April 4, 2013 Freemium versus premium bickering is pointless the real shift is to games as a service Oscar Clark argues for engagement-led design
April 4, 2013 NimbleBit's Ian Marsh on the NimbleDo's and NimbleDon'ts of development How his studio became a success
April 4, 2013 Beyond the Final Boss: How the games industry is fighting back against bullying Byron Atkinson-Jones reveals all
April 4, 2013 Interactive gaming die peripheral DICE+ now available for developers $99 including global postage
April 4, 2013 PlayFirst hires Doom co-creator Tom Hall as principal designer Experience is everything
April 3, 2013 Social sharing: Twitter unveils new user acquisition tools for mobile devs Direct links to apps and download pages
April 3, 2013 Rovio: Consumer goods now make up almost half of our revenue Sales jump 101% to 152.2 million
April 3, 2013 Opinion: GDC The industry event you can attend without a ticket Tales from a sunny San Francisco
April 3, 2013 Adobe, Unity and Rovio all confirmed for Flash GAMM Moscow 2013 Registration now open for Russian event
April 3, 2013 EA Mobile: The 'market has spoken' on free-to-play F2P detractors are a 'vocal minority'
April 3, 2013 Halfbrick's Luke Muscat talks Tank Turn Tactics: The prototype the studio was forced to ban Battling and backstabbing
April 3, 2013 Move over Unity: V-Play touts engine for rapid 2D game creation No need for expensive plugins
April 2, 2013 Kantar Worldpanel: Windows Phone besting BlackBerry in battle for third place Canadian giant suffers sales collapse
April 2, 2013 Opinion: Why an official gamepad makes perfect sense for Apple Time to topple Sony, Microsoft and Nintendo
April 2, 2013 Small but smart: How small mobile devs can master games PR, by Cosmocover's John Tyrrell Part 1: Broken words and tall stories
April 2, 2013 Nvidia: Next-gen smartphones will power past current consoles Tamasi says 360 and PS3 will be left for dust
April 2, 2013 TIGA: The British games industry is 'young, independent and mobile' More 50% of new studios are mobile-focused
April 2, 2013 Former Call of Duty man Bowling on mobile's 'terrifying' but 'proven' free-to-play future And Robotoki's new IP
April 1, 2013 Breaking news: Finland nationalises its mobile games industry Its success is destablising national character
April 1, 2013 Hot Five: Apple eyes up joypad launch, PocketGamer.biz crowns Supercell mobile's mightiest dev, and GDC, GDC, and more GDC Last week's top five stories
March 29, 2013 #GDC 2013: How a game that never was almost tore Halfbrick apart The story of Tank Turn Tactics
March 29, 2013 Exclusive: Apple will launch an official gaming joypad soon Secret revealed as it opens up to devs at GDC
March 29, 2013 Let's trade short session lengths for games with depth, argues Quark Games Don't sacrifice meaning for accessibility
March 29, 2013 Top grossing western developer Supercell now valued at $800 million Value calculated as it closes +$100 million VC round
March 29, 2013 #GDC 2013: From 'disruptive innovation' to The Drowning - Ben Cousins on the march of mobile gaming And why iOS is the ultimate innovator
March 28, 2013 #GDC 2013: Sony, Nintendo and Apple should be very worried about Android's rise, says PlayJam's Smith The future of the games industry is green
March 28, 2013 #GDC 2013: Why players are happy to be stuck in CSR Racing's core loop CSR the 'biggest car manufacturer in the world'
March 28, 2013 Puzzle & Dragons developer GungHo Online grossed $106 million last month $62-86 million from Puzzle & Dragons alone
March 28, 2013 PlayJam announces first content partners and preinstalled titles for GameStick unconsole Madfinger & Hutch Games on board, along with XBMC
March 28, 2013 Three top tips to boost user engagement, courtesy of SessionM Downloads are one thing, engagement's another
March 28, 2013 Chart of the Week: Chinese mobile gamers are playing for longer and more often Frequency & time in-game on the rise, says Umeng
March 28, 2013 First products of Marmalade's Windows Phone 8 support make it to market Another platform on the roster
March 27, 2013 #GDC 2013: Worry about accessibilty, not shiny tech says Kixeye's Harbin, as he promotes the '12 month tractor beam' Company will release 8 games in 2013
March 27, 2013 #GDC 2013: GungHo CEO Morishita on why Puzzle & Dragons' success isn't just the revenue Revenue is just numbers. Success is the players
March 27, 2013 #GDC 2013: F2P is the worst business model, apart from all the others, jokes Trip Hawkins Monetisation panel talk chews the cud
March 27, 2013 #GDC 2013: How F2P is lifting licensed games out of the landfill, by DeNA Discovery meets retention and monetisation
March 27, 2013 Analysts brand BlackBerry 10's US launch 'disappointing' Reports of slow sales & limited marketing support
March 27, 2013 InMobi's new App Publish platform lets Android devs publish to 130 app stores worldwide Easily reach app stores worldwide with free tool
March 27, 2013 AppLift acquires one million users per month for its biggest mobile publishing partner Fresh figures from mobile gaming affiliate network
March 27, 2013 Opinon: Sweatshop removal reveals hypocrisy in Apple's App Store curation policy Indies face stricter guidelines than the big boys
March 27, 2013 20% of all BlackBerry 10 applications are actually repackaged Android apps BlackBerry VP confirms 20,000 Android apps on BB10
March 27, 2013 As it announces 49 million monthly mobile players, King.com rebrands as King It don't need no .com .now
March 27, 2013 Game Connection America: Limited digital shelf space is mobile's biggest problem, claims TinyCo Downsides of the mobile revolution
March 26, 2013 #GDC 2013: Is Rage of Bahamut leading the charge for game publishing 2.0? Cygames 'would be nowhere' without DeNA
March 26, 2013 #GDC 2013: Why you shouldn't translate your game into Chinese when launching in China, according to Yodo1 And various other tips