November 23, 2012 Opinion: Project GODUS proves crowdfunders are the new publishers Two models aren't so different after all
November 23, 2012 Analysis: How DeNA and Com2uS outperformed rivals GREE and Gamevil The past 6 months changed everything
November 22, 2012 Overview: Sizing up the six projects funded by European games accelerator Gamefounders The first round entrants
November 22, 2012 YoYo Games adds Windows Phone 8 support to GameMaker: Studio Export option available now
November 22, 2012 Microsoft reportedly set to launch 'Xbox TV' set top box in 2013 With casual games-playing capability built-in
November 22, 2012 Grey Area's Eric Seufert explains the three pillars of free-to-play economics Designing for F2P success
November 22, 2012 Social giants DeNA and Mixi Games pair games dev platforms Mobage and Mixi to mix in January
November 22, 2012 From Backbreaking To Drag Racing Studio Profile: NaturalMotion Games Fostering mobile might from console calamity
November 22, 2012 GREE: We're sorry for the 'pain' caused by OpenFeint's closure Eros Resmini talks tough decisions
November 22, 2012 Foursquare struggles to attract investors following Facebook's shaky IPO Investors hesitant on $50M funding round
November 21, 2012 PC maker Lenovo to become #1 Chinese smartphone company in 2013 Move over Samsung, there's local competition
November 21, 2012 Following a successful first round, Gamefounders looks for its next batch of mobile gaming start ups Head to Estonia for business acceleration
November 21, 2012 Rovio: We want to be the first entertainment brand with 1 billion DAUs Plus, Vesterbacka answers the China question
November 21, 2012 Stateside: Think the App Store's walled garden is safe? Think again A reality check
November 21, 2012 Opinion: Will curtailing the Wii U's ambition hurt Nintendo? Lack of multitouch will frustrate devs
November 21, 2012 Ad happy: King.com's ad revenue jumps ten fold thanks to video Boasts 5% click-through rate
November 21, 2012 Infographic: How Angry Birds shot for the Star Wars and won AKA how Rovio gained flight
November 21, 2012 How Gameface.me rode Gangnam Style (part of the way) to viral success Making its downloads dance
November 21, 2012 KongZhong sees mobile game revenues shrink as it transitions from feature phones to MMORPGs Q3 sales down 47% to $5.3 million
November 20, 2012 Nordic Game Jam announces Copenhagen venue for 2013 event 48 hours of mayhem starting 18 January
November 20, 2012 What Glu's financials tell us about monetisation, competition, and success rates in mobile gaming Hint: they're down, up and down
November 20, 2012 App prices to plummet to average of 8 cents by 2017 Free apps to make up 9 out of 10 downloads
November 20, 2012 Amazon aids Unity devs with in-app purchase and GameCircle plugins Looking to bolster Kindle support
November 20, 2012 Tony Pearce: Your games will 'live on GamesGrabr' TeePee CEO on out-punching Pinterest
November 20, 2012 Kempt Games Development Diary: What happens when you let gamers decide your gameplay mechanic? Part two: The voters revolt
November 20, 2012 Swrve: Personalisation the 'next big thing in game design' Also, how to spend $6.25 million
November 20, 2012 More than half of mobile devs moonlight to pay the bills North American stats reveal all
November 20, 2012 Hip to be square: Q&A with Oli Christie, CEO of Neon Play Be clear and free of clutter
November 20, 2012 Hip to be square: Is icon design crucial to a game's success? The power of packaging
November 19, 2012 Gamevil is king of the ring as Android devices power Punch Hero to over 5 million downloads Floats like a butterfly
November 19, 2012 An ode to CSR Racing: Why Boss Alien's debut is the darling of the free-to-play scene Summarising the Social Gaming Summit
November 19, 2012 The Charticle: Can Bloons TD remain buoyant with a $2.99 price tag? Your weekly app store analysis
November 19, 2012 Is Curiosity a calamity? The PocketGamer.biz Mobile Gaming Mavens reveal all Merkin' on Molyneux?
November 19, 2012 Development debate: Is a sense of community giving mobile devs the edge over their console cousins? Part 2: Sharing is caring
November 19, 2012 Hot Five: Curiosity gets crunched, Apple plays a memory game, and how to polish your game's PR Last week's top five stories
November 17, 2012 PocketGamer.biz Week That Was: PR tips, media corruption and location-based overload The past 7 days in bite-sized portions
November 16, 2012 Development debate: Do third-party tools beat out in-house engines? Part 1: Cost not the only consideration
November 16, 2012 We're not trying to be the next Zynga, says Rumble Entertainment But CEO says free-to-play the only way
November 16, 2012 YoYo Games: 'The world has moved on, and Microsoft is rushing to catch up' CTO explains Windows 8 dev contest