January 28, 2013 The Charticle: Can Beeline build on its social success with the Ghostbusters IP? Your weekly app store analysis
January 28, 2013 With GungHo now worth more than Zynga, is GREE or DeNA about to buy big again? Puzzle & Dragons publisher on the up
January 28, 2013 Chart of the Week: Which F2P games demonstrate the most dense monetisation? Kwalee's FM does some rank difference analysis
January 28, 2013 Game wrapper tech Flexion's audience breaks 250 million mark Generated $6 million in Q4
January 28, 2013 Games incubator Execution Labs unveils first developer cohort 5 teams receive funding, offices & mentors
January 28, 2013 Opinion: X-Surface exists...but we should probably get the facts first A source-y story
January 28, 2013 All eyes on Apple: Is the industry too reliant on iPhone for success? PocketGamer.biz Mobile Gaming Mavens discuss
January 28, 2013 Hot Five: Rovio turns publisher, ZeptoLab on life after Om Nom, and Windows Phone 7.8 gets dated Last week's top five stories
January 26, 2013 PocketGamer.biz Week That Was: How to get a job in games, Apple's disappointing record-breaker, and Rovio turns publisher The past 7 days in bite-sized portions
January 25, 2013 Shipments of 63 million smartphones in a quarter powers Samsung profits Giant tops $8 billion in Q4 2012
January 25, 2013 Pocket Gamer winging its way to St. Petersburg for Winter Nights Games conference gains special guest
January 25, 2013 Consoles are dead - long live the unconsole, says Danke Games' Fraser MacInnes Should devs hop into bed with Ouya & Shield?
January 25, 2013 Galaxy on Fire studio Fishlabs on the hunt for new talent Seeking developers and designers
January 25, 2013 Unite Nordic unites with Nordic Game Conference for Malmo marathon in May Joining forces
January 25, 2013 Windows Phone enjoys strong Christmas in Europe as UK share triples But Android remains top dog
January 24, 2013 SG&VGF 2013: Wooga's Sebastian Kriese on how to pivot from social to mobile development #mgf2013 Five pointers from the pros
January 24, 2013 MGF 2013: The Korean mobile market is booming thanks to Kakao, says Gamevil #mgf2013 Offers 'early Facebook' virality
January 24, 2013 Exclusive: Rovio turns publisher as studio opens doors to third parties Spanish studio 5 Ants' Tiny Thief due in May
January 24, 2013 MGF 2013: How to sell your company and what it's worth #mgf2013 Agnitio Capital's Shum Singh reveals all
January 24, 2013 Finnish line: Nokia calls time on Symbian as firm powers back into profit 808 PureView the platform's last hurrah
January 24, 2013 SG&VGF 2013: Work for hire is broken, argues Mediatonic CEO Dave Bailey #mgf2013 The game has to change
January 24, 2013 MGF 2013: Can mobile games attract advertising from the big brands? #mgf2013 A panel discusses...
January 24, 2013 SG&VGF 2013: If you're big on Facebook, we'll make you big on mobile #MGF2013 Social success breeds mobile success
January 24, 2013 The beaming faces from the PocketGamer.biz MGF 2013 afterparty #mgf2013 The way to start another industry year
January 24, 2013 How The Room turned a £60,000 investment into £1 million in sales Still a place for premium, says Fireproof
January 23, 2013 Apple's 'record' quarter sees revenues top $54 billion... ...but stock falls by 10% regardless
January 23, 2013 Apple misses targets as iPhone hits 47.8 million in Q1 iPad comes in at 22.9 million
January 23, 2013 Hardcore Russian PC strategy outfit Nival on why it's going mobile and how it's going to win Going cross-platform with depth
January 23, 2013 MGF 2013: 'Advertisers are getting smarter' says W3i's Pete Novotny #MGF2013 The changing face of user acquisition
January 23, 2013 MGF 2013: Neon Play CEO Oli Christie on how to market a game without money #MGF2013 Visibility on a shoestring
January 23, 2013 MGF 2013: You don't need top 20 chart ranking to be successful #mgf2013 But you need to work towards it
January 23, 2013 MGF 2013: For longterm success look to Android, reckons cross-platform panel #mgf2013 Open is better
January 23, 2013 Social star: Storm8's mobile gaming network hits 10 million DAUs Platform reaches 200 million worldwide
January 23, 2013 Opinion: Convenience will win the next console generation - not digital dick waving Mobile has changed the game
January 23, 2013 MGF 2013: Your game is a shop, says NaturalMotion's Robertston. That's why our cars are shiny #mgf2013 Game engagement panel
January 23, 2013 MGF 2013: Mobile game market in EU5 is up to 72 million MAUs, 18 million DAUs #mgf2013 Finding from comScore's recent report
January 23, 2013 RIM extends Built for BlackBerry program deadline Looking for apps 'of a higher quality'
January 22, 2013 Too many mobile games are just monetisation systems, reckons new entrant S2 Heroes of Newerth studio will do things differently
January 22, 2013 'So what exactly is 'fun' anyway?' asks Applifier's Oscar Clark Understand it before you build it
January 22, 2013 Starting from scratch: How Imangi Studios set out to top Temple Run Ditching the engine and starting again
January 22, 2013 Unconsole pioneer Mike Yuen on the challenges facing Ouya, Green Throttle, GameStick and Nvidia's Project Shield Learning from Zeebo's failure
January 22, 2013 Free-to-play in 2013: Nicholas Lovell on winning hearts, minds, and wallets How to keep up with of F2P's evolution