October 12, 2012 Kickstarter's UK launch will act as catalyst for creativity, says TIGA Better games, better funded
October 12, 2012 Law draw: 6waves settles with Spry Fox in Triple Town tussle Yeti Town likely to be pulled
October 11, 2012 GDC Online 12: Games matter, so we have to treat our players well, concludes ethics debate #gdconline It's time to grow up
October 11, 2012 UBM's Simon Carless on evolving GDC Online, moving it to LA, and supporting app developers #gdconline All change for 2013
October 11, 2012 Glu's Niccolo de Masi on getting ahead in the real money gambling game Ready for the revolution
October 11, 2012 GDC Online 12: Spacetime's Gattis on why start ups needs lawyers and finance guys first #gdconline Keeping the dream alive
October 11, 2012 Voting opens for the first ever TIGA Awards 2012 But you've not got long to mull it over
October 11, 2012 Virgin Media 100 Day Game Project winners on the trials of Dundee development Surface Tension on Super-Fluid's super run
October 11, 2012 Tag Games' Paul Farley: Publishing is dead, long live publishing! 5 things to ask before pairing up with a publisher
October 11, 2012 Opinion: Microsoft, now's the time to open windows for developers Listen to the industry or die
October 11, 2012 Kickstarter officially open for business in the UK First projects to launch 31 October
October 11, 2012 FIFA 13 and Bastion are the top-reviewed iPad games for September Critically acclaimed
October 10, 2012 GDC Online 12: Zynga With Friends on the creative process and coming up with new IP #gdconline Throwing away 90% and failing fast
October 10, 2012 GDC Online 12: PlayScreen's Volk on why Apple broke the App Store charts and what to do about it #gdconline Rise of smart marketing
October 10, 2012 GDC Online 12: Industrial Toys on creating an epic universe for its debut mobile game #gdconline Going deep, going big
October 10, 2012 GDC Online 12: Hong Kong-based Life is Crime players are 6 times more aggressive than US, says Red Robot #gdconline Global variation
October 10, 2012 GDC Online 12: So who came to the Pocket Gamer party? Checked into the Hangar Lounge
October 10, 2012 Brand bounce: Lima Sky unveils new Doodle Jump merchandise Assortment of toys on the way
October 10, 2012 Dundee's Outplay Entertainment on the lookout for new talent Can you 'produce' the goods?
October 10, 2012 GDC Online 12: PopCap's Contestabile on keeping Bejeweled Blitz an 'evergreen success' #gdconline Constant tweaking
October 10, 2012 Usage, usage, usage: Microsoft's Windows 8 ad campaign revealed Like Apple, but with added colour
October 10, 2012 Google unveils Tablet App Quality Checklist to aid Android devs Studios to 'meet expectations of tablet users'
October 10, 2012 NaturalMotion: We're not going to grow into a 'faceless giant' You can expand and keep your identity, says Reil
October 10, 2012 FIFA 13 and God of Blades are among the top-reviewed iPhone games for September Critically acclaimed
October 10, 2012 Rovio: Angry Birds still drawing in 200 million active users a month Stalbow talks numbers and brand extension
October 10, 2012 Hats off: Oscar Clark leaves PapayaMobile for Applifier But the hat decides to stay put
October 9, 2012 GDC Online 12: EA's Segerstrale on why the future of gaming isn't device-specific, it's all devices #gdconline Creating new consumer journeys
October 9, 2012 Clash of Clans and Hay Day pulling in $500,000 a day for Supercell $15 million a month before Apple's cut
October 9, 2012 GDC Online 12: iOS players are three times more valuable than Facebook, reckons King.com #gdconline At least on Bubble Witch Saga
October 9, 2012 Gameloft, Atari, Sega and Namco Bandai back MOGA bluetooth controller for Android US retailers get ready for launch
October 9, 2012 GDC Online 12: Raph Koster's thoughts 10 years on from A Theory of Fun #gdconline Wrestling with reductionism
October 9, 2012 Sponsored feature: SkyVu's Ben Vu on why Battle Bears is all fired up on the GREE Platform Platform success is good for all
October 9, 2012 Sponsored feature: Eros Resmini explains why GREE Loves Indies Plus promoting an indie game every month
October 9, 2012 Out There: Rovio's Peter Vesterbacka can keep going all night Mighty Eagle in caffeine-fuelled campaign
October 9, 2012 Developers, give complacency the kick and go freemium, urges PapayaMobile's Oscar Clark How free releases are different by design
October 9, 2012 6Waves, DeNA and Dr Serkan Toto confirmed for Social Gaming Asia Summit Speakers announced for Macau event
October 9, 2012 Opinion: Sony has doomed PlayStation Mobile to obscurity already Too little, too late, and too expensive
October 8, 2012 GREE launches Love Indies outreach in US Invites devs to compete for space on its platform
October 8, 2012 Yippee Entertainment to make move on small screen with Chimpact Studio Liddell to produce TV series
October 8, 2012 The Charticle: Are paid games approaching the end of the line? Your weekly app store analysis
October 8, 2012 Opinion: As Zynga's stock falls through the floor, is the social giant at risk of being acquired? Situation may be taken out of Pincus' hands
October 8, 2012 GREE bolsters platform with 4 new US partnerships Set to add to bulging western library
October 8, 2012 Glu Mobile makes move on real-money gambling market Partners with UK-based Probability
October 8, 2012 Stateside: Say hello to PocketGamer.biz's new American eye, Jeff Scott 148Apps founder on board the biz bus
October 8, 2012 Com2uS on how SK Telecom's Tstore is boosting its already buoyant Android sales High spenders in undiluted waters
October 8, 2012 The PocketGamer.biz Mobile Gaming Mavens on PlayStation Mobile's prowess Or lack of it?