDC 2013: Why you shouldn't translate your game into Chinese when launching in China, according to Yodo1 And various other tips
March 26, 2013 #GDC 2013: How events powered DeNA's card battler Blood Brothers to the top of the US charts Winning in the west
March 26, 2013 Nintendo outlines policy changes designed to bring indies onto the 3DS The eShop is open for business
March 26, 2013 SponsorPay claims new ad monetisation platform delivers industry's highest eCPMs Mediation platform delivers 30-40% increase in eCPMs
March 26, 2013 Japanese telecoms firm Softbank acquires majority stake in Puzzle & Dragons developer GungHo Online Spends $265m on Google Play's top grossing dev
March 26, 2013 A soup to nuts guide to mobile app analytics, by Taptica #5 Pre-install and mobile marketing analytics
March 26, 2013 Everyone agrees Supercell and GungHo are top grossing companies on iOS and Android, respectively App Annie's estimates for February match Distimo's
March 26, 2013 Our new Measure service 'takes the guesswork out of development,' says GamesAnalytics COO Shows solutions, rather than just problems
March 26, 2013 #GDC 2013: Rockin' at the PocketGamer party with NativeX, Nokia and Appoday Over one thousand revellers joined the celebration
March 26, 2013 #GDC 2013: You can't just port your browser game to mobile, argues Kabam Lessons learned from Kingdoms of Camelot
March 25, 2013 #GDC 2013: Live ops the key to becoming a mid-core master, says GREE Launch events, monitor analytics
March 25, 2013 #GDC 2013: Making games for IAP alone is a slippery slope says Shellrazer designer Neville But you can use IAP without losing your soul
March 25, 2013 #GDC 2013: Triple Town not the 'massive success' people think it is, admits Spry Fox Single player games too hard to monetise
March 25, 2013 #GDC 2013: Mobile is solidifying, so developers need to jump in now The next 12 months in F2P mapped out
March 25, 2013 Trademob's smartBoost tech promises high rankings, low CPI and organic installs Case study trumpets eCPI of less than 0.30
March 25, 2013 Aiming Inc CEO Tadashi Shiiba on bringing its core mobile games to the west Kingdom Corps is just the start
March 25, 2013 The Charticle: Was $3 the right price for Ridiculous Fishing? Your weekly app store analysis
March 25, 2013 Mobile Gaming Mavens: The big GDC 2013 debate #gdc2013 What will be the big story this year?
March 25, 2013 Apple adds in-app purchase warnings to App Store listings But is it enough to allay parental concerns?
March 25, 2013 PocketGamer.biz top 50 developers of 2013 available as PDF magazine For your reading pleasure
March 25, 2013 Hot Five: PocketGamer.biz's Top 50 Developers 2013, where to party at GDC 2013, and why Real Racing 3 isn't a revenue raiser Last week's top five stories
March 23, 2013 PocketGamer.biz Week That Was: The top 50 mobile devs, the making of Ridiculous Fishing's Byrdr and Doodle Jump's $20,000 a week The past 7 days in bite-sized portions
March 22, 2013 Indies need to drop the snobbery and monetise for success, argues Fraser MacInnes Sustainable success is not a sin
March 22, 2013 Bigger than OpenFeint: Peter Relan details OpenKit's big plan Building cloud services for a cross-platform world
March 22, 2013 The PocketGamer.biz top 50 developers of 2013: 20 to 11 From Game Insight to CyberAgent
March 22, 2013 Apple to begin rejecting apps that access UDIDs from May Retina & iPhone 5 support now mandatory
March 22, 2013 Infographic: One year on, Rage of Bahamut boasts 10 million players worldwide And DeNA wants the world to know
March 22, 2013 Unity support bound for PlayStation Mobile, PS Vita Signs strategic partnership with Sony
March 22, 2013 BlackBerry 10 passes 100,000 app milestone in time for US launch They promised, they delivered
March 21, 2013 Kiip launches $100,000 Build Fund, looking for indie devs who will redefine the market Including health & fitness focus thanks to Pepsi
March 21, 2013 Having fixed app distribution, TestFlight takes on analytics with launch of FlightPath New intuitive solution in beta
March 21, 2013 How GameGenetics is shifting its 23 billion monthly ad impressions for mobile user acquisition Following the trend of browser game publishers
March 21, 2013 With peak ARPPU of $90, Aeria Games explains its unique approach to mobile games as a service Global expertise combined with local action
March 21, 2013 GameDuell CEO Bolik on how mobile fits into the social publisher's aggressive cross-platform plans Our players want to play anywhere, anytime
March 21, 2013 Berlin special: A snapshot of how German online game companies are successfully going mobile It's a cross-platform world now
March 21, 2013 Chart of the Week: Higher the screen resolution, higher the monetisation Apart from iPads
March 21, 2013 A/B optimisation outfit Leanplum expands beta, adds Android, HTML5 support Experimenting with a bit of this and a bit of that
March 21, 2013 New publishing player Tilting Point hires PopCap's Giordano Contestabile Set to serve as VP of product management
March 21, 2013 The PocketGamer.biz top 50 developers of 2013: 30 to 21 From Chukong to G5 Entertainment
March 21, 2013 Updated: The Ultimate Game Developers Conference 2013 Party Guide Your evening's entertainment in San Francisco
March 21, 2013 6 things game developers need to know about mobile advertising, by M&C Saatchi Mobile It's complex, pricey, but worthwhile
March 21, 2013 Developers, expand beyond iOS: Marmalade plans porting 'revolution' New tool optimises original codebase
March 21, 2013 Tapjoy establishes 'Australia Fund' to support indies down under Marketing & distribution for region's mobile devs
March 21, 2013 China spotlight: Zen Marketing on the opportunities of Sino-Western game exchanges Localisation is a two-way street
March 21, 2013 OMGPOP lives: Zynga promises 'new ways to draw and connect' in Draw Something 2 In-game picture-sharing social network planned